Search found 776 matches

by kintuX
Wed Sep 21, 2022 6:30 pm
Forum: Works in Progress
Topic: Menger Sponge
Replies: 20
Views: 11231

Re: Menger Sponge

Quite good. If you don't mind, would you also kindly describe more, provide info on scene stats, Lux settings...
Have you tried to overcome/solve issues you mentioned?
by kintuX
Wed Sep 21, 2022 12:50 am
Forum: Works in Progress
Topic: Menger Sponge
Replies: 20
Views: 11231

Re: Menger Sponge

Mmmm, good one.
How about some specs?
by kintuX
Wed Aug 24, 2022 10:29 pm
Forum: User Support
Topic: Volume Priorities
Replies: 5
Views: 386

Re: Volume Priorities

I know, but it's not always evident to get a scene below 2mb. Especially with an HDRI, which is pretty vital to this issue. Unfortunately I seem stuck at trimming it down to about 7mb, even after I removed the HDRI. Any suggestions? Edit: I compressed it! See attached. :o There are such file hosing...
by kintuX
Tue Aug 23, 2022 8:15 pm
Forum: User Support
Topic: Volume Priorities
Replies: 5
Views: 386

Re: Volume Priorities

Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
;)
by kintuX
Mon Aug 15, 2022 12:23 pm
Forum: User Support
Topic: Casting shadows from reflections
Replies: 3
Views: 347

Re: Casting shadows from reflections

8-) Great, glad you found it helpful.

And about "invisible object casting shadow", uncheck "Visible to Camera"in "Properties Editor / Object Properties".
It totally slipped my mind. :oops:
by kintuX
Mon Aug 15, 2022 12:17 pm
Forum: Development
Topic: Blue noise dithered Sobol
Replies: 26
Views: 17626

Re: Blue noise dithered Sobol

by kintuX
Thu Aug 11, 2022 9:03 am
Forum: User Support
Topic: Casting shadows from reflections
Replies: 3
Views: 347

Re: Casting shadows from reflections

From quick glance, your letters have "Null" surface & HG volume, but are flat. :? Giving those objects thickness, makes them render "correctly" - transparent. Then, you have Volumes inside Volume, and to render those w/o issues, they need to have priorities defined along with...
by kintuX
Mon Jul 25, 2022 6:45 am
Forum: Development
Topic: Blue noise dithered Sobol
Replies: 26
Views: 17626

Re: Blue noise dithered Sobol

Here's an interesting blog post, which reminded me about work done here. Worth a look, it may help some. 8-)

Owen Scrambling Based Blue-Noise Dithered Sampling @ Psychopath Renderer
by kintuX
Thu Jun 30, 2022 10:31 am
Forum: User Support
Topic: spot light - project image
Replies: 3
Views: 461

Re: spot light - project image

File was made w/ B3D 3.3 alpha & BLuxcore 2.6.1 daily

Simply post yours...
by kintuX
Tue Jun 28, 2022 7:11 am
Forum: Development
Topic: Physical Sky + ACES
Replies: 8
Views: 1107

Re: Physical Sky + ACES

Hi Dade, we have started to study Lux's code but we didn't understand what we need to do to make the physical sky work with ACES. Can you give us some tips please about how to intervene? This is with no ACES no ACES.JPG with ACES ACES.JPG In all other situations we get close to perfect results. Uns...