Hi,
I wonder why it became very silent ask around the luxcore development and community...
Is that project still alive?
Thanks for clearing that up.
With best regards
Search found 234 matches
- Fri Aug 12, 2022 4:33 am
- Forum: User Support
- Topic: LuxCoreRender - still alive?
- Replies: 7
- Views: 5581
- Wed May 26, 2021 3:37 pm
- Forum: User Support
- Topic: Two clear volumes in face contact
- Replies: 25
- Views: 14362
Re: Two clear volumes in face contact
Hello, I know that it's not very kind to simply reask the questions but I'm dealing with optical materials that are sticked to each other quite often. I could really use some support on that topic. As already described it's not a matter of overlapping faces and also not a matter of volume/face norma...
- Thu May 13, 2021 7:43 pm
- Forum: User Support
- Topic: Two clear volumes in face contact
- Replies: 25
- Views: 14362
Re: Two clear volumes in face contact
Hello all,
I wonder whether there are any further actions on that topic.
I mean now its clear that is not a matter of overlapping faces...
Also not a matter of wrong volume definition...
Kind regards
I wonder whether there are any further actions on that topic.
I mean now its clear that is not a matter of overlapping faces...
Also not a matter of wrong volume definition...
Kind regards
- Sat May 01, 2021 10:31 am
- Forum: User Support
- Topic: Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)
- Replies: 3
- Views: 2715
Re: Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)
Hello, Once more congratulations for your test scene - it really shows beauty of light. Even if this is wrong accoring to physics it looks nice: Laser.png To the developers - please take this thread serious, don't forget about the slogans on web page. LuxCoreRender simulates the flow of light accord...
- Thu Apr 29, 2021 8:12 pm
- Forum: User Support
- Topic: Two clear volumes in face contact
- Replies: 25
- Views: 14362
Re: Two clear volumes in face contact
Hello Then where is the volume contact if "One of the two faces that are shared by both volumes is deleted"? Imagine a cube and delete one of it's faces. The result is kind of a shell, like this. cube_shell_1.jpg All remaining face normals point to air. And another cube, that is turned int...
- Thu Apr 29, 2021 7:59 pm
- Forum: User Support
- Topic: Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)
- Replies: 3
- Views: 2715
Re: Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)
Hi Jan,
this one looks really very strange...
Shall I open an issue on github?
At the moment this thread seems to be lost among all thoser other topics.
Once more congratulations for your test scene - it really shows beauty of light.
With kind regards.
this one looks really very strange...
Shall I open an issue on github?
At the moment this thread seems to be lost among all thoser other topics.
Once more congratulations for your test scene - it really shows beauty of light.
With kind regards.
- Mon Apr 26, 2021 8:31 pm
- Forum: User Support
- Topic: Two clear volumes in face contact
- Replies: 25
- Views: 14362
Re: Two clear volumes in face contact
Hello, if you set distances to zero overlapping surfaces There are no overlapping surfaces in that model. One of the two faces that are shared by both volumes is deleted (or better said: has never been imported). The remaining surface (marked in red) carries an interior and exterior volume as mentio...
- Fri Apr 23, 2021 3:54 pm
- Forum: User Support
- Topic: Two clear volumes in face contact
- Replies: 25
- Views: 14362
Re: Two clear volumes in face contact
Hello, I've updated the scenes with a slit (air gap). Both deliver the result that I would expect while having this air gap. This is the result of the light path scene (hope this one works out of the box): t2_mod_slit.jpg t2_mod_slit.blend This is the result of the two plastic parts: test_scene_slit...
- Wed Apr 21, 2021 9:43 am
- Forum: User Support
- Topic: Two clear volumes in face contact
- Replies: 25
- Views: 14362
Re: Two clear volumes in face contact
Hello, the appearance looks better, but still not right. The material edges look strange to me. Also strange is that that the exterior needs to be defined even if it's idential with world volume (that should be air by default with IOR 1). current_setup.jpg Do we agree that the light path through the...
- Mon Apr 19, 2021 6:27 pm
- Forum: User Support
- Topic: Two clear volumes in face contact
- Replies: 25
- Views: 14362
Re: Two clear volumes in face contact
Hello all, thanks for taking care of me. I know that artifacts happens with overlapping surfaces. As I said in my previous post strange artifacts happens if two surfaces overlap. You can not have overlapping surfaces, you have to use a single surface and appropriate interior/exterior volumes. As you...