Search found 689 matches

by kintuX
Sat Jul 31, 2021 9:35 pm
Forum: Development
Topic: Crash on Viewport GPU and CPU by change Emission Gain @2.6 beta
Replies: 4
Views: 214

Re: Crash on Viewport GPU and CPU by change Emission Gain @2.6 beta

Dade wrote:
Sat Jul 31, 2021 12:22 pm
I should have fixed the problem ... it is an absolute mystery why it wasn't crashing before.
Yes!
& along with it "live" Image Pipeline's "Reinhard" tone mapping issues/crashes are also gone :D
by kintuX
Fri Jul 30, 2021 2:07 pm
Forum: Development
Topic: Crash on Viewport GPU and CPU by change Emission Gain @2.6 beta
Replies: 4
Views: 214

Re: Crash on Viewport GPU and CPU by change Emission Gain @2.6 beta

I can confirm.

Edit:
When I debug (-d), there's no crash anymore - viewport is working fine. :?
by kintuX
Fri Jul 30, 2021 8:55 am
Forum: General Discussion
Topic: Questions about projectors (spotlight with image)
Replies: 12
Views: 256

Re: Questions about projectors (spotlight with image)

An image is worth a 1 000 words, a scene file a million.

PS
Uncheck "Use Cycles Settings" on Light
eg
spot light projected.jpg
by kintuX
Thu Jul 29, 2021 8:26 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 129
Views: 38940

Re: Windows Build FAILED / FATAL ERROR RUNNING CMAKE

acasta69 wrote:
Thu Jul 29, 2021 7:29 pm

Are you sure you are running the script from the "x64 Native Tools Command Prompt for VS 2017"?
Using VS 2019. I made a silly mistake :oops: , compiled it from "Command Prompt" instead of "VS 2019 Native tools".
All is fine now. ;) Thanks for your help!
by kintuX
Thu Jul 29, 2021 6:49 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 129
Views: 38940

Re: Windows Build FAILED / FATAL ERROR RUNNING CMAKE

As of today, this is what I get. Microsoft Windows [Version 10.0.17763.2061] (c) 2018 Microsoft Corporation. All rights reserved. C:\Users\309>cd/ C:\>cd luxcorerender/windowscompile/ C:\luxcorerender\WindowsCompile>cmake-build-x64.bat Could not determine Visual Studio version, using VS2019 Finding ...
by kintuX
Fri Jul 23, 2021 10:01 pm
Forum: User Support
Topic: Loading kernels tooo slow
Replies: 15
Views: 1429

Re: Loading kernels tooo slow

Ran it & does Path OCL, so when I start with Blender it does it all over again for CUDA :? Uh ? No, it uses the default devices: if you have CUDA, they are all CUDA devices (otherwise all OpenCL devices) :?: It runs PathOCL anyways. And then w/ Blender does it again for CUDA. So... :| Here's what l...
by kintuX
Sun Jul 18, 2021 12:28 pm
Forum: User Support
Topic: Loading kernels tooo slow
Replies: 15
Views: 1429

Re: Loading kernels tooo slow

Ran it & does Path OCL, so when I start with Blender it does it all over again for CUDA :?
by kintuX
Sat Jul 17, 2021 4:07 pm
Forum: User Support
Topic: Camera projection
Replies: 21
Views: 1250

Re: Camera projection

That ain't the same... even example above is quite basic and can be achieved with different techniques. But advantage of Camera Projection is in more complex scenes, since user can texture an object from many & any POV, as it can position "Camera(s)" where ever & at any desirable distance, angle to ...
by kintuX
Fri Jul 16, 2021 9:05 pm
Forum: User Support
Topic: Camera projection
Replies: 21
Views: 1250

Re: Camera projection

I think he's looking for "Camera projection" UV mapping from view.
by kintuX
Fri Jul 16, 2021 2:05 pm
Forum: User Support
Topic: Don`t understand, how to make the lamps. Help me, please.
Replies: 3
Views: 352

Re: Don`t understand, how to make the lamps. Help me, please.

Study by mimicking reality and realize that interior photography is art aka "fake" (done by using multi-exposure, adding extra lights & light painting, post pro...) but aesthetically pleasing. Suggestion: First find yourself a real photo reference. Then Model the scene. Leave materials alone and tac...