Search found 56 matches

by zeealpal
Mon Nov 29, 2021 5:21 pm
Forum: Works in Progress
Topic: Playing with liquids+bottles
Replies: 8
Views: 3406

Re: Playing with liquids+bottles

The glass looks great IMO, pity about the fluids as it's an otherwise great shot!
by zeealpal
Sat Nov 13, 2021 3:29 am
Forum: User Support
Topic: Frosty glass?
Replies: 1
Views: 347

Re: Frosty glass?

Disconnect your bump map and see if the frosting is still there, most likely the cause. Consider mixing a standard and rough glass instead of using the bump map for height.

Also not 100% if it defaults, but you don't have a UV-Map selected either in your 2d mapping node.
by zeealpal
Thu Sep 30, 2021 10:42 am
Forum: User Support
Topic: Volumetrics issues
Replies: 67
Views: 13566

Re: Volumetrics issues

May I ask a question - is there any tutorial/how-to info about volumes workflow? Because I can't understand - why LuxCore defines not just interior volume (which is understandable and work almost like in other render systems) but exterior volume ? Why, for example, glass of vine should describe atm...
by zeealpal
Wed Jun 16, 2021 11:38 pm
Forum: User Support
Topic: Crazy Crystal Glass Affect, is it possible?
Replies: 13
Views: 5026

Re: Crazy Crystal Glass Affect, is it possible?

But still, even after you model it in detail, it will be quite a tricky task to mimic material, since there's no simple way of reproducing dichroic glass. First, glass material doesn't have thin film feature and after is getting correct shadow colors which also depend on thin film (complementary to...
by zeealpal
Thu Mar 18, 2021 8:36 am
Forum: User Support
Topic: Denoise trouble
Replies: 19
Views: 5412

Re: Denoise trouble

Did you make the LuxCore materials for your scene, or use the Cycles conversion?

It would be good to see the raw output of the LuxCore render. Also the uploaded untitled.blend does not match your scene, was that intentional?
by zeealpal
Fri Mar 05, 2021 2:44 am
Forum: Finished Work
Topic: Psors cube caustics animation
Replies: 1
Views: 1261

Psors cube caustics animation

Hey all, for fun I decided to render a sunrise-sunset animation with caustics, light tracing, dispersion and caustic cache, always been fascinated by caustics. 0166.png Approx. 7m/frame on a RTX3070, worked out well except for some photons inside the reflection. https://www.youtube.com/watch?v=THnkw...
by zeealpal
Thu Mar 04, 2021 2:05 am
Forum: General Discussion
Topic: Black spots in render
Replies: 6
Views: 2299

Re: Black spots in render

Yup, it is 8 years old :!: 🤔So how do I update it? Or do I have to buy the latest version? LuxCoreRender (the new version of LuxRender) is free/open source software. Try download the latest version from this website, IIRC LuxCore has the ability to read old LuxRender .lxs scene files. See if you ca...
by zeealpal
Tue Jan 19, 2021 8:14 am
Forum: News
Topic: LuxCoreRender v2.5beta1
Replies: 17
Views: 15424

Re: LuxCoreRender v2.5beta1

I think the LuxCore devs are allowed to take a holiday break without people freaking out too much ;) Here are the commit history for LuxCore and BlendLuxCore if your worried about there not being any activity (that being months, not days): https://github.com/LuxCoreRender/LuxCore/commits/master http...
by zeealpal
Sun Dec 27, 2020 11:18 pm
Forum: User Support
Topic: Transparent Film and glass material
Replies: 4
Views: 3065

Re: Transparent Film and glass material

... Sorry, what I want is to get real glass transparent. If you check the architectural option, it will hehave like its ior been set to 1. If you try the cycles transparent option under render properties>Film>Transparent>Transparent Glass, below, there's a option called Roughness Threshold meaning ...
by zeealpal
Sun Dec 27, 2020 4:55 am
Forum: User Support
Topic: Transparent Film and glass material
Replies: 4
Views: 3065

Re: Transparent Film and glass material

Indeed, I really miss the " transparent glass" option in Cycles. Though using that option you won't get any distorted refraction, it's pretty useful for rendering image assets for 2D designers. If you check the 'architectural' option for glass as Leandro mentioned, you do get a non-distorted 'glass...