Search found 384 matches

by kintuX
Mon Jul 22, 2019 2:10 pm
Forum: User Support
Topic: Error: OpenCl viewport render doesn't work
Replies: 14
Views: 166

Re: Error: OpenCl viewport render doesn't work

Dade wrote:
Mon Jul 22, 2019 1:57 pm
kintuX wrote:
Mon Jul 22, 2019 1:35 pm
EDIT (Latest build)
Console report:
I should have now fixed this too.
Yes, it works now :D man, you're the greatest!
by kintuX
Mon Jul 22, 2019 2:07 pm
Forum: User Support
Topic: Scattered light patterns
Replies: 4
Views: 51

Re: Scattered light patterns

aidalgol wrote:
Mon Jul 22, 2019 11:43 am
How might one achieve an effect similar to this in Lux?
colours.jpg
It is effect of light passing through dichroic glass. ;)
by kintuX
Mon Jul 22, 2019 1:35 pm
Forum: User Support
Topic: Error: OpenCl viewport render doesn't work
Replies: 14
Views: 166

Re: Error: OpenCl viewport render doesn't work

RT OCL is broken here too. But in my case Blender simply stops responding. Need to force close. It doesn't sound as the same problem, does it happen with the new fix ? Only with RTPATHOCL and not with with PATHOCL ? Happens only with RT OCL in viewport. (Yesterday's build, i see there are now coupl...
by kintuX
Mon Jul 22, 2019 1:29 pm
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 161
Views: 6206

Re: Env. Light Visibility Cache

I too presumed these issues will occur with lack of portals some time ago, soonish after PGI cache started. It's simply not as efficient as placing "guides" manually. It brings benefits for sure, but most likely it will take a few more years of headbanging and experimenting for "smart & selective" c...
by kintuX
Mon Jul 22, 2019 7:37 am
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 161
Views: 6206

Re: Env. Light Visibility Cache

IMHO...
Simply put, GI & Environment Caches are not intended nor designed for direct lit aka "open" or "outdoor" scenes.
Performance hit can also be experienced in Corona & VRay.
'Just, don't use sports car to plow the fields.' :|
by kintuX
Mon Jul 22, 2019 6:34 am
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 161
Views: 6206

Re: Env. Light Visibility Cache

Single Map used, forgot to set Env. Cache... :oops:
But is rendering now. Without errors. :)
by kintuX
Mon Jul 22, 2019 5:52 am
Forum: User Support
Topic: Error: OpenCl viewport render doesn't work
Replies: 14
Views: 166

Re: Error: OpenCl viewport render doesn't work

RT OCL is broken here too.
But in my case Blender simply stops responding. Need to force close.
by kintuX
Sun Jul 14, 2019 10:25 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 589
Views: 67509

Re: BlendLuxCore Development

Really good work on 2.80 port. Got 2.79 Error: "No valid Camera Response Functions in: C:\CRF\dscs315_5.crf" & This shows in console: Exception ignored in: <bound method LuxCoreRenderEngine.__del__ of <bpy_struct, LuxCoreRenderEngine invalid>> Traceback (most recent call last): File "C:\programi\b27...
by kintuX
Fri Jul 12, 2019 3:47 pm
Forum: Development
Topic: Sphere lights
Replies: 2
Views: 128

Re: Sphere lights

Hi! 1. A quote about Point Lamp Radius property from BlendLuxCore LightPanel Point documentation . Radius: Defines the size of the point lamp. If greater than zero, the point lamp is a sphere, but only in shadow and reflection calculations. It can not be viewed directly, so it will always be invisib...
by kintuX
Mon Jul 08, 2019 9:30 pm
Forum: User Support
Topic: Disable self shadow?
Replies: 10
Views: 198

Re: Disable self shadow?

I am aware of that node. Doesn't do what I was talking about. You see now, that sphere is missing shadow from the wall Right... Would help, if you took a moment and be up to the point - had shown what you already know, provide clear example and possibly an engine which does, how it's done what you'...