Search found 772 matches

by kintuX
Mon Aug 15, 2022 12:23 pm
Forum: User Support
Topic: Casting shadows from reflections
Replies: 3
Views: 133

Re: Casting shadows from reflections

8-) Great, glad you found it helpful.

And about "invisible object casting shadow", uncheck "Visible to Camera"in "Properties Editor / Object Properties".
It totally slipped my mind. :oops:
by kintuX
Mon Aug 15, 2022 12:17 pm
Forum: Development
Topic: Blue noise dithered Sobol
Replies: 26
Views: 16678

Re: Blue noise dithered Sobol

by kintuX
Thu Aug 11, 2022 9:03 am
Forum: User Support
Topic: Casting shadows from reflections
Replies: 3
Views: 133

Re: Casting shadows from reflections

From quick glance, your letters have "Null" surface & HG volume, but are flat. :? Giving those objects thickness, makes them render "correctly" - transparent. Then, you have Volumes inside Volume, and to render those w/o issues, they need to have priorities defined along with...
by kintuX
Mon Jul 25, 2022 6:45 am
Forum: Development
Topic: Blue noise dithered Sobol
Replies: 26
Views: 16678

Re: Blue noise dithered Sobol

Here's an interesting blog post, which reminded me about work done here. Worth a look, it may help some. 8-)

Owen Scrambling Based Blue-Noise Dithered Sampling @ Psychopath Renderer
by kintuX
Thu Jun 30, 2022 10:31 am
Forum: User Support
Topic: spot light - project image
Replies: 3
Views: 308

Re: spot light - project image

File was made w/ B3D 3.3 alpha & BLuxcore 2.6.1 daily

Simply post yours...
by kintuX
Tue Jun 28, 2022 7:11 am
Forum: Development
Topic: Physical Sky + ACES
Replies: 8
Views: 823

Re: Physical Sky + ACES

Hi Dade, we have started to study Lux's code but we didn't understand what we need to do to make the physical sky work with ACES. Can you give us some tips please about how to intervene? This is with no ACES no ACES.JPG with ACES ACES.JPG In all other situations we get close to perfect results. Uns...
by kintuX
Thu Jun 23, 2022 4:36 pm
Forum: User Support
Topic: spot light - project image
Replies: 3
Views: 308

Re: spot light - project image

Please, read and abide to rule written on top. It's there to help You. ;)
Anyways, here's an example.
SpotLight_PNGA.blend.jpg
PS.
To make "Gobo" light, exclude alpha and use white background.
by kintuX
Sun Jun 12, 2022 11:44 pm
Forum: User Support
Topic: Error: "Mesh" objects has no attribute "vertex_normals"
Replies: 4
Views: 269

Re: Error: "Mesh" objects has no attribute "vertex_normals"

Thanks for your answer. Yep, I'm aware of that rule but the 2mb limit doesn't always make it practical or possible. Luckily after a few times reloading the file, the issue went away. Strange but good enough result for me! Could simply link it, since there are lot of hosting sites like G-Drive, OneD...
by kintuX
Sun Jun 12, 2022 7:05 pm
Forum: User Support
Topic: Error: "Mesh" objects has no attribute "vertex_normals"
Replies: 4
Views: 269

Re: Error: "Mesh" objects has no attribute "vertex_normals"

How about...
HowAbout_.jpg
HowAbout_.jpg (9.73 KiB) Viewed 230 times
otherwise, copy/paste geo into new/clean scene then, if still troubling, strip that scene part by part until you find your culprit.
by kintuX
Wed May 18, 2022 12:44 am
Forum: User Support
Topic: AO maps
Replies: 2
Views: 693

Re: AO maps

up to your taste, or simply multiply with base