Search found 20 matches

by SATtva
Sun Aug 12, 2018 4:02 am
Forum: News
Topic: LuxCoreRender v2.1alpha3 released
Replies: 47
Views: 1128

Re: LuxCoreRender v2.1alpha3 released

It was supported in the classic Lux only.
by SATtva
Fri Jul 27, 2018 6:04 am
Forum: Finished Work
Topic: Dez! projects
Replies: 12
Views: 717

Re: Pizza delivery table

Making good reflections in metallic objects to emphasize the geometry might be hard from my experience. This is a very solid work from this point of view.
by SATtva
Tue Jul 24, 2018 10:17 am
Forum: Development
Topic: LuxCoreRender v2.1/2.2 features poll
Replies: 34
Views: 2585

Re: LuxCoreRender v2.1/2.2 features poll

And matte to "100% Uniform Diffuse Reflection"?
by SATtva
Thu Jun 28, 2018 9:28 am
Forum: Works in Progress
Topic: Interior Studio
Replies: 30
Views: 1881

Re: Interior Studio

Amazing quality for such a short render time.
by SATtva
Mon Jun 11, 2018 12:19 pm
Forum: User Support
Topic: What happened to the old sun panel???
Replies: 1
Views: 289

Re: What happened to the old sun panel???

IIRC, this feature was only implemented in the ancient Blender 2.49 exporter. I believe separate addons exist now for exactly this purpose.
by SATtva
Thu May 10, 2018 3:35 pm
Forum: Works in Progress
Topic: Bistro Z4
Replies: 6
Views: 621

Re: Bistro Z4

These images scream for some denoiser love. :D Great work, as usual.
by SATtva
Mon Apr 16, 2018 8:06 am
Forum: Finished Work
Topic: Dark side of the moon
Replies: 2
Views: 553

Re: Dark side of the moon

I'm amazed at how much faster the engine is - only took 20 hours to render to 5% convergence using an underclocked fx-8350 on bidir default settings, using a multiple scattering volume! You could've cut the rendering time by the factor of 2 or 3 (at least) by using single scattering -- without any ...
by SATtva
Fri Feb 23, 2018 12:50 pm
Forum: News
Topic: LuxCoreRender v2.0alpha5 released
Replies: 12
Views: 1301

Re: LuxCoreRender v2.0alpha5 released

I believe Thea renderer had an analytical solution to this problem so it seems to be possible for an unbiased renderer.
by SATtva
Thu Feb 15, 2018 8:47 am
Forum: Finished Work
Topic: Lux & Love
Replies: 11
Views: 1191

Re: Lux & Love

Beautiful scene!
by SATtva
Sat Feb 10, 2018 4:14 am
Forum: Works in Progress
Topic: Ever lasting render
Replies: 9
Views: 697

Re: Ever lasting render

There was a 'scatter' material in Classic Lux useful for this kind of things (it required some elaborate setup though). I always wondered whether it's possible to have a translucent material but, unlike matte translucent, with configurable mean scattering angle.