Search found 8 matches
- Thu May 16, 2019 5:13 pm
- Forum: User Support
- Topic: Convert World Sky Texture and Sun to Cycles
- Replies: 12
- Views: 5132
Re: Convert World Sky Texture and Sun to Cycles
I like the Lux result a bit better pro-lux: - the stacks of plates have stronger shadows in between (not necessarily more correct, but looks nicer), and it looks a bit overexposed on the top, which I would expect from a photo in this situation. The cycles plates are very "milky", like whe...
- Thu May 16, 2019 4:46 pm
- Forum: User Support
- Topic: Convert World Sky Texture and Sun to Cycles
- Replies: 12
- Views: 5132
Re: Convert World Sky Texture and Sun to Cycles
Settings are the same. Color is Filmic base contrast. Lux produces different world and sun lights.Sharlybg wrote: ↑Thu May 16, 2019 4:21 pmLook like tonemapping isn't the sameMaxNadolny wrote: ↑Thu May 16, 2019 3:42 pm The second image is Cycles. Personally I prefer Lux render result.
- Thu May 16, 2019 4:43 pm
- Forum: User Support
- Topic: Convert World Sky Texture and Sun to Cycles
- Replies: 12
- Views: 5132
Re: Convert World Sky Texture and Sun to Cycles
Settings are the same. Color is Filmic base contrast. Lux produces different world and sun lights.
- Thu May 16, 2019 3:42 pm
- Forum: User Support
- Topic: Convert World Sky Texture and Sun to Cycles
- Replies: 12
- Views: 5132
Re: Convert World Sky Texture and Sun to Cycles
The second image is Cycles. Personally I prefer Lux render result.
- Thu May 16, 2019 3:25 pm
- Forum: User Support
- Topic: Convert World Sky Texture and Sun to Cycles
- Replies: 12
- Views: 5132
Re: Convert World Sky Texture and Sun to Cycles
What do you think about my results? Which one do you like more?
- Mon May 13, 2019 12:04 pm
- Forum: User Support
- Topic: Convert World Sky Texture and Sun to Cycles
- Replies: 12
- Views: 5132
Re: Convert World Sky Texture and Sun to Cycles
Thanks for the response.
It's too complicated method to port sources. I though it's possible to do by tweaking nodes in Cycles.
I rendered Lux world sky as hdr and use it in Cycles.
Would you like to see my renders to see the difference?
It's too complicated method to port sources. I though it's possible to do by tweaking nodes in Cycles.
I rendered Lux world sky as hdr and use it in Cycles.
Would you like to see my renders to see the difference?
- Sat May 11, 2019 3:03 pm
- Forum: User Support
- Topic: Convert World Sky Texture and Sun to Cycles
- Replies: 12
- Views: 5132
Re: Convert World Sky Texture and Sun to Cycles
I know about this method. But it's not the best solution because as I know Lux uses Cycles Sky texture. But with different settings. So better will be to know how to change Sky texture settings to match Lux. Also sun in Lux uses turbidity. In Cycles there is no turbidity for the sun.
- Sat May 11, 2019 2:07 pm
- Forum: User Support
- Topic: Convert World Sky Texture and Sun to Cycles
- Replies: 12
- Views: 5132
Convert World Sky Texture and Sun to Cycles
Hi. Is it possible to convert World Sky texture and the Sun from Lux to Cycles to behave the same way. I did some rendering tests and found that Hosek/Wilkie texture in Lux looks better than in Cycles. In other words I need to achieve the same results in Cycles like in Lux. Could you please provide ...