Search found 160 matches

by kintuX
Thu May 17, 2018 10:54 pm
Forum: User Support
Topic: Metal Material
Replies: 11
Views: 362

Re: Metal Material

david57 wrote:
Thu May 17, 2018 7:59 pm
Here is one I can use.
I found one for brass:
http://www.luxrender.net/forum/viewtopi ... 4&start=10
Yeah, further on also an oxidized version.
And there is still The "Frankenstein" project with whole working nkdata.zip set available.
by kintuX
Thu May 17, 2018 7:22 pm
Forum: User Support
Topic: Metal Material
Replies: 11
Views: 362

Re: Metal Material

I did try those & none of them work out-of-the-box. Bad header and different description than expected so w/o a translator, they need to be adapted manually. And i have yet to dive deeper and discover what form is readable for LuxCoreRender.
by kintuX
Thu May 17, 2018 6:08 pm
Forum: User Support
Topic: Metal Material
Replies: 11
Views: 362

Re: Metal Material

Yup, erroneous... didn't had much time to explore different standards in use... so for now,
this solution still applies.

Note:
Either .nk or .ior, use as Sopra. ;)
by kintuX
Thu May 17, 2018 4:40 pm
Forum: User Support
Topic: Homogeneous volume absorption depth
Replies: 13
Views: 363

Re: Homogeneous volume absorption depth

Yes, looks like it's something wrong in Blender.
Volume_trans_Abs_bug.jpg
PS.
It works fine in Material Preview, but not in Render Preview nor in Final render.
by kintuX
Thu May 17, 2018 2:25 pm
Forum: User Support
Topic: Rough/frosted glass
Replies: 5
Views: 340

Re: Rough/frosted glass

Frosted_Glass_DENOISED.png Here i made Glass-Volume Homogeneous Volume with Multiscattering on & Upped the Glass Material Roughness to 0.2. Also, made ground Matte 0.76 White Value, rendered with BiDir (5000samples), denoiser used & added a bit of tonne mapping for better contrast. Glass-Volume.jpg...
by kintuX
Thu May 17, 2018 1:18 am
Forum: Works in Progress
Topic: to know... experiments with the fabric of soul
Replies: 1
Views: 346

Re: to know... experiments with the fabric of soul

should have been lux with denoiser, particle groups, blurs, vignete, CA, analog film...
but it's simply cycles with all those (except CA & vignette) - no post FX
C_0305.jpg
'the crab song'
Video: https://streamable.com/zs37u
by kintuX
Thu May 17, 2018 1:06 am
Forum: News
Topic: LuxCoreRender v2.1alpha0 released
Replies: 66
Views: 3936

Re: LuxCoreRender v2.1alpha0 released

It's random... when i already think i have it, it's lost in next attempt. And when i think it's gone, it comes back. Most often it happened when RernderLayer was on DENOISED. Occasionally, it just skipped a beat. Few times i could even stop rendering with Esc. and Denoising didn't start. Can't repro...
by kintuX
Mon May 14, 2018 4:50 pm
Forum: News
Topic: LuxCoreRender v2.1alpha0 released
Replies: 66
Views: 3936

Re: LuxCoreRender v2.1alpha0 released

So we can safely use arbitrary values now (in later builds)? Yes, it will work with any width/height. I'm also going to place a cap on scale parameter so people will avoid to scale the image down to a sub-pixel level :mrgreen: Yes, that would be good, a must for begginer's mistakes. BTW I started t...
by kintuX
Mon May 14, 2018 2:07 pm
Forum: News
Topic: LuxCoreRender v2.1alpha0 released
Replies: 66
Views: 3936

Re: LuxCoreRender v2.1alpha0 released

Hopefully this scene cuts it: burnzBug.zip - Extract & Load - "burnzBug.bcf" (first renders cropped) - use - Tool > Image view & wait for a moment - "... 100%, rendering done." - set Film > Set resolution: Width (840) x Height (720), Apply - Wait again for 'Samples per pixel 100%, rendering done.' ...
by kintuX
Mon May 14, 2018 4:36 am
Forum: News
Topic: LuxCoreRender v2.1alpha0 released
Replies: 66
Views: 3936

Re: LuxCoreRender v2.1alpha0 released

It is working fine on Windows too. I'm using the default denoiser parameters. I need the scene exported in LuxCore format so it has exactly all parameters set and I can reproduce the problem here. It is working fine here: ice.jpg Anyone can reproduce this problem. It's a mess... am loosing it and i...