Search found 266 matches

by kintuX
Sun Jan 06, 2019 10:21 pm
Forum: User Support
Topic: camera white balance
Replies: 6
Views: 195

Re: camera white balance

by kintuX
Sun Jan 06, 2019 10:09 pm
Forum: News
Topic: LuxCoreRender v2.1 released
Replies: 26
Views: 1507

Re: LuxCoreRender v2.1 released

mandelbulbCaustics.jpg (Another caustics freak asking:) Awesome, how did you do that ?? Setup screenshot, maybe file, please? :idea: ... fractal chats ... Base mesh generated with Mandelbulber 2.16 . Export .ply & Import to Blender. Remeshed with OpenVDB Remesh and solidified. Of course, render wit...
by kintuX
Fri Jan 04, 2019 11:23 pm
Forum: News
Topic: LuxCoreRender v2.1 released
Replies: 26
Views: 1507

Re: LuxCoreRender v2.1 released

:D for another cycle around the light, the perfect gift... Thank you!
be healthy and be well
mandelbulbCaustics.jpg
by kintuX
Thu Nov 29, 2018 7:14 pm
Forum: Works in Progress
Topic: Laci's wip
Replies: 146
Views: 9062

Re: Laci's wip

lacilaci wrote:
Thu Nov 29, 2018 12:58 pm
Please tell me you can fix this...

Unfornately I cannot provide scene atm.
But problem should be present in all cases I guess..
Looks like the second version (OCL) has bump inverted... idk, can't test right now.
by kintuX
Wed Nov 28, 2018 11:38 pm
Forum: Works in Progress
Topic: Laci's wip
Replies: 146
Views: 9062

Re: Laci's wip

Nice start, keep it going 8-)
by kintuX
Wed Nov 28, 2018 11:23 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 432
Views: 34530

Re: BlendLuxCore Development

PS I was also thinking that with Tilepath it could be better to define number of passes which would then determine the number of Halt Samples. ie. User defines: AA Samples = x Halt Passes = y then gets automatically Halt Samples = z = x^2 * y This would be possible, but I'm not sure if it's worth s...
by kintuX
Wed Nov 28, 2018 11:10 pm
Forum: Finished Work
Topic: Just another render
Replies: 18
Views: 1279

Re: Just another render

Decide to give path ocl a try. But fund that it need a completely diferent workflow to work. So i change the lighting setup switch form HDRi to area light and also add DLCS and this is the result after 2.h30mn on a GTX 1080ti. It's clear that path tracing like direct light ;) . S4.jpg Yeah, fine bu...
by kintuX
Wed Nov 28, 2018 10:43 pm
Forum: General Discussion
Topic: CGI tech news box
Replies: 74
Views: 16438

Re: CGI tech news box

A radiative transfer framework for non-exponential media Benedikt Bitterli, Srinath Ravichandran, Thomas Müller, Magnus Wrenninge, Jan Novák, Steve Marschner, Wojciech Jarosz. A radiative transfer framework for non-exponential media. ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia), 37(6...
by kintuX
Mon Nov 26, 2018 8:56 pm
Forum: Finished Work
Topic: Just another render
Replies: 18
Views: 1279

Re: Just another render

Nicely done. I also think it's better to let the machine render extra 12 hours than burning self out while staring at the screen, pushing buttons - fixing shading & lighting to get the "natural look". there's nothing natural bidir gives you. And it's not extra 12hrs but extra 20hrs. especially at t...
by kintuX
Mon Nov 26, 2018 8:08 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 432
Views: 34530

Re: BlendLuxCore Development

I have added some warning messages to the halt condition panel that should help users choose the correct halt conditions if they use tiled rendering. Thank you very much :D PS I was also thinking that with Tilepath it could be better to define number of passes which would then determine the number ...