Thanks Dade.
What about CUDA recommended/ required versions?
I see in the 2.4 release notes: "It requires at least CUDA version 10."
But no mention of CUDA version in the 2.5 or 2.6 release notes.
Does the CUDA 10 requirement remain the same for 2.5 and 2.6?
Tim
Search found 7 matches
- Mon Apr 04, 2022 3:40 pm
- Forum: Development
- Topic: Intel IRIS Pro Graphics GPU
- Replies: 3
- Views: 4084
- Mon Apr 04, 2022 3:33 am
- Forum: Development
- Topic: Intel IRIS Pro Graphics GPU
- Replies: 3
- Views: 4084
Intel IRIS Pro Graphics GPU
As our company gets closer to beta testing products with LuxCoreRender, I find I need more information regarding this integrated graphics option. This options constitutes a large percent of GPUs in the market as a laptop. I believe Blender disables ALL Intel GPUs. Is that the correct behavior for ap...
- Mon Feb 07, 2022 11:38 pm
- Forum: Development
- Topic: ExportGLTF
- Replies: 1
- Views: 1563
ExportGLTF
I'm exporting a scene using ExportGLTF using LuxCore 2.5 on a M1 Mac. The geometry exports fine into other GLTF importers (blender, Khronos sample viewer). But I don't seem to be able to transfer materials. Does 2.5 support exporting materials? Or is it likely an implementation error on my side. I'v...
- Tue Aug 17, 2021 1:50 pm
- Forum: Development
- Topic: Texture Coordinates
- Replies: 1
- Views: 1786
Texture Coordinates
Are there options for LuxCoreRender SDK to calculate texture coordinates (uv) for a given mesh?
I'm replacing an older rendering engine that provided options for auto axis, spherical, cylindrical, etc.
Thanks!
Tim
I'm replacing an older rendering engine that provided options for auto axis, spherical, cylindrical, etc.
Thanks!
Tim
- Mon Jul 05, 2021 7:42 am
- Forum: Development
- Topic: Scene Ambient Light
- Replies: 1
- Views: 1584
Scene Ambient Light
We started adding LuxCoreRender API to a Home Design application that is currently using Siemen's Lightworks which allows defining a scene ambient light intensity.
Is there a scene ambient light setting or a recommended "default" lighting configuration.
Thanks
Tim
Is there a scene ambient light setting or a recommended "default" lighting configuration.
Thanks
Tim
- Mon Mar 22, 2021 7:19 pm
- Forum: Development
- Topic: LuxCoreRender : Mac SDK
- Replies: 3
- Views: 2433
Re: LuxCoreRender : Mac SDK
Thanks Dade for your response.
Is a Metal integration something currently being pursued for a future version of LuxCore?
Regards
Tim
Is a Metal integration something currently being pursued for a future version of LuxCore?
Regards
Tim
- Mon Mar 22, 2021 4:21 pm
- Forum: Development
- Topic: LuxCoreRender : Mac SDK
- Replies: 3
- Views: 2433
LuxCoreRender : Mac SDK
Hello All We are exploring adding a Lux option to a CAD application which is available on Mac and Windows. 1. No Mac OS release of v2.4 SDK Are there plans to provide a Lux SDK for Mac? 2. OpenCL & Mac Apple has deprecated OpenCL and moving to Metal. What does this mean for Lux on Mac? Thanks Tim