Search found 143 matches

by Asticles
Sun Feb 24, 2019 6:23 pm
Forum: User Support
Topic: Problems with undo
Replies: 8
Views: 598

Re: Problems with undo

I think I have enough free ram and currently memory limit is set to 0. Have tested disabling global undo, but this disables moving objects' undo, so it's not usable to me. Also have tested setting a low memory limit, but the program also crashes. Currently, when I have to undo, I save the scene firs...
by Asticles
Sat Feb 23, 2019 10:31 am
Forum: User Support
Topic: Problems with undo
Replies: 8
Views: 598

Re: Problems with undo

Still with undo problems, since it seems that 2.80 version is a bit far away, what can I do? I cannot work with this issue, and it happens at work, at home, now on 3 different computers. All with windows 10.

Could be some latency issue? From the absolute ignorance.

Please help.
by Asticles
Sat Feb 23, 2019 10:26 am
Forum: Development
Topic: PhotonGI cache
Replies: 851
Views: 35740

Re: PhotonGI cache

What does this threshold do?

I feel we will need a good troubleshooting guide to use this feature.
by Asticles
Fri Feb 22, 2019 8:31 am
Forum: Development
Topic: OpenImageDenoise
Replies: 289
Views: 16760

Re: OpenImageDenoise

B.Y.O.B. wrote:
Wed Feb 20, 2019 11:06 am
I have a first rough version of OIDN integration in the viewport:
https://youtu.be/cABKkp1JOl0
OMG!
by Asticles
Sat Jan 05, 2019 11:36 am
Forum: News
Topic: LuxCoreRender v2.1 released
Replies: 37
Views: 5279

Re: LuxCoreRender v2.1 released

Yeah! Thanks!
by Asticles
Mon Dec 17, 2018 3:45 pm
Forum: User Support
Topic: Problems with undo
Replies: 8
Views: 598

Problems with undo

Hi all I've done with Luxcore 2 archviz mid sized projects so far, and with the two, doing undo gives me instant crash with this error: Error: EXCEPTION_ACCESS_VIOLATION When scene is small, undo works fine, but it starts to fail when it gets bigger and now it's unusuable. I cannot post the files, b...
by Asticles
Fri Nov 23, 2018 5:03 pm
Forum: User Support
Topic: High GPU memory
Replies: 8
Views: 783

Re: High GPU memory

Well have tested the same scene but with a 4k 16bit color png on the background wall. CPU Idle Render Usage Luxcore - 789,0 1951,9 1162,9 Appleseed 1.01 beta2 - 530,1 1600,1 1070 Cycles 2.80 - 445,8 1216,9 871,1 GPU Idle Render Usage Cycles 2.80 - 1339 2945 1606 Luxcore - 797 2341 1544 Octane - 642 ...
by Asticles
Thu Nov 22, 2018 10:20 pm
Forum: User Support
Topic: High GPU memory
Replies: 8
Views: 783

Re: High GPU memory

B.Y.O.B. wrote:
Thu Nov 22, 2018 9:53 pm
Tip: if you change "?dl=0" at the end of dropbox urls to "?dl=1" you get a direct download link.
Thanks for the tip! Changed!
by Asticles
Thu Nov 22, 2018 10:20 pm
Forum: User Support
Topic: High GPU memory
Replies: 8
Views: 783

Re: High GPU memory

Sharlybg wrote:
Thu Nov 22, 2018 7:41 pm
Will be more representative to see how they deal with GPU memory on textured scene. thanks for the test ;)
This is my next step, but after a few days, because I have to work all weekend.

Thanks
by Asticles
Thu Nov 22, 2018 10:18 pm
Forum: User Support
Topic: High GPU memory
Replies: 8
Views: 783

Re: High GPU memory

It's actually pretty cool how close cycles and luxcore got. Not too long Ago luxcore was way worse with memory consumption. But yes, octane seems to be quite a bit more optimized. But octane Also has no fallback option Once you run out of Vram, it's gpu or use another renderer. Both cycles and luxc...