Search found 169 matches

by Asticles
Tue Sep 22, 2020 7:07 am
Forum: User Support
Topic: Looking for advice (furniture render)
Replies: 8
Views: 463

Re: Looking for advice (furniture render)

I think this is useful (interior hdri) if you make close captions or if you have backplates of the same environment.

In your case, I would model the space and outside put an open environment hdri map.

Regards
by Asticles
Mon Sep 21, 2020 4:53 pm
Forum: User Support
Topic: Looking for advice (furniture render)
Replies: 8
Views: 463

Re: Looking for advice (furniture render)

To me they are like hdris through a window.

Look at this source.

https://hdrihaven.com/hdris/

Use one that makes soft shadows.

Regards.
by Asticles
Mon Sep 21, 2020 4:51 pm
Forum: User Support
Topic: Trouble with glass reflections
Replies: 23
Views: 494

Re: Trouble with glass reflections

Well, we already have a trouble with denoiser and objects behind glass.
by Asticles
Mon Sep 21, 2020 12:03 pm
Forum: User Support
Topic: Trouble with glass reflections
Replies: 23
Views: 494

Re: Trouble with glass reflections

Can this decision be reconsidered?

Thanks
by Asticles
Mon Sep 21, 2020 11:52 am
Forum: User Support
Topic: Trouble with glass reflections
Replies: 23
Views: 494

Re: Trouble with glass reflections

Well, I would clearly make a switch to use one or other option inside the material, because it makes a great difference depending on the situation. Ofc, albedo and normal should be distorted by refraction. Edit: I prefer much, much, much more that first solution (oidn documentation) and spend a bit ...
by Asticles
Mon Sep 21, 2020 8:12 am
Forum: User Support
Topic: Trouble with glass reflections
Replies: 23
Views: 494

Re: Trouble with glass reflections

Well, I've managed to achieve something. This is original denoised image given a number of samples, with the albedo and normal pass: tdenoise1.jpg ta1.jpg tn1.jpg But Setting opacity of the glass to 0 and render with few samples to get the passes: opacity.png ta2.jpg tn2.jpg Denoising the first nois...
by Asticles
Sat Sep 19, 2020 8:41 am
Forum: User Support
Topic: Trouble with glass reflections
Replies: 23
Views: 494

Re: Trouble with glass reflections

Hi, thanks for your support.

So these values are hard coded?

Can this be adjusted by user?

Is there any way to find the correct ones (via AOV passes, for example)?

And, why not disable glass materials to be visible in normal and albedo maps by choice?

Regards.
by Asticles
Thu Sep 17, 2020 4:27 pm
Forum: User Support
Topic: Trouble with glass reflections
Replies: 23
Views: 494

Re: Trouble with glass reflections

This is a sample from the above file, 3600 samples. Look at the glass zone on the left, it is noiser than the right one. Also, look at the lower left side, where the floor reflection is, which is really undersampled. 3600samples_noise.jpg So, when it gets denoised, left side is too much blurry, spec...
by Asticles
Thu Sep 17, 2020 4:19 pm
Forum: User Support
Topic: Looking for advice (furniture render)
Replies: 8
Views: 463

Re: Looking for advice (furniture render)

I wouldn't use hard shadows for product lighting.

Why not something like this?

https://martinpitonak.com/photographing ... d-project/

Regards