Search found 118 matches

by marcatore
Fri Nov 16, 2018 9:32 am
Forum: User Support
Topic: Direct Light cache: how to avoid splotches?
Replies: 4
Views: 66

Re: Direct Light cache: how to avoid splotches?

Are you using glossy surfaces with high roughness values (> 0.2) ? Can you switch them to normal matte and retry ? Yes I'm using glossy surfaces...so just to understand, should I switch any materials in the scene? I'll try. Only the parts with emissive material. Thank you, so I did the right way. I...
by marcatore
Fri Nov 16, 2018 9:02 am
Forum: News
Topic: LuxCoreRender v2.1beta2 released
Replies: 5
Views: 590

Re: LuxCoreRender v2.1beta2 released

Thank you guys.

yesterday I had a full-day use with last beta and it worked well.
by marcatore
Fri Nov 16, 2018 8:57 am
Forum: User Support
Topic: Direct Light cache: how to avoid splotches?
Replies: 4
Views: 66

Direct Light cache: how to avoid splotches?

Hi guys, I'd like to share a real job I did for my company. It's a good small project and I'd like to test LuxCore in a "easy" manageable project to reduce production risks. I have to say that it was a good experience...the main difficult part was to be as much productive as I could reducing the "ho...
by marcatore
Tue Oct 30, 2018 10:30 pm
Forum: User Support
Topic: cannot activate lux render
Replies: 34
Views: 1032

Re: cannot activate lux render

Thank you for the info.

Actually, installing 2.79b it loads correctly Luxcore.

Nice.
by marcatore
Tue Oct 30, 2018 8:30 pm
Forum: User Support
Topic: cannot activate lux render
Replies: 34
Views: 1032

Re: cannot activate lux render

I have problem activating LuxCore (@home). I've downloaded some days ago one of the latest 2.79.6 builds from Blender.org (date fo build 27th of October). I've tried to install the 2.1 beta1 and I have this error when I try to activate it. Modules Installed () from 'H:\\SCRIPTS\\Blender\\RenderEngin...
by marcatore
Fri Oct 26, 2018 1:15 pm
Forum: Development
Topic: Azure pipeline building, tasting and releasing
Replies: 25
Views: 742

Re: Azure pipeline building, tasting and releasing

acasta69 wrote:
Thu Oct 25, 2018 4:45 pm
Finally both Windows build packages seem to end up correctly here:
https://github.com/LuxCoreRender/LuxCor ... tag/latest

In next days I will try to add tests.
I think it's great.

For the BlendLuxCore is it enough to clone the git repo to have the latest?
by marcatore
Thu Oct 25, 2018 6:50 am
Forum: Development
Topic: DLCS Explained
Replies: 15
Views: 588

Re: DLCS Explained

Cache entry radius : The bigger the scene the bigger the number Could we automatically compute this? (Maybe from scene bounding box) If yes, we could show a multiplier to the user for those cases where the auto-computed value has to be adjusted. I think that some tooltips and a remark on the docume...
by marcatore
Thu Oct 18, 2018 7:25 pm
Forum: Works in Progress
Topic: Clouds
Replies: 20
Views: 1103

Re: Clouds

Yes, it's really a good result.
by marcatore
Fri Oct 12, 2018 6:59 am
Forum: Development
Topic: Object ID access in materials
Replies: 15
Views: 570

Re: Object ID access in materials

super useful!!
by marcatore
Mon Oct 08, 2018 2:40 pm
Forum: Works in Progress
Topic: first steps
Replies: 71
Views: 2542

Re: first steps

Krita uses 32bit per channel. As suggested should solve the problem