Search found 201 matches

by kintuX
Tue Sep 25, 2018 6:47 pm
Forum: User Support
Topic: CPU vs GPU shading
Replies: 1
Views: 21

Re: CPU vs GPU shading

IDK, might be a bug...
At first, it looks like min. epsilon value behaves differently on GPU vs. CPU. For GPU it must be set 100x higher, then both give same result.
Same behavior is observed in standalone.
Didn't look further.
by kintuX
Mon Sep 24, 2018 9:47 pm
Forum: General Discussion
Topic: CGI tech news box
Replies: 56
Views: 10053

Re: CGI tech news box

Another engine getting multiple scattering GGX is IFX Clarisse v4
"... it doesn't affect render time..." :o

(click on image to go to YouTube video)
Image
by kintuX
Mon Sep 24, 2018 9:37 pm
Forum: General Discussion
Topic: Nvidia Turing
Replies: 18
Views: 889

Re: Nvidia Turing

Well, here brand new Vega64 RX is 750€ (used 550€) vs. 1450€ for new RTX 2080Ti (550€ for used GTX1080Ti)
by kintuX
Sun Sep 23, 2018 5:48 pm
Forum: Works in Progress
Topic: First render in LuxCore - interior
Replies: 17
Views: 307

Re: First render in LuxCore - interior

Just be aware... With clamping on, one should prefer as high value as possible without introducing fireflies, since clamping will always lead to biased results (was a huge issue back in the days when VRay introduced it - and that's mostly biased engine). Cutting fireflies off is the main intent & fu...
by kintuX
Sat Sep 22, 2018 8:02 pm
Forum: User Support
Topic: Luxcore renders light through glass very slowly
Replies: 7
Views: 183

Re: Luxcore renders light through glass very slowly

The issue on the window shelf is caused by geometry. Tracing through glass is painfully long everywhere, that's just the nature of these engines. This is where RTXs are supposed to fill the gap . Or PoverVR previously, but nobody cared... or did Apple...? Personally, i favored SPPM above all (in my ...
by kintuX
Fri Sep 21, 2018 8:52 pm
Forum: Works in Progress
Topic: First render in LuxCore - interior
Replies: 17
Views: 307

Re: First render in LuxCore - interior

lemonade wrote:
Fri Sep 21, 2018 8:15 pm
I don't know why, but I have half of the settings you have
Oh... i use latest alpha from here: LuxCoreRender v2.1alpha3 released (READ THE NOTE!)
& here's a thread about Denoiser Integration.

Enjoy ;)
by kintuX
Fri Sep 21, 2018 6:35 pm
Forum: Works in Progress
Topic: First render in LuxCore - interior
Replies: 17
Views: 307

Re: First render in LuxCore - interior

Btw, can someone tell me where do I find denoiser? Properties Editor > Render > LuxCore Denoiser (tick check box). denoiser.jpg & UV Editor > T-panel > last tab named "LuxCore" (must be activated before rendering in Render settings) UVeditor.jpg Results can be observed under Render Layer pass DENOI...
by kintuX
Fri Sep 21, 2018 12:35 pm
Forum: Works in Progress
Topic: First render in LuxCore - interior
Replies: 17
Views: 307

Re: First render in LuxCore - interior

To solve Shading Issue either:
  • Set the object Shading to Flat.
  • Check Normals 'Auto Smooth' on, set prefered Angle (if grayed out, most likely since it's imported fbx, Clear Custom Split Normals Data)
  • Add support Edges.
  • Post a file with only the corrupt object in it.
by kintuX
Sun Sep 16, 2018 1:19 pm
Forum: Finished Work
Topic: Luxcore 2.1 Benchmark
Replies: 38
Views: 1294

Re: Luxcore 2.1 Benchmark

Finally, results: OCL Path 00:07:25.94 - GTX 1060 6GB + Q M5000 8GB + 2x xeon X5650 (24 threads @ 2.667 GHz) 00:09:05.62 - GTX 1060 6GB + Q M5000 8GB 00:15:13.79 - GTX 1060 6GB 00:16:03.29 - Q M5000 8GB CPU Path 00:37:04.52 - 2x xeon X5650 (24 threads @ 2.667 GHz) 05:12:10.11 - SurfacePro3 i5-4300U ...