Search found 763 matches

by kintuX
Wed May 18, 2022 12:44 am
Forum: User Support
Topic: AO maps
Replies: 2
Views: 95

Re: AO maps

up to your taste, or simply multiply with base
by kintuX
Wed May 18, 2022 12:38 am
Forum: User Support
Topic: Blendluxcore
Replies: 1
Views: 66

Re: Blendluxcore

Who knows what future brings, but for now, 3.3a is in action.
330.jpg
by kintuX
Wed May 18, 2022 12:12 am
Forum: Computer Graphic News
Topic: Efficient Spectral Rendering on the GPU for Predictive Rendering
Replies: 0
Views: 154

Efficient Spectral Rendering on the GPU for Predictive Rendering

https://mrf-devteam.gitlab.io/mrf/images/gallery/m3_thin_film_uffizi.png Figure M3 Model from Blendswap. Uffizi Environment Map converted with rgb2spec. Thin-film material for the car body. Spectral resolution 10nm. ABSTRACT Current graphic processing units (GPU) in conjunction with specialized API...
by kintuX
Fri May 13, 2022 8:02 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 184
Views: 176525

Re: LuxCoreRender daily/automatic builds

It works with every Blender using Python API 3.10.

Although, it's waiting for few pull requests to get in:
- Fix Pointer node
- Update to Fresnel node's custom n,k-values
- clarify readme on blender support status

https://github.com/LuxCoreRender/BlendLuxCore/pulls
by kintuX
Fri May 13, 2022 3:36 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 184
Views: 176525

Re: LuxCoreRender daily/automatic builds

Harvester wrote: Fri May 13, 2022 3:04 pm Hi Dade,

when do you plan to publish a new release compatible with Blender version 3.1, and Python 3.10, of the BlendLuxCore add-on?

Thank you.
latest BlendLuxCore daily 2.61alpha is compatible with 3.1 and up to 3.3alpha... what gives ;)
by kintuX
Mon May 02, 2022 7:08 pm
Forum: Development
Topic: Luxcore To Aces Study
Replies: 19
Views: 1215

RenderMan Utility Manager / Re: Luxcore To Aces Study

RenderMan Utility Manager by @Amir A utility that can speeds up pre-converting tex files, ACEScg colorspace conversion, building RenderManAsset out of PBR Metallic/Roughness texture sets, denoising rendered images via Hyperion Denoise Filtering or Intel Open Image Denoise. • Pre converting tex file...
by kintuX
Mon May 02, 2022 5:52 pm
Forum: User Support
Topic: shadow color for glass issue
Replies: 18
Views: 1428

Re: shadow color for glass issue

Hello kintuX thank you for the file, the difference in your file is not the glossiness threshold but enabling caustic cache and setting glass shadow color to black not to white. Indeed, and other changes... ;) In blendluxcore 2.5 bidir doesn't support photon cache So no SDSD paths. Results match an...
by kintuX
Sun May 01, 2022 3:04 pm
Forum: User Support
Topic: shadow color for glass issue
Replies: 18
Views: 1428

Re: shadow color for glass issue

kintuX what version of blendluxcore are you using? I'm using 2.61alpha (homebuild) in Blender 3.2alpha on W10. Making PGI glossiness threshold to zero doesn't change anything in version 2.61, also disabling PGI doesn't work either. Only in version 2.5 that Bidir doesn't work with PGI i get a correc...
by kintuX
Sat Apr 30, 2022 11:23 pm
Forum: User Support
Topic: shadow color for glass issue
Replies: 18
Views: 1428

Re: shadow color for glass issue

aha, bidir has too high PGI Glossines treshold set so no SDS paths
GlossTreshh.jpg
now, results match 8-) (disregarding brightness)

bidir+PGI.jpg
bidir

path+LT.jpg
path

more on...

BIDIRCPU can now use PhotonGI cache to render SDS paths
by kintuX
Thu Apr 28, 2022 8:48 am
Forum: User Support
Topic: shadow color for glass issue
Replies: 18
Views: 1428

Re: shadow color for glass issue

It's simple alright, and it's also reason why I'm shocked. So, see what are " Overlapping polygons, Intersecting geometry, Walls w/o Thickness... For further endeavors try and go by Forum rules described on top. PS "Testscene" in Blender format. Otherwise, who knows what's going on an...