Search found 31 matches
- Wed Aug 17, 2022 7:11 pm
- Forum: Tutorials, Tips and Tricks
- Topic: LuxCore Network Render for Mac
- Replies: 0
- Views: 46
LuxCore Network Render for Mac
Network rendering for Mac wiki page seems a bit outdate, couldn't get it to work following it, https://wiki.luxcorerender.org/LuxCoreRender_Network_Rendering this did it for me, as for some reason couldn't get Pip installed trought homebrew might help others or maybe someone could complement the pag...
- Fri May 13, 2022 3:37 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 184
- Views: 191224
Re: LuxCoreRender daily/automatic builds
Have a look here:
https://github.com/LuxCoreRender/BlendL ... tag/latest
AFAIK won't work with 3.2 but should cover all the 3.1.x
- Wed Apr 06, 2022 9:26 am
- Forum: Tutorials, Tips and Tricks
- Topic: How to Install Blendluxcore for Blender on Google Colab
- Replies: 5
- Views: 5887
Re: How to Install Blendluxcore for Blender on Google Colab
It will output whatever and wherever is setup on file, by default is tmp directory, change that to a meanfull directory or keep it relative to file (//). Also change whatever layer passes and file format output you want, save and re upload file to Google Drive.
- Thu Mar 31, 2022 10:49 am
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 184
- Views: 191224
Re: LuxCoreRender daily/automatic builds
Yes it does, but Cycles lacks a lot of Lux features, anticipating that could generate some new interest from Mac users and probably help Lux popularity my point was IF it didn't need a re write (more like just a simple re-compilation) it could prove useful to have a native ARM version. Even assuming...
- Thu Mar 24, 2022 5:57 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 184
- Views: 191224
Re: LuxCoreRender daily/automatic builds
On the other hand: I know resources and manpower are already stretched as it is and I really have no idea of the scope of the work needed but (if it was a simple affair) it could be interesting to have a OpenCL BlendLuxCore Mac version for ARM. I do know OpenCL is deprecated in current MacOS and no ...
- Fri Mar 18, 2022 1:08 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 184
- Views: 191224
Re: LuxCoreRender daily/automatic builds
Yes, they are indeed working again, thanks all. A side note, don't think its problem so this is just feed back: Latest version for Mac is working in 3.1 but not in 3.0: Screenshot 2022-03-18 at 13.02.07.jpg Being so similar Blender versions and since most if not all Mac users should favour 3.1 anywa...
- Thu Mar 17, 2022 2:57 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 184
- Views: 191224
- Tue Mar 15, 2022 8:02 pm
- Forum: News
- Topic: LuxCoreRender v2.6
- Replies: 15
- Views: 5933
Re: LuxCoreRender v2.6
Don't mean to duplicate info that already posted in 3.1 thread in user support, just want to let know that for some reason Mac latest build seems to be broken.with a few more details: I got a Beta fully working in 3.0 that I got in 17th February, I noticed the latest is broken for 3.0 and 3.1 Mac an...
- Tue Mar 15, 2022 10:48 am
- Forum: User Support
- Topic: Luxcore running on Blender 3.1
- Replies: 13
- Views: 3121
Re: Luxcore running on Blender 3.1
Hi, unfortunately the latest release for Mac isn't working, I even deleted the cache from "luxecorerender.org" folder and the output is the same: (Either for 3.0 or 3.1) 3.1: Traceback (most recent call last): File "/Applications/Blender_3_1.app/Contents/Resources/3.1/scripts/modules/...
- Mon Jan 17, 2022 10:28 pm
- Forum: Works in Progress
- Topic: Playing with liquids+bottles
- Replies: 9
- Views: 5537
Re: Playing with liquids+bottles
This one took a bit longer than expected, learned a lot on this one as well: Lux_mirrors_smoke_200_02.jpg As usual, a lot of details didn't really work out as I wanted, mostly related to displacement in Lux.Don't really know why but something I can manage somewhat easy in Cycles in Lux its a bit mor...