Search found 4 matches
- Tue Apr 27, 2021 11:33 pm
- Forum: User Support
- Topic: biaspathcpu colors and tiles
- Replies: 6
- Views: 2563
Re: biaspathcpu colors and tiles
That did it, thanks!
- Mon Apr 26, 2021 1:27 pm
- Forum: User Support
- Topic: biaspathcpu colors and tiles
- Replies: 6
- Views: 2563
Re: biaspathcpu colors and tiles
"tile.multipass.convergencetest.threshold = 0.001" This makes it a lot more orderly, thank you! This renderer is quite fast considering the quality (about 9x faster than "sampler" ). It would be nice to have something similar which renders left-right, top to bottom. This would m...
- Sun Apr 25, 2021 12:57 pm
- Forum: User Support
- Topic: biaspathcpu colors and tiles
- Replies: 6
- Views: 2563
Re: biaspathcpu colors and tiles
This is very nice of you. Here is the .lxs file. # # LuxRender Scene created by Reality by Pret-a-3D # # Camera: Camera 2 LookAt 0 -2.20888 1.50958 -3.73516e-10 -2.19893 1.50852 3.51057e-09 0.001058 0.00994387 Camera "perspective" "float fov" [30.137] "float screenwindow&quo...
- Sun Apr 25, 2021 4:01 am
- Forum: User Support
- Topic: biaspathcpu colors and tiles
- Replies: 6
- Views: 2563
biaspathcpu colors and tiles
Hello, When I use BIASPATHCPU, I often get interesting color effects early in the render. The problem is that the tile squares are rendered unevenly and sometimes doesn't completely disappear, so I often have to render up to 4 times, so I can have a complete image. Is there a way to have the same co...