Search found 768 matches

by kintuX
Thu Jun 30, 2022 10:31 am
Forum: User Support
Topic: spot light - project image
Replies: 3
Views: 201

Re: spot light - project image

File was made w/ B3D 3.3 alpha & BLuxcore 2.6.1 daily

Simply post yours...
by kintuX
Tue Jun 28, 2022 7:11 am
Forum: Development
Topic: Physical Sky + ACES
Replies: 7
Views: 342

Re: Physical Sky + ACES

Hi Dade, we have started to study Lux's code but we didn't understand what we need to do to make the physical sky work with ACES. Can you give us some tips please about how to intervene? This is with no ACES no ACES.JPG with ACES ACES.JPG In all other situations we get close to perfect results. Uns...
by kintuX
Thu Jun 23, 2022 4:36 pm
Forum: User Support
Topic: spot light - project image
Replies: 3
Views: 201

Re: spot light - project image

Please, read and abide to rule written on top. It's there to help You. ;)
Anyways, here's an example.
SpotLight_PNGA.blend.jpg
PS.
To make "Gobo" light, exclude alpha and use white background.
by kintuX
Sun Jun 12, 2022 11:44 pm
Forum: User Support
Topic: Error: "Mesh" objects has no attribute "vertex_normals"
Replies: 4
Views: 160

Re: Error: "Mesh" objects has no attribute "vertex_normals"

Thanks for your answer. Yep, I'm aware of that rule but the 2mb limit doesn't always make it practical or possible. Luckily after a few times reloading the file, the issue went away. Strange but good enough result for me! Could simply link it, since there are lot of hosting sites like G-Drive, OneD...
by kintuX
Sun Jun 12, 2022 7:05 pm
Forum: User Support
Topic: Error: "Mesh" objects has no attribute "vertex_normals"
Replies: 4
Views: 160

Re: Error: "Mesh" objects has no attribute "vertex_normals"

How about...
HowAbout_.jpg
HowAbout_.jpg (9.73 KiB) Viewed 121 times
otherwise, copy/paste geo into new/clean scene then, if still troubling, strip that scene part by part until you find your culprit.
by kintuX
Wed May 18, 2022 12:44 am
Forum: User Support
Topic: AO maps
Replies: 2
Views: 192

Re: AO maps

up to your taste, or simply multiply with base
by kintuX
Wed May 18, 2022 12:38 am
Forum: User Support
Topic: Blendluxcore
Replies: 1
Views: 164

Re: Blendluxcore

Who knows what future brings, but for now, 3.3a is in action.
330.jpg
by kintuX
Wed May 18, 2022 12:12 am
Forum: Computer Graphic News
Topic: Efficient Spectral Rendering on the GPU for Predictive Rendering
Replies: 0
Views: 1150

Efficient Spectral Rendering on the GPU for Predictive Rendering

https://mrf-devteam.gitlab.io/mrf/images/gallery/m3_thin_film_uffizi.png Figure M3 Model from Blendswap. Uffizi Environment Map converted with rgb2spec. Thin-film material for the car body. Spectral resolution 10nm. ABSTRACT Current graphic processing units (GPU) in conjunction with specialized API...
by kintuX
Fri May 13, 2022 8:02 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 184
Views: 183745

Re: LuxCoreRender daily/automatic builds

It works with every Blender using Python API 3.10.

Although, it's waiting for few pull requests to get in:
- Fix Pointer node
- Update to Fresnel node's custom n,k-values
- clarify readme on blender support status

https://github.com/LuxCoreRender/BlendLuxCore/pulls
by kintuX
Fri May 13, 2022 3:36 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 184
Views: 183745

Re: LuxCoreRender daily/automatic builds

Harvester wrote: Fri May 13, 2022 3:04 pm Hi Dade,

when do you plan to publish a new release compatible with Blender version 3.1, and Python 3.10, of the BlendLuxCore add-on?

Thank you.
latest BlendLuxCore daily 2.61alpha is compatible with 3.1 and up to 3.3alpha... what gives ;)