Search found 473 matches

by kintuX
Thu Nov 07, 2019 6:29 pm
Forum: User Support
Topic: Scene Color Managment Settings
Replies: 12
Views: 278

Re: Scene Color Managment Settings

Blender 2.81, using ACES, CPU vs OCL shows the difference in Sky intensity :?
Image

PS
Same result with RTpath preview:
Image
by kintuX
Sat Nov 02, 2019 5:36 am
Forum: User Support
Topic: openCL render issues: unknown pattern, sporadic white particles with Matte translucent
Replies: 13
Views: 912

Re: openCL render issues: unknown pattern, sporadic white particles with Matte translucent

I have found another issue, it might be related to the one above. Again the patterns around the outer sphere do not appear on CPU only. Tested are CPU hybrid, openCL path only Random, openCL hybrid Sobol. The pattern does also appear with openCL hybrid and Random. Animated GIF, please click to view...
by kintuX
Fri Oct 18, 2019 3:02 pm
Forum: Development
Topic: (Open)Subdiv and Displacement shapes
Replies: 36
Views: 2898

Re: (Open)Subdiv and Displacement shapes

This looks so good, hopefully i can test it over the weekend. Q: Is or will Volume Displacement be possible? For example - Lee Griggs's Volume Mesh https://pro2-bar-s3-cdn-cf6.myportfolio.com/5d9b67727331b33762de2db2d0ead9cf/0a5c9db8-668c-4afc-a669-a587e4abd04a_rw_1920.jpg?h=c03a8a7f4c3ef6044dcac0ae...
by kintuX
Fri Oct 18, 2019 2:50 pm
Forum: General Discussion
Topic: Alex Roman
Replies: 15
Views: 1212

Re: Alex Roman

lacilaci wrote: ↑Wed Oct 16, 2019 11:38 am ................. No bs features that no one uses.......... What do you mean by that? Streamlined workflow, what exists is fully automatized and problem free and users in most cases only need to press render button. Luxcore is all over the place and you do...
by kintuX
Fri Oct 18, 2019 2:26 pm
Forum: Works in Progress
Topic: Red Buoy
Replies: 9
Views: 954

Re: Red Buoy

Niiice. Now throw it into the ocean! ;)
by kintuX
Fri Oct 18, 2019 2:15 pm
Forum: User Support
Topic: openCL render issues: unknown pattern, sporadic white particles with Matte translucent
Replies: 13
Views: 912

Re: openCL render issues: unknown pattern, sporadic white particles with Matte translucent

Been often experiencing the same issue.With Path CPU too. Specularity and something about normals at grazing angles. Even with black 0 or IOR 1, there's reflection. While back sides seem ok. It's back sides which are not ok :) Indeed. Thanks for correction. And to further correct myself I think it'...
by kintuX
Fri Oct 18, 2019 1:57 pm
Forum: General Discussion
Topic: CGI tech news box
Replies: 190
Views: 50979

Re: CGI tech news box

IDK, but I imagine that, with such a vast number of PTs around and minds tackling same issues, if fireflies & noise were so simple to solve, than everyone would be doing it... right? ;) BTW, now I see that my post is written in wrong order, was tired and loosing attention... in short - I'm eagerly a...
by kintuX
Fri Oct 18, 2019 1:25 am
Forum: General Discussion
Topic: CGI tech news box
Replies: 190
Views: 50979

Re: CGI tech news box

Oh, oh... Clarisse IFX Rendering improvements: Fireflies Filtering Some information from Sam: The attribute is called Fireflies Filtering, this new solution works all the time even on LPEs. It removes 1st generation fireflies and other generation too. Which means that we will remove clamping: it giv...
by kintuX
Fri Oct 18, 2019 1:15 am
Forum: User Support
Topic: openCL render issues: unknown pattern, sporadic white particles with Matte translucent
Replies: 13
Views: 912

Re: openCL render issues: unknown pattern, sporadic white particles with Matte translucent

Been often experiencing the same issue.With Path CPU too. Specularity and something about normals at grazing angles. Even with black 0 or IOR 1, there's reflection. While back sides seem ok. I think it's also been mentioned before, iirc, there's a limit to how low roughness can be set :? i don't kno...
by kintuX
Mon Oct 14, 2019 9:49 pm
Forum: General Discussion
Topic: CGI tech news box
Replies: 190
Views: 50979

Adaptive Environment Sampling on CPU and GPU

Adaptive Environment Sampling on CPU and GPU https://cgg.mff.cuni.cz/~jaroslav/papers/2018-adaptiveibl/teaser.jpg "Office" and "Living room" scenes rendered with classical environment sampling (Baseline) and our adaptive strategy. We present both CPU and GPU implementation results and show that our...