Hi,
just to mention, I love your work!
Maybe a quick question, did you do your geometry with real world dimensions and fluxes?
BR
Search found 234 matches
- Mon Apr 16, 2018 5:33 pm
- Forum: Finished Work
- Topic: Led strip
- Replies: 15
- Views: 12727
- Tue Apr 10, 2018 7:14 am
- Forum: User Support
- Topic: Working with light groups
- Replies: 13
- Views: 8843
Re: Working with light groups
Hi,
I think two buttons for light groups could solve the issue.
One is like hide/show, the other is ón/off.
Sounds somewhat too simple, probably I forgot to think about some setup situations.
BR
I think two buttons for light groups could solve the issue.
One is like hide/show, the other is ón/off.
Sounds somewhat too simple, probably I forgot to think about some setup situations.
BR
- Tue Apr 10, 2018 7:06 am
- Forum: Works in Progress
- Topic: Lit up tests
- Replies: 11
- Views: 10121
Re: Lit up tests
Hi, did I got you right? I shall create the emitting surface inside the volume. This means that internal and external volume is the same and I can reference to the more complex volume definition as well. How would you add those priorities that you've mentioned. Well yes, it may work... but sounds a ...
- Mon Apr 09, 2018 9:20 pm
- Forum: User Support
- Topic: Working with light groups
- Replies: 13
- Views: 8843
Working with light groups
Hello, just realized that lux core renders all light groups that are available within a setup even when they were swithed off before starting the render. Basically I like the idea that light groups could be switched on and off while rendering them, but on the other hand I'd like to permanently exclu...
- Mon Apr 09, 2018 9:12 pm
- Forum: Works in Progress
- Topic: Fighting vs fireflies
- Replies: 25
- Views: 20544
Re: Fighting vs fireflies
Hi, I can't say anything about the rendering time. My machine is very weak and I'm running more tests parallel. I started all your renders yesterday morning. The good thing about the step by step method is that you can stop the one calculation (e.g. the sky one) if you think it's clean enough and pu...
- Mon Apr 09, 2018 12:52 pm
- Forum: Works in Progress
- Topic: Fighting vs fireflies
- Replies: 25
- Views: 20544
Re: Fighting vs fireflies
Hi, I made some tests based on your scene: Environmental lighting: RGB_IMAGEPIPELINE_0 (3).png Ceiling area light: RGB_IMAGEPIPELINE_0 (2).png Ceiling spot lights - turnes into face emitters: RGB_IMAGEPIPELINE_0.png The renders ran on my notebook only. So there are only few samples per image done. BR
- Sun Apr 08, 2018 10:26 am
- Forum: Works in Progress
- Topic: Lit up tests
- Replies: 11
- Views: 10121
Re: Lit up tests
Hi, finished a first quick animation of that car. Looks nice. Each picture is done with 50 samples BiDir only. Complete animation uses 300 frames. I think the reported issue in this thread can be closed now. The renders ran perfectly. Thank you. https://forums.luxcorerender.org/viewtopic.php?f=4&...
- Fri Apr 06, 2018 8:01 pm
- Forum: Works in Progress
- Topic: Fighting vs fireflies
- Replies: 25
- Views: 20544
Re: Fighting vs fireflies
Hi, First I'd like to mention that I totally agree with your basic approach to render real world scenario without adding some imaginary lights. I'm trying to do the same during my work. Unfortunately this usually means that those renderings take a lot more time (samples) since realistic light path a...
- Fri Apr 06, 2018 5:31 pm
- Forum: Works in Progress
- Topic: Lit up tests
- Replies: 11
- Views: 10121
Re: Lit up tests
Hi, thanks for that lots of answers. I don't understand what do you mean with "I have to flip my normals to emit into the material". You can emit into an object, mesh, etc. but material :?: Some kind of diagram/picture may help me to understand. First I'll try to describe the issue in a be...
- Thu Apr 05, 2018 5:20 pm
- Forum: Works in Progress
- Topic: Lit up tests
- Replies: 11
- Views: 10121
Lit up tests
Hi, I'm trying to simulate realistic impression of cars lighting systems. This sample came from http://3dmdb.com/ . It's not as detailed as my final work flow will require. Anyway, there are some results that are pretty good within a pretty little amount of time. My approach is using real world data...