Search found 763 matches
- Wed May 18, 2022 12:44 am
- Forum: User Support
- Topic: AO maps
- Replies: 2
- Views: 95
Re: AO maps
up to your taste, or simply multiply with base
- Wed May 18, 2022 12:38 am
- Forum: User Support
- Topic: Blendluxcore
- Replies: 1
- Views: 66
Re: Blendluxcore
Who knows what future brings, but for now, 3.3a is in action.
- Wed May 18, 2022 12:12 am
- Forum: Computer Graphic News
- Topic: Efficient Spectral Rendering on the GPU for Predictive Rendering
- Replies: 0
- Views: 154
Efficient Spectral Rendering on the GPU for Predictive Rendering
https://mrf-devteam.gitlab.io/mrf/images/gallery/m3_thin_film_uffizi.png Figure M3 Model from Blendswap. Uffizi Environment Map converted with rgb2spec. Thin-film material for the car body. Spectral resolution 10nm. ABSTRACT Current graphic processing units (GPU) in conjunction with specialized API...
- Fri May 13, 2022 8:02 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 184
- Views: 176525
Re: LuxCoreRender daily/automatic builds
It works with every Blender using Python API 3.10.
Although, it's waiting for few pull requests to get in:
- Fix Pointer node
- Update to Fresnel node's custom n,k-values
- clarify readme on blender support status
https://github.com/LuxCoreRender/BlendLuxCore/pulls
Although, it's waiting for few pull requests to get in:
- Fix Pointer node
- Update to Fresnel node's custom n,k-values
- clarify readme on blender support status
https://github.com/LuxCoreRender/BlendLuxCore/pulls
- Fri May 13, 2022 3:36 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 184
- Views: 176525
- Mon May 02, 2022 7:08 pm
- Forum: Development
- Topic: Luxcore To Aces Study
- Replies: 19
- Views: 1215
RenderMan Utility Manager / Re: Luxcore To Aces Study
RenderMan Utility Manager by @Amir A utility that can speeds up pre-converting tex files, ACEScg colorspace conversion, building RenderManAsset out of PBR Metallic/Roughness texture sets, denoising rendered images via Hyperion Denoise Filtering or Intel Open Image Denoise. • Pre converting tex file...
- Mon May 02, 2022 5:52 pm
- Forum: User Support
- Topic: shadow color for glass issue
- Replies: 18
- Views: 1428
Re: shadow color for glass issue
Hello kintuX thank you for the file, the difference in your file is not the glossiness threshold but enabling caustic cache and setting glass shadow color to black not to white. Indeed, and other changes... ;) In blendluxcore 2.5 bidir doesn't support photon cache So no SDSD paths. Results match an...
- Sun May 01, 2022 3:04 pm
- Forum: User Support
- Topic: shadow color for glass issue
- Replies: 18
- Views: 1428
Re: shadow color for glass issue
kintuX what version of blendluxcore are you using? I'm using 2.61alpha (homebuild) in Blender 3.2alpha on W10. Making PGI glossiness threshold to zero doesn't change anything in version 2.61, also disabling PGI doesn't work either. Only in version 2.5 that Bidir doesn't work with PGI i get a correc...
- Sat Apr 30, 2022 11:23 pm
- Forum: User Support
- Topic: shadow color for glass issue
- Replies: 18
- Views: 1428
Re: shadow color for glass issue
aha, bidir has too high PGI Glossines treshold set so no SDS paths
(disregarding brightness)
bidir
path
more on...
BIDIRCPU can now use PhotonGI cache to render SDS paths
now, results match 
bidir
path
more on...
BIDIRCPU can now use PhotonGI cache to render SDS paths
- Thu Apr 28, 2022 8:48 am
- Forum: User Support
- Topic: shadow color for glass issue
- Replies: 18
- Views: 1428
Re: shadow color for glass issue
It's simple alright, and it's also reason why I'm shocked. So, see what are " Overlapping polygons, Intersecting geometry, Walls w/o Thickness... For further endeavors try and go by Forum rules described on top. PS "Testscene" in Blender format. Otherwise, who knows what's going on an...