Search found 215 matches

by acasta69
Thu Nov 26, 2020 3:02 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 240
Views: 81096

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

3dsmax manage to load side by side dlls from 2 different locations, the problem is, that any place it reads the ddls doesn't matter because as long as one library loaded the other one will be ignored and one of the plugins will crush. I see, I admit that I don't now how to tackle this, it seems a b...
by acasta69
Wed Nov 25, 2020 6:13 am
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 240
Views: 81096

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

What kind of library is the MaxToLux.dlr?
Can it be a DLL, just with renamed extension?
The method should work also with DLLs, just the manifest name must be different - something like "DllName.dll.2.manifest", if I remember correctly.
by acasta69
Tue Nov 24, 2020 8:09 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 240
Views: 81096

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

After some (a lot :shock: ) more testing I have something working now. I came to the conclusion that, when I moved the files from the luxcoreui.exe location to a subfolder, they were not found any more because the previous location was remembered. After some more googling I have found this: http://c...
by acasta69
Mon Nov 23, 2020 8:47 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 240
Views: 81096

Re: MaxToLux - 3ds Max Integration for LuxCore

It may be possible to solve the problem with some Windows specific call: https://social.msdn.microsoft.com/Forums/vstudio/en-US/b3eaa07f-7f92-4693-8aa1-b8fee0b92d2f/cannot-load-2-dlls-with-same-name-but-different-versions?forum=vcgeneral May be Acasta69 can look into the problem :?: i am looking in...
by acasta69
Sat Nov 14, 2020 7:33 pm
Forum: Development
Topic: Cannot build SDK for Visual Studio 2017 / 2019 (luxparse.y problem ?)
Replies: 6
Views: 703

Re: Cannot build SDK for Visual Studio 2017 / 2019 (luxparse.y problem ?)

Phantom107 wrote:
Fri Nov 13, 2020 11:25 pm
I tried to use VS2019 also but that one didn't work
VS2019 is working here and on Azure, but I have to say that I did not test too much with it.
If you could give some more info about how it fails (maybe in a dedicated thread), I might investigate a bit more.
by acasta69
Fri Sep 11, 2020 12:44 pm
Forum: User Support
Topic: PyLuxCore Tool Error ( v2.4, all scenes)
Replies: 24
Views: 1838

Re: PyLuxCore Tool Error ( v2.4, all scenes)

The export looks correct now. Thank you!
by acasta69
Fri Sep 11, 2020 7:23 am
Forum: User Support
Topic: PyLuxCore Tool Error ( v2.4, all scenes)
Replies: 24
Views: 1838

Re: PyLuxCore Tool Error ( v2.4, all scenes)

The problem is also present when using Blender 2.83.5, while exporting with Blender 2.82 seems to solve it (same identical BlendLuxCore version in all Blender versions). One more piece of info, hoping it helps finding a workaround. The Interface-->Translation preference was slightly different in Bl...
by acasta69
Wed Sep 09, 2020 3:31 pm
Forum: User Support
Topic: PyLuxCore Tool Error ( v2.4, all scenes)
Replies: 24
Views: 1838

Re: PyLuxCore Tool Error ( v2.4, all scenes)

Is it helpful to submit a bug report? Actually this issue has already been submitted: https://github.com/LuxCoreRender/LuxCore/issues/390 In the meantime, I would assume that it would be possible to semi-manually strip out inappropriate commas (eg with a regex find/replace). However, this would obv...
by acasta69
Tue Sep 08, 2020 7:40 pm
Forum: User Support
Topic: PyLuxCore Tool Error ( v2.4, all scenes)
Replies: 24
Views: 1838

Re: PyLuxCore Tool Error ( v2.4, all scenes)

It happens also with text export, some material IDs are output with thousands separator (comma in my case), no matter the language setting in Blender:

Code: Select all

scene.materials.Material2294200882568.id = 3,364,224
scene.objects.22943803418800.id = 1,326,487,202