Search found 98 matches

by marcatore
Fri Sep 14, 2018 6:48 am
Forum: Finished Work
Topic: Luxcore 2.1 Benchmark
Replies: 38
Views: 1169

Re: Luxcore 2.1 Benchmark

I've tried disabling "compositing" in the post process render settings and actually it renders correctly.
If I re-enable it it turns out full white.
by marcatore
Thu Sep 13, 2018 8:44 am
Forum: Development
Topic: material id
Replies: 20
Views: 285

Re: material id

https://docs.chaosgroup.com/display/VRA ... aterial+ID

If I've read well, it could be filtered or not now.
by marcatore
Thu Sep 13, 2018 8:42 am
Forum: Finished Work
Topic: Luxcore 2.1 Benchmark
Replies: 38
Views: 1169

Re: Luxcore 2.1 Benchmark

CPU (Xeon E5-1650 @3,5Ghz) = 42'58"

GPU Quadro k5200 + CPU = about 11' . I had a problem with the rendering, during the rendering phase the preview was ok, when render finished, the image was completely white.
by marcatore
Wed Sep 12, 2018 7:35 am
Forum: Finished Work
Topic: Luxcore 2.1 Benchmark
Replies: 38
Views: 1169

Re: Luxcore 2.1 Benchmark

Me too. I can't see any textures both for rendering
by marcatore
Thu Aug 16, 2018 1:04 pm
Forum: Works in Progress
Topic: Light speed interior
Replies: 20
Views: 764

Re: Light speed interior

Good suggestions and good result.

Just one thing:
- why lower the sun&sky intensity and not playing with clamping and tonemapping?

I agree with BYOB about the blakc artifacts
by marcatore
Fri Aug 10, 2018 6:34 am
Forum: General Discussion
Topic: Europe heat wave
Replies: 9
Views: 383

Re: Europe heat wave

Sorry for northern people.... I can imagine it's tough for you.

In Italy , at least where I live, it's more or the less the same of the past summer. :)

Don't worry, it's not dangerous...we have one of the longest life expectancy :)
by marcatore
Mon Aug 06, 2018 10:23 am
Forum: User Support
Topic: Bump map and geometry thickness
Replies: 7
Views: 335

Re: Bump map and geometry thickness

The object is the floor of my scene I use to make the tests. It's that showroom with many lights on the ceiling. You should already have it if you want to try it. But you have to add by yourself a bump map. In any case, the object has these measures blender_2018-08-06_12-16-52.png As engine, I'm usi...
by marcatore
Thu Aug 02, 2018 2:51 pm
Forum: User Support
Topic: Bump map and geometry thickness
Replies: 7
Views: 335

Re: Bump map and geometry thickness

I've just checked now and the normal direction is correct
by marcatore
Thu Aug 02, 2018 2:32 pm
Forum: User Support
Topic: Bump map and geometry thickness
Replies: 7
Views: 335

Bump map and geometry thickness

Hi, I've m sharing a problem I've found when you have a bumped material (in this case a glossy material) applied to a geometry with no thickness. bump_shading_issue.jpg This is a comparison. Same material with same settings. I've just assigned a Solidify modifier to have thickness. Is it correct whe...
by marcatore
Tue Jul 31, 2018 7:31 am
Forum: Finished Work
Topic: Dez! projects
Replies: 14
Views: 1089

Re: Dez! projects

I really like the bevel you modelled (or added as modifier).

The only suggestion about the modelling is that you should add some subdivisions to the main and bigger "cilynder-like" parts, like the front and back ones.
It's quite visible the poligons