Search found 456 matches

by marcatore
Fri Jun 30, 2023 7:07 am
Forum: Finished Work
Topic: Boho minimalist style room
Replies: 7
Views: 9877

Re: Boho minimalist style room

Very nice image.
Lighting is nice and the overall quality if enough to consider it as photorealistic.

I'd like to know final rendertime and what do you think about speed on develop materials using that GPU.
by marcatore
Fri Dec 16, 2022 8:26 am
Forum: Development
Topic: odil24's own repo for LuxCoreRender development
Replies: 10
Views: 10655

Re: odil24's own repo for LuxCoreRender development

I've installed the latest nightly build, seems working (I've done a quick test) but the multi materials setup isn't working.
BlendLuxCore uses just the first material.
by marcatore
Wed Mar 16, 2022 8:19 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 316226

Re: LuxCoreRender daily/automatic builds

Hi,
I'd like to test the latest daily build with the Blender 3.1 support but when I follow the link I see this
Image

and I can't see the zip files.
Something wrong by me or by the building system?
by marcatore
Fri Dec 10, 2021 9:31 pm
Forum: Development
Topic: Proxy object
Replies: 5
Views: 3223

Re: Proxy object

by marcatore
Wed Oct 06, 2021 8:13 am
Forum: Finished Work
Topic: Industrial Design | Headphones: Meze 99 Classics
Replies: 14
Views: 6765

Re: Industrial Design | Headphones: Meze 99 Classics

Wow!
Beautiful product images.

Great modelling, shading and lighting.
by marcatore
Mon Aug 02, 2021 11:53 am
Forum: User Support
Topic: Clamp: try to understand it (luxrender 2.5)
Replies: 3
Views: 2561

Re: Clamp: try to understand it (luxrender 2.5)

The value I've used it's just to make it more visible that the clamped one is noisier than the unclamped.
At least, this is what my eyes see.

Another thing that I think it should fixed (if it's not the expected behaviour) is that the PGI is unclamped.
by marcatore
Mon Aug 02, 2021 9:50 am
Forum: User Support
Topic: Clamp: try to understand it (luxrender 2.5)
Replies: 3
Views: 2561

Clamp: try to understand it (luxrender 2.5)

Hi guys, I've some free time to make some tests. I'm testing the clamp feature trying to help Lux producing more clean images. At least this is what I've understood as the main reason to use it. Using clamp should be useful to avoid fireflies and due to this, the image should need less samples to be...
by marcatore
Tue Jul 13, 2021 10:17 am
Forum: General Discussion
Topic: Vray Realtime raytracing Project
Replies: 4
Views: 3507

Re: Vray Realtime raytracing Project

Well, actually it's not necessary to have to do the next Avenger film. In my daily projects (interior design for retail market) I'm using features that are not supported in Lavina/Vantage and I should change some materials to be compatible...but this is not just a time consuming task, it's a step ba...
by marcatore
Tue Jul 13, 2021 10:00 am
Forum: General Discussion
Topic: Vray Realtime raytracing Project
Replies: 4
Views: 3507

Re: Vray Realtime raytracing Project

As anticipated Offline renderer are going to get more and more Realtime Features. Sure Vray benefit from Vantage project. Well, actually it's not just a 1:1 conversion . For example, if you create your project inside 3dsmax, these are the supported 3dsmax features https://docs.chaosgroup.com/displa...
by marcatore
Mon Jul 12, 2021 12:14 pm
Forum: General Discussion
Topic: Giga Benchmark battle : Luxcore Redshift CyclesX ECycles Vray Corona
Replies: 77
Views: 33998

Re: Giga Benchmark battle : Luxcore Redshift CyclesX ECycles Vray Corona

Are you mislead by the number of samples per pixel ? I took the screen shots at random points to show the difference in samples/sec and not in noise. First was taken with 31 samples per pixel while the last was taken with 207 samples per pixel (clearly the last has less noise even with fast RR sett...