Yes, sory. Now i see. It's really strange.
It's getting closer to bidir when i switch glass in architectural mode. But in this case we can not control rougtness.
					Search found 4 matches
- Mon Sep 27, 2021 7:18 pm
- Forum: User Support
- Topic: Rose Quartz rendering
- Replies: 8
- Views: 4795
- Mon Sep 27, 2021 6:56 pm
- Forum: User Support
- Topic: Rose Quartz rendering
- Replies: 8
- Views: 4795
Re: Rose Quartz rendering
Try to increase  diffuse light path value.
I don't know why, but changing diffuse light path value also influences on volume.
					- Wed Sep 01, 2021 7:25 pm
- Forum: User Support
- Topic: Dark edges on metal
- Replies: 3
- Views: 2636
Re: Dark edges in metal
Yes, maybe this is problem with normals. But i don't understand why multiscatter ggx solves this problem. 
https://drive.google.com/file/d/1MFND83 ... sp=sharing
					https://drive.google.com/file/d/1MFND83 ... sp=sharing
- Wed Sep 01, 2021 6:30 pm
- Forum: User Support
- Topic: Dark edges on metal
- Replies: 3
- Views: 2636
Dark edges on metal
Hello, I have a problem with the metal in luxcore.
How can I get rid of these dark edges?
I had the same problem in Cycles, but when I switched to multiscatter ggx in principled bsdf, the problem just gone.
I don't see the multiscatter ggx option in luxcore.
					How can I get rid of these dark edges?
I had the same problem in Cycles, but when I switched to multiscatter ggx in principled bsdf, the problem just gone.
I don't see the multiscatter ggx option in luxcore.