Search found 509 matches

by kintuX
Wed Jan 29, 2020 1:06 am
Forum: User Support
Topic: ENV cache persistence
Replies: 22
Views: 791

Re: ENV cache persistence

NOTE! Flickering is caused because the lighting in the scene is dynamic, while Persistence for PGI & Environment Caches are On! Specifically, HDRI intensity lowers just slightly over time to stay concurrent with the sun setting down (as can be observed). I was expecting it, but was also hoping to be...
by kintuX
Sun Jan 26, 2020 7:42 pm
Forum: User Support
Topic: Spectral rendering
Replies: 31
Views: 1787

Re: Spectral rendering

I don't know them in detail, what did they do? Basically they are based purely on scientific studies and are not applying artistic shortcuts or tricks and approximations. They be like " Unbiased to the bone! " :lol: Users can also fully utilize measured data. Not only IOR, but also BRDF (IIRC, same...
by kintuX
Sun Jan 26, 2020 7:29 pm
Forum: General Discussion
Topic: CGI tech news box
Replies: 215
Views: 60964

Re: CGI tech news box

Did you see any comparison between the bump and the new paralax bump in fstorm? You telling me this is not impressive? Oh yeah, didn't even noticed it :lol: Corona has it like 2.5 dimensional displacement to save memory... and it saves quite a lot when you got detailed rocky & stoned architectural ...
by kintuX
Sun Jan 26, 2020 7:05 pm
Forum: User Support
Topic: ENV cache persistence
Replies: 22
Views: 791

Re: ENV cache persistence

Env. light cache persistence is now supported in BlendLuxCore. Yes! :D Thank you. Video with ENV & PGI persistent cache on (@streamable) - RAW version - OIDN version eh, compression ruined both Anyways, caches work fine. Tho now I wonder, if anything can be done to stabilize light tracing (& preven...
by kintuX
Wed Jan 22, 2020 3:05 pm
Forum: User Support
Topic: Spectral rendering
Replies: 31
Views: 1787

Re: Spectral rendering

Here's latest Octane for Blender: Download Octane 2019 for Blender 2.81 RC (free tier) - Updated 2019-11-12 Yes but how do you compare octane vs spectral rendering octane? Is there a switch to turn of spectral rendering in octane? This new build of cycles allows for pretty much direct head to head ...
by kintuX
Wed Jan 22, 2020 2:53 pm
Forum: Development
Topic: Reduce the number of OpenCL kernel compilations
Replies: 38
Views: 3386

Re: Reduce the number of OpenCL kernel compilations

Dade wrote:
Wed Jan 22, 2020 2:34 pm
I should have fixed this probelm.
Confirming. It now builds w/o problems.
by kintuX
Wed Jan 22, 2020 2:38 pm
Forum: User Support
Topic: Spectral rendering
Replies: 31
Views: 1787

Re: Spectral rendering

by kintuX
Wed Jan 22, 2020 2:21 pm
Forum: General Discussion
Topic: CGI tech news box
Replies: 215
Views: 60964

Re: CGI tech news box

So.. How is this blood magic working? https://www.youtube.com/watch?v=M1nuviuSTEM&feature=youtu.be&fbclid=IwAR1PcDIHtm4RUZCcaEOEbK3g1Q8hijrovXwp-vjp4gzeZ6Wk2mv02U-YR8o :idea: DECALMachine w/ Shrink wrap modifier . that's way too much effort compared to a texture vs texture. He is turning bitmap int...
by kintuX
Wed Jan 22, 2020 2:17 pm
Forum: Development
Topic: Reduce the number of OpenCL kernel compilations
Replies: 38
Views: 3386

Re: Reduce the number of OpenCL kernel compilations

Latest commits again break the windows cmake build: (ending of console output) ... ... ... c:\luxcorerender\windowscompile\build_cmake\luxcore\src\slg\sampleresult_types.cl(39): error C4430: missing ty pe specifier - int assumed. Note: C++ does not support default-int (compiling source file C:\luxco...
by kintuX
Wed Jan 22, 2020 2:10 pm
Forum: General Discussion
Topic: CGI tech news box
Replies: 215
Views: 60964

Re: CGI tech news box

lacilaci wrote:
Wed Jan 22, 2020 12:08 pm
So.. How is this blood magic working?
https://www.youtube.com/watch?v=M1nuviu ... mv02U-YR8o
:idea: DECALMachine w/ Shrink wrap modifier.