Hi,
I totally agree with you. Maybe the "turn into" has to be rephrased to "add to"...
I'm already aware of the irradiance AOV.
I'm also thinking of some tabulated data files to define the individual properties.
They should work in variable depth of detail.
Maybe we could talk in detail about the ...
Search found 236 matches
- Fri Apr 25, 2025 6:30 am
- Forum: Development
- Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
- Replies: 28
- Views: 161113
- Fri Apr 18, 2025 1:00 pm
- Forum: Development
- Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
- Replies: 28
- Views: 161113
Re: Call for Ideas - New LuxCoreRender Features post-v2.10
Hello,
I wonder whether it might be possible to turn luxcore into something that can be used for engineering purposes. I mean usage of lighting units, spectral rendering and materials with more physics based definitions (more complex scattering, absorption, etc. on surfaces and volumes)
Target ...
I wonder whether it might be possible to turn luxcore into something that can be used for engineering purposes. I mean usage of lighting units, spectral rendering and materials with more physics based definitions (more complex scattering, absorption, etc. on surfaces and volumes)
Target ...
- Fri Aug 12, 2022 4:33 am
- Forum: User Support
- Topic: LuxCoreRender - still alive?
- Replies: 7
- Views: 11977
LuxCoreRender - still alive?
Hi,
I wonder why it became very silent ask around the luxcore development and community...
Is that project still alive?
Thanks for clearing that up.
With best regards
I wonder why it became very silent ask around the luxcore development and community...
Is that project still alive?
Thanks for clearing that up.
With best regards
- Wed May 26, 2021 3:37 pm
- Forum: User Support
- Topic: Two clear volumes in face contact
- Replies: 25
- Views: 22702
Re: Two clear volumes in face contact
Hello,
I know that it's not very kind to simply reask the questions but I'm dealing with optical materials that are sticked to each other quite often.
I could really use some support on that topic. As already described it's not a matter of overlapping faces and also not a matter of volume/face ...
I know that it's not very kind to simply reask the questions but I'm dealing with optical materials that are sticked to each other quite often.
I could really use some support on that topic. As already described it's not a matter of overlapping faces and also not a matter of volume/face ...
- Thu May 13, 2021 7:43 pm
- Forum: User Support
- Topic: Two clear volumes in face contact
- Replies: 25
- Views: 22702
Re: Two clear volumes in face contact
Hello all,
I wonder whether there are any further actions on that topic.
I mean now its clear that is not a matter of overlapping faces...
Also not a matter of wrong volume definition...
Kind regards
I wonder whether there are any further actions on that topic.
I mean now its clear that is not a matter of overlapping faces...
Also not a matter of wrong volume definition...
Kind regards
- Sat May 01, 2021 10:31 am
- Forum: User Support
- Topic: Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)
- Replies: 3
- Views: 3857
Re: Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)
Hello,
Once more congratulations for your test scene - it really shows beauty of light.
Even if this is wrong accoring to physics it looks nice:
Laser.png
To the developers - please take this thread serious, don't forget about the slogans on web page.
LuxCoreRender simulates the flow of ...
Once more congratulations for your test scene - it really shows beauty of light.
Even if this is wrong accoring to physics it looks nice:
Laser.png
To the developers - please take this thread serious, don't forget about the slogans on web page.
LuxCoreRender simulates the flow of ...
- Thu Apr 29, 2021 8:12 pm
- Forum: User Support
- Topic: Two clear volumes in face contact
- Replies: 25
- Views: 22702
Re: Two clear volumes in face contact
Hello
Then where is the volume contact if "One of the two faces that are shared by both volumes is deleted"?
Imagine a cube and delete one of it's faces.
The result is kind of a shell, like this.
cube_shell_1.jpg
All remaining face normals point to air.
And another cube, that is turned ...
Then where is the volume contact if "One of the two faces that are shared by both volumes is deleted"?
Imagine a cube and delete one of it's faces.
The result is kind of a shell, like this.
cube_shell_1.jpg
All remaining face normals point to air.
And another cube, that is turned ...
- Thu Apr 29, 2021 7:59 pm
- Forum: User Support
- Topic: Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)
- Replies: 3
- Views: 3857
Re: Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)
Hi Jan,
this one looks really very strange...
Shall I open an issue on github?
At the moment this thread seems to be lost among all thoser other topics.
Once more congratulations for your test scene - it really shows beauty of light.
With kind regards.
this one looks really very strange...
Shall I open an issue on github?
At the moment this thread seems to be lost among all thoser other topics.
Once more congratulations for your test scene - it really shows beauty of light.
With kind regards.
- Mon Apr 26, 2021 8:31 pm
- Forum: User Support
- Topic: Two clear volumes in face contact
- Replies: 25
- Views: 22702
Re: Two clear volumes in face contact
Hello,
if you set distances to zero overlapping surfaces
There are no overlapping surfaces in that model.
One of the two faces that are shared by both volumes is deleted (or better said: has never been imported).
The remaining surface (marked in red) carries an interior and exterior volume as ...
if you set distances to zero overlapping surfaces
There are no overlapping surfaces in that model.
One of the two faces that are shared by both volumes is deleted (or better said: has never been imported).
The remaining surface (marked in red) carries an interior and exterior volume as ...
- Fri Apr 23, 2021 3:54 pm
- Forum: User Support
- Topic: Two clear volumes in face contact
- Replies: 25
- Views: 22702
Re: Two clear volumes in face contact
Hello,
I've updated the scenes with a slit (air gap).
Both deliver the result that I would expect while having this air gap.
This is the result of the light path scene (hope this one works out of the box):
t2_mod_slit.jpg
t2_mod_slit.blend
This is the result of the two plastic parts:
test ...
I've updated the scenes with a slit (air gap).
Both deliver the result that I would expect while having this air gap.
This is the result of the light path scene (hope this one works out of the box):
t2_mod_slit.jpg
t2_mod_slit.blend
This is the result of the two plastic parts:
test ...