Distort node.
Example of description: "Distort node can deform procedural 3D & 2D textures & external 2D images, by using input image.
Image that will distort original texture can be both from your hard drive or be procedural. Distort node can be very useful in procedural texturing, because with it ...
Search found 52 matches
- Sun Feb 28, 2021 6:00 pm
- Forum: Works in Progress
- Topic: Call for simple example images for the new features in v2.5
- Replies: 20
- Views: 61512
- Wed Jul 29, 2020 7:50 pm
- Forum: Finished Work
- Topic: Peaceful early sunrise
- Replies: 0
- Views: 3577
Peaceful early sunrise
2_02.jpg
Small cozy forest scene, which sinks in the rays of sunrise.
I think a pretty big part of this scene is volume fog, just look at this scene without fog!
2_001.jpg
Fog added more comfort, but it also added a lot of performance problems to me, only 60k samples/sec, but I still did not ...
Small cozy forest scene, which sinks in the rays of sunrise.
I think a pretty big part of this scene is volume fog, just look at this scene without fog!
2_001.jpg
Fog added more comfort, but it also added a lot of performance problems to me, only 60k samples/sec, but I still did not ...
- Fri May 15, 2020 10:20 pm
- Forum: Tutorials, Tips and Tricks
- Topic: Hair Shader Experiments
- Replies: 0
- Views: 4699
Hair Shader Experiments
About a month ago, I decided to try using glass shader for hair, and I got success!
LuxCore Hairs2.png
But not everything is so simple, this is BIDIR + Metropolis, the renderer took 11 hours and is still quite noisy, but if it is not an animation, I would definitely use this method, because the ...
LuxCore Hairs2.png
But not everything is so simple, this is BIDIR + Metropolis, the renderer took 11 hours and is still quite noisy, but if it is not an animation, I would definitely use this method, because the ...
- Wed Apr 08, 2020 10:44 am
- Forum: User Support
- Topic: Looking for someone to update a scene (paid job)
- Replies: 2
- Views: 2600
Re: Looking for someone to update a scene (paid job)
4. Luxrender (Luxblend) used to render the files in a standalone Luxrender window. I could adjust Tonemapping (shatter, gamma, and other) after the render was done. Is it still possible to do post-processing (increase, decrease Gamma for example)? I need a quick explanation of how to do it.
You ...
- Tue Dec 24, 2019 10:29 am
- Forum: Finished Work
- Topic: VillA M A R R O N
- Replies: 5
- Views: 5998
Re: VillA M A R R O N
As always cool
Combination of interior and exterior is an art that comes with labor
One question, why did you use only CPU?

Combination of interior and exterior is an art that comes with labor

One question, why did you use only CPU?
- Mon Dec 23, 2019 3:41 am
- Forum: User Support
- Topic: Water ocean
- Replies: 6
- Views: 5420
Re: Water ocean
create a cube instead of a plane, and put a white color for the transmission, add a homogeneous volume, make the absorption color blue, adjust density of scattering
- Wed Dec 18, 2019 5:40 am
- Forum: Finished Work
- Topic: Forest
- Replies: 2
- Views: 3316
Forest
Forest, but actually looks like bushes, but it doesn’t matter
. there is also animation here, but I can't upload it to the forum.
Video: https://we.tl/t-QYSyI1wBL9

Video: https://we.tl/t-QYSyI1wBL9
- Wed Oct 30, 2019 4:15 pm
- Forum: Works in Progress
- Topic: Wine and Whiskey
- Replies: 4
- Views: 6791
Wine and Whiskey
Pretty simple scene 

- Mon Sep 23, 2019 11:14 am
- Forum: Works in Progress
- Topic: Spheres scene challenge
- Replies: 40
- Views: 40721
Re: Spheres scene challenge
Thank you so muchMartini wrote: Mon Sep 23, 2019 8:31 am Here is 2 CFiu (2 binary CarbonFlux units) render
Time: 19:40:58.38 | 20,480 Samples | 599k Samples/Sec | 17.5 Rays/Sample | Bidir CPU + Metropolis


It looks just fantastic inspiring

- Sun Sep 22, 2019 1:32 pm
- Forum: Works in Progress
- Topic: Spheres scene challenge
- Replies: 40
- Views: 40721
Re: Spheres scene challenge
On my cpu 265 samples in HD (720p) took 5 hours, oidn is also not supportedMartini wrote: Sun Sep 22, 2019 12:53 pm For what it's worth, attached is where your scene got to in just over 20 minutes (371 samples)