Search found 207 matches

by kintuX
Mon Oct 15, 2018 12:00 pm
Forum: User Support
Topic: Artifacts when viewed without camera
Replies: 10
Views: 197

Re: Artifacts when viewed without camera

Racleborg wrote:
Mon Oct 15, 2018 11:09 am
Hi

I've simplified the scene (needed to be smaller to upload) but the issue is still there.

Thanks
Properties > Scene > Units > Advanced LuxCore Settings >
Set Min. Epsilon higher (Default: 0.00001)
ie: set to: 0.0001
fixMinEpsilon X10.jpg
by kintuX
Fri Oct 12, 2018 9:04 pm
Forum: General Discussion
Topic: CGI tech news box
Replies: 59
Views: 11258

Re: CGI tech news box

Selective guided sampling with complete light transport paths
Florian Simon, Alisa Jung, Johannes Hanika, and Carsten Dachsbacher.
Transactions on Graphics (Proceedings of SIGGRAPH Asia), 37(6), December 2018.
[pdf - add - video]
by kintuX
Mon Oct 01, 2018 7:19 am
Forum: User Support
Topic: DLSC test
Replies: 62
Views: 1821

Re: DLCS test

Well your own test there actually shows that it is not sky or hdri but a combination of sun and sky or hdri or flat color. For example I rarely use HDRI cause they only make sense in some cases. For example in most archviz I do use sun and sky system, so what do I do if I want to use sun&sky and ma...
by kintuX
Sun Sep 30, 2018 9:00 pm
Forum: User Support
Topic: DLSC test
Replies: 62
Views: 1821

Re: DLCS test

I've problem with DLCS. This is what I've https://i.imgur.com/8SHVCJY.jpg Lux2.1 alpha4 using GPU All default settings There are that blobs. Any suggestions? Don't use the synthetic Sky but HDRI/IBL. Check more about it here: https://forums.luxcorerender.org/viewtopic.php?f=9&t=472&start=10#p4808
by kintuX
Fri Sep 28, 2018 1:51 pm
Forum: News
Topic: LuxCoreRender v2.1alpha4 released
Replies: 37
Views: 2120

Re: LuxCoreRender v2.1alpha4 released

https://mega.nz/#!ct4nDYgK!MOT2ecjZPnpdcehRH5DeUTeGdLOm0nDqkN_aa4LVJgY Disable Bloom (LuxCore Imagepipeline) on your Camera object. & Next time have console window open - OCL errors are shown more in detail there ;) Also NOTE: Never switch/change engines or DCC apps while working on a project! Stic...
by kintuX
Tue Sep 25, 2018 8:35 pm
Forum: User Support
Topic: cannot activate lux render
Replies: 31
Views: 744

Re: cannot activate lux render

Had similar OCL issues here with few NVidia drivers. IIRC, between versions 377 and 391 were broken.
by kintuX
Tue Sep 25, 2018 6:47 pm
Forum: User Support
Topic: CPU vs GPU shading
Replies: 2
Views: 178

Re: CPU vs GPU shading

IDK, might be a bug...
At first, it looks like min. epsilon value behaves differently on GPU vs. CPU. For GPU it must be set 100x higher, then both give same result.
Same behavior is observed in standalone.
Didn't look further.
by kintuX
Mon Sep 24, 2018 9:47 pm
Forum: General Discussion
Topic: CGI tech news box
Replies: 59
Views: 11258

Re: CGI tech news box

Another engine getting multiple scattering GGX is IFX Clarisse v4
"... it doesn't affect render time..." :o

(click on image to go to YouTube video)
Image
by kintuX
Mon Sep 24, 2018 9:37 pm
Forum: General Discussion
Topic: Nvidia Turing
Replies: 21
Views: 1450

Re: Nvidia Turing

Well, here brand new Vega64 RX is 750€ (used 550€) vs. 1450€ for new RTX 2080Ti (550€ for used GTX1080Ti)
by kintuX
Sun Sep 23, 2018 5:48 pm
Forum: Works in Progress
Topic: First render in LuxCore - interior
Replies: 17
Views: 549

Re: First render in LuxCore - interior

Just be aware... With clamping on, one should prefer as high value as possible without introducing fireflies, since clamping will always lead to biased results (was a huge issue back in the days when VRay introduced it - and that's mostly biased engine). Cutting fireflies off is the main intent & fu...