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https://github.com/LuxCoreRender/BlendL ... v2.8alpha1
Search found 208 matches
- Mon Jan 01, 2024 2:21 pm
- Forum: User Support
- Topic: Error in rendering material
- Replies: 4
- Views: 7914
- Thu Dec 28, 2023 1:35 pm
- Forum: Development
- Topic: Blender 4 compatibility
- Replies: 11
- Views: 20465
- Thu Dec 28, 2023 1:03 am
- Forum: Development
- Topic: Blender 4 compatibility
- Replies: 11
- Views: 20465
Re: Blender 4 compatibility
Hi , here are some quick bugs hunt result I found in recent Blendluxcore for Blender V4. 1__ Luxcorerender Online Library thumbnails bar is no longer visible (look like it is there and clicking in the void select object but thumbnails are invisible.) image (7).jpg 2__ Luxcorerender Online Library s...
- Sun Oct 22, 2023 3:29 pm
- Forum: General Discussion
- Topic: unreal path tracing
- Replies: 1
- Views: 9906
Re: unreal path tracing
UE's and LuxCore have different optimizations. Both have self minuses and pluses.
- Mon Sep 18, 2023 9:11 pm
- Forum: User Support
- Topic: Under Linux Mint 21.2 in CPU mode, Luxcore does not render geometrie
- Replies: 4
- Views: 6988
Re: Under Linux Mint 21.2 in CPU mode, Luxcore does not render geometrie
Are there have any errors on the console?
- Sun Sep 17, 2023 5:02 pm
- Forum: User Support
- Topic: Under Linux Mint 21.2 in CPU mode, Luxcore does not render geometrie
- Replies: 4
- Views: 6988
Re: Under Linux Mint 21.2 in CPU mode, Luxcore does not render geometrie
Hi.
1. Can you make screen from User pref > LuxCore > Film device
2. Can you paste log from Blender console?
P.s.: also open an issue on bug tracker: https://github.com/LuxCoreRender/BlendLuxCore/issues
1. Can you make screen from User pref > LuxCore > Film device
2. Can you paste log from Blender console?
P.s.: also open an issue on bug tracker: https://github.com/LuxCoreRender/BlendLuxCore/issues
- Tue Sep 05, 2023 6:54 pm
- Forum: Development
- Topic: BeginSceneEdit takes ages to execute
- Replies: 10
- Views: 10280
Re: BeginSceneEdit takes ages to execute
Hi guys. Finally I've found the solution. The ray that is passed to Embree library has Nan in origin and direction. That makes embree library scan all geometry. So the solution is to add: if (isnan(ray->o.x) || isnan(ray->o.y) || isnan(ray->o.z) || isnan(ray->d.x) || isnan(ray->d.y) || isnan(ray->d...
- Tue Jun 13, 2023 3:01 pm
- Forum: Finished Work
- Topic: Some 360 panoramas done with Luxcore + FELIX Render
- Replies: 4
- Views: 7154
Re: Some 360 panoramas done with Luxcore + FELIX Render
Amazing! Just amazing!
- Mon May 08, 2023 4:48 pm
- Forum: Development
- Topic: A flatpak for LuxMark 3 to debug work-in-progress OpenCL platforms on Linux
- Replies: 8
- Views: 10949
- Sun May 07, 2023 3:37 pm
- Forum: Finished Work
- Topic: Luxcore 2.1 Benchmark
- Replies: 68
- Views: 83518
Re: Luxcore 2.1 Benchmark
Great simulation! ))MSC wrote: ↑Sun May 07, 2023 3:12 pm Like I said on Youtube: Thank you very much for that tip Sharlybg!
I changed the shadow color setting and re-rendered the animation: https://www.youtube.com/watch?v=gfRs66366Kw