Search found 236 matches

by lighting_freak
Fri Apr 25, 2025 6:30 am
Forum: Development
Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 28
Views: 161113

Re: Call for Ideas - New LuxCoreRender Features post-v2.10

Hi,

I totally agree with you. Maybe the "turn into" has to be rephrased to "add to"...
I'm already aware of the irradiance AOV.

I'm also thinking of some tabulated data files to define the individual properties.
They should work in variable depth of detail.
Maybe we could talk in detail about the ...
by lighting_freak
Fri Apr 18, 2025 1:00 pm
Forum: Development
Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 28
Views: 161113

Re: Call for Ideas - New LuxCoreRender Features post-v2.10

Hello,

I wonder whether it might be possible to turn luxcore into something that can be used for engineering purposes. I mean usage of lighting units, spectral rendering and materials with more physics based definitions (more complex scattering, absorption, etc. on surfaces and volumes)

Target ...
by lighting_freak
Fri Aug 12, 2022 4:33 am
Forum: User Support
Topic: LuxCoreRender - still alive?
Replies: 7
Views: 11977

LuxCoreRender - still alive?

Hi,

I wonder why it became very silent ask around the luxcore development and community...

Is that project still alive?

Thanks for clearing that up.

With best regards
by lighting_freak
Wed May 26, 2021 3:37 pm
Forum: User Support
Topic: Two clear volumes in face contact
Replies: 25
Views: 22702

Re: Two clear volumes in face contact

Hello,

I know that it's not very kind to simply reask the questions but I'm dealing with optical materials that are sticked to each other quite often.

I could really use some support on that topic. As already described it's not a matter of overlapping faces and also not a matter of volume/face ...
by lighting_freak
Thu May 13, 2021 7:43 pm
Forum: User Support
Topic: Two clear volumes in face contact
Replies: 25
Views: 22702

Re: Two clear volumes in face contact

Hello all,

I wonder whether there are any further actions on that topic.

I mean now its clear that is not a matter of overlapping faces...
Also not a matter of wrong volume definition...

Kind regards
by lighting_freak
Sat May 01, 2021 10:31 am
Forum: User Support
Topic: Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)
Replies: 3
Views: 3857

Re: Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)

Hello,


Once more congratulations for your test scene - it really shows beauty of light.


Even if this is wrong accoring to physics it looks nice:

Laser.png

To the developers - please take this thread serious, don't forget about the slogans on web page.
LuxCoreRender simulates the flow of ...
by lighting_freak
Thu Apr 29, 2021 8:12 pm
Forum: User Support
Topic: Two clear volumes in face contact
Replies: 25
Views: 22702

Re: Two clear volumes in face contact

Hello


Then where is the volume contact if "One of the two faces that are shared by both volumes is deleted"?


Imagine a cube and delete one of it's faces.
The result is kind of a shell, like this.
cube_shell_1.jpg

All remaining face normals point to air.

And another cube, that is turned ...
by lighting_freak
Thu Apr 29, 2021 7:59 pm
Forum: User Support
Topic: Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)
Replies: 3
Views: 3857

Re: Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)

Hi Jan,

this one looks really very strange...

Shall I open an issue on github?
At the moment this thread seems to be lost among all thoser other topics.

Once more congratulations for your test scene - it really shows beauty of light.

With kind regards.
by lighting_freak
Mon Apr 26, 2021 8:31 pm
Forum: User Support
Topic: Two clear volumes in face contact
Replies: 25
Views: 22702

Re: Two clear volumes in face contact

Hello,


if you set distances to zero overlapping surfaces


There are no overlapping surfaces in that model.
One of the two faces that are shared by both volumes is deleted (or better said: has never been imported).

The remaining surface (marked in red) carries an interior and exterior volume as ...
by lighting_freak
Fri Apr 23, 2021 3:54 pm
Forum: User Support
Topic: Two clear volumes in face contact
Replies: 25
Views: 22702

Re: Two clear volumes in face contact

Hello,

I've updated the scenes with a slit (air gap).
Both deliver the result that I would expect while having this air gap.

This is the result of the light path scene (hope this one works out of the box):
t2_mod_slit.jpg
t2_mod_slit.blend

This is the result of the two plastic parts:
test ...