Search found 31 matches

by MCurto
Wed Aug 17, 2022 7:11 pm
Forum: Tutorials, Tips and Tricks
Topic: LuxCore Network Render for Mac
Replies: 0
Views: 885

LuxCore Network Render for Mac

Network rendering for Mac wiki page seems a bit outdate, couldn't get it to work following it, https://wiki.luxcorerender.org/LuxCoreRender_Network_Rendering this did it for me, as for some reason couldn't get Pip installed trought homebrew might help others or maybe someone could complement the pag...
by MCurto
Fri May 13, 2022 3:37 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 186
Views: 198757

Re: LuxCoreRender daily/automatic builds

Harvester wrote: Fri May 13, 2022 3:04 pm Hi Dade,

when do you plan to publish a new release compatible with Blender version 3.1, and Python 3.10, of the BlendLuxCore add-on?

Thank you.
Have a look here:
https://github.com/LuxCoreRender/BlendL ... tag/latest

AFAIK won't work with 3.2 but should cover all the 3.1.x
by MCurto
Wed Apr 06, 2022 9:26 am
Forum: Tutorials, Tips and Tricks
Topic: How to Install Blendluxcore for Blender on Google Colab
Replies: 5
Views: 6198

Re: How to Install Blendluxcore for Blender on Google Colab

It will output whatever and wherever is setup on file, by default is tmp directory, change that to a meanfull directory or keep it relative to file (//). Also change whatever layer passes and file format output you want, save and re upload file to Google Drive.
by MCurto
Thu Mar 31, 2022 10:49 am
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 186
Views: 198757

Re: LuxCoreRender daily/automatic builds

Yes it does, but Cycles lacks a lot of Lux features, anticipating that could generate some new interest from Mac users and probably help Lux popularity my point was IF it didn't need a re write (more like just a simple re-compilation) it could prove useful to have a native ARM version. Even assuming...
by MCurto
Thu Mar 24, 2022 5:57 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 186
Views: 198757

Re: LuxCoreRender daily/automatic builds

On the other hand: I know resources and manpower are already stretched as it is and I really have no idea of the scope of the work needed but (if it was a simple affair) it could be interesting to have a OpenCL BlendLuxCore Mac version for ARM. I do know OpenCL is deprecated in current MacOS and no ...
by MCurto
Fri Mar 18, 2022 1:08 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 186
Views: 198757

Re: LuxCoreRender daily/automatic builds

Yes, they are indeed working again, thanks all. A side note, don't think its problem so this is just feed back: Latest version for Mac is working in 3.1 but not in 3.0: Screenshot 2022-03-18 at 13.02.07.jpg Being so similar Blender versions and since most if not all Mac users should favour 3.1 anywa...
by MCurto
Thu Mar 17, 2022 2:57 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 186
Views: 198757

Re: LuxCoreRender daily/automatic builds

File size for Mac version suggests it's still broken.

viewtopic.php?f=9&t=4199&start=10
by MCurto
Tue Mar 15, 2022 8:02 pm
Forum: News
Topic: LuxCoreRender v2.6
Replies: 15
Views: 6500

Re: LuxCoreRender v2.6

Don't mean to duplicate info that already posted in 3.1 thread in user support, just want to let know that for some reason Mac latest build seems to be broken.with a few more details: I got a Beta fully working in 3.0 that I got in 17th February, I noticed the latest is broken for 3.0 and 3.1 Mac an...
by MCurto
Tue Mar 15, 2022 10:48 am
Forum: User Support
Topic: Luxcore running on Blender 3.1
Replies: 13
Views: 3465

Re: Luxcore running on Blender 3.1

Hi, unfortunately the latest release for Mac isn't working, I even deleted the cache from "luxecorerender.org" folder and the output is the same: (Either for 3.0 or 3.1) 3.1: Traceback (most recent call last): File "/Applications/Blender_3_1.app/Contents/Resources/3.1/scripts/modules/...
by MCurto
Mon Jan 17, 2022 10:28 pm
Forum: Works in Progress
Topic: Playing with liquids+bottles
Replies: 9
Views: 5731

Re: Playing with liquids+bottles

This one took a bit longer than expected, learned a lot on this one as well: Lux_mirrors_smoke_200_02.jpg As usual, a lot of details didn't really work out as I wanted, mostly related to displacement in Lux.Don't really know why but something I can manage somewhat easy in Cycles in Lux its a bit mor...