Search found 271 matches
- Sun Sep 10, 2023 3:14 pm
- Forum: Development
- Topic: BeginSceneEdit takes ages to execute
- Replies: 10
- Views: 38344
Re: BeginSceneEdit takes ages to execute
So the solution is to add:
if (isnan(ray->o.x) || isnan(ray->o.y) || isnan(ray->o.z) || isnan(ray->d.x) || isnan(ray->d.y) || isnan(ray->d.z))
return false;
in EmbreeAccel::Intersect() function in src/luxrays/accelerators/embreeaccel.cpp file
I have updated the source with your solution ...
- Sun Jan 08, 2023 8:45 am
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 226
- Views: 660628
Re: LuxCoreRender daily/automatic builds
Apparently the Mac build does not succeed because of an expired certificate.MCurto wrote: Fri Jan 06, 2023 10:20 pm Does the Mac version requires any special adaptations/extra work?
Maybe u3dreal can fix that, if he has time. Let's wait and see.
- Fri Mar 18, 2022 7:28 am
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 226
- Views: 660628
Re: LuxCoreRender daily/automatic builds
Mac builds should be up again, thanks to u3dreal.
- Thu Mar 17, 2022 8:01 am
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 226
- Views: 660628
Re: LuxCoreRender daily/automatic builds
Hi, yes, apparently there has been a problem in the automatic build for BlendLuxCore.
I have run the pipeline again, hopefully everything's ok again in some minutes.
EDIT: It failed again, I have now run everything from scratch, including LuxCore. It will take 1 hour or so, let's see...
EDIT 2: it ...
I have run the pipeline again, hopefully everything's ok again in some minutes.
EDIT: It failed again, I have now run everything from scratch, including LuxCore. It will take 1 hour or so, let's see...
EDIT 2: it ...
- Mon Mar 14, 2022 9:38 am
- Forum: User Support
- Topic: Luxcore running on Blender 3.1
- Replies: 13
- Views: 17387
Re: Luxcore running on Blender 3.1
Windows builds are now based on Python 3.10, so the should be compatible with Blender 3.1 (apart from the above mentioned problem with mesh export).
A new build should be ready in 1 hour or so.
A new build should be ready in 1 hour or so.
- Tue Mar 01, 2022 8:10 pm
- Forum: Development
- Topic: Could not locate required Intel Oidn files
- Replies: 3
- Views: 3691
Re: Could not locate required Intel Oidn files
CMake Error at CMakeLists.txt:126 (MESSAGE):
--> Could not locate required Intel Oidn files - Please check
It's working flawlessly here:
...
...
-- Intel OIDN support: enabled
...
...
Compilazione completata.
Avvisi: 0
Errori: 0
Tempo trascorso 00:10:52.96
Are you sure you are using the ...
- Tue Feb 22, 2022 2:46 pm
- Forum: User Support
- Topic: How to disable optix rendering for gtx 1070ti?
- Replies: 11
- Views: 7778
Re: How to disable optix rendering for gtx 1070ti?
From a quick test I just did, it should be possible to disable Optix by adding a "cuda.optix.devices.select" property, but this can only be done in a render config file, not from blendluxcore.
See for example the last line in the following excerpt from "render.cfg":
opencl.cpu.use = 0
opencl.gpu ...
See for example the last line in the following excerpt from "render.cfg":
opencl.cpu.use = 0
opencl.gpu ...
- Sun Feb 13, 2022 4:20 pm
- Forum: Development
- Topic: x64 Native Tools Command Prompt for VS 2019 on Windows 10 Pro
- Replies: 9
- Views: 15457
Re: x64 Native Tools Command Prompt for VS 2019 on Windows 10 Pro
This is a very strange, it look like something wrong in your Build Tools install.
Can you please check with Visual Studio Installer that you have at least one Windows 10 SDK installed?
Screenshot 2022-02-13 171732.png
It does not have to be the same that I have, but there should be at least ...
Can you please check with Visual Studio Installer that you have at least one Windows 10 SDK installed?
Screenshot 2022-02-13 171732.png
It does not have to be the same that I have, but there should be at least ...
- Sat Feb 12, 2022 1:57 pm
- Forum: Development
- Topic: x64 Native Tools Command Prompt for VS 2019 on Windows 10 Pro
- Replies: 9
- Views: 15457
Re: x64 Native Tools Command Prompt for VS 2019 on Windows 10 Pro
Ok, this is happening because either one of the used programs or our build script cannot properly handle the space in "C:\Program Files".
You can solve this by moving the whole "luxcorerender" folder out of "C:\Program Files" to a different location without spaces in the path name.
You can solve this by moving the whole "luxcorerender" folder out of "C:\Program Files" to a different location without spaces in the path name.
- Sat Feb 12, 2022 9:40 am
- Forum: Development
- Topic: x64 Native Tools Command Prompt for VS 2019 on Windows 10 Pro
- Replies: 9
- Views: 15457
Re: x64 Native Tools Command Prompt for VS 2019 on Windows 10 Pro
"C:\Program Files\luxcorerender\WindowsCompile\.\cmake-build-x64.bat"
This is not according to that step 5: you have collapsed two separate lines into one and forgot the beginning of the first line.
The first command should be
cd C:\Program Files\luxcorerender\WindowsCompile
This will take ...