Search found 39 matches

by neo2068
Tue Jun 12, 2018 6:53 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 442

Re: Compiling on Linux

You could try to pinpoint the problem to the exact line where it fails, e.g. with gdb. gdb ./programs/blender-2.79b-linux-glibc219-x86_64/blender (gdb) run (gdb) backtrace (You can also use the graphical frontent for gdb, nemiver: https://en.wikipedia.org/wiki/Nemiver) sudo apt-get install nemiver ...
by neo2068
Sun Jun 10, 2018 3:01 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 442

Re: Compiling on Linux

B.Y.O.B. wrote:
Sun Jun 10, 2018 2:53 pm
Try to run this in bash, then start Blender from the same bash session:

Code: Select all

export LC_ALL=en_US.UTF-8
It gives the same error as before in blender.
by neo2068
Sun Jun 10, 2018 2:45 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 442

Re: Compiling on Linux

It definitely has something to do with blender. The following code run fine with python3 testcode.py and crashes inside blender on the last line with std::bad_cast. On my system python 3.5.2 is installed and blender is compiled with python 3.5.3. Can that be a problem? from BlendLuxCore.bin import p...
by neo2068
Sat Jun 09, 2018 9:12 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 442

Re: Compiling on Linux

Does it happen also with official binaries ? It could be the Blender international font settings :?: No, it only happens with my build. This is what ldd pyluxcore.so gives. official release in BlendLuxCore-v2.1alpha1-linux64: linux-vdso.so.1 => (0x00007ffdd7fe5000) libembree3.so.3 => /home/michael/...
by neo2068
Sat Jun 09, 2018 6:40 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 442

Re: Compiling on Linux

LuxCoreUI and manual python import works but when I use it in Blender i get Traceback (most recent call last): [Exporter] Init ERROR: std::bad_cast Traceback (most recent call last): File "/home/michael/.config/blender/2.79/scripts/addons/BlendLuxCore/engine/viewport.py", line 19, in view_update eng...
by neo2068
Sat Jun 09, 2018 3:15 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 442

Re: Compiling on Linux

You may have under distfiles directory both the old and new version of the files, try this: rm -rf target-64-sse2 distfiles LuxCore_pyluxcore/CMakeCache.txt git checkout . ./build-64-sse2 LuxCore_pyluxcore I have tried to compile on a VM with Ubuntu 16.04 LTS and it works fine for me. Thanks, that ...
by neo2068
Fri Jun 08, 2018 12:40 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 442

Re: Compiling on Linux

I deleted LinuxCompile and pulled a fresh version from github. The build script downloaded linux_deps.tgz from https://github.com/LuxCoreRender/LinuxCompileDeps/releases/download/luxcorerender_v2.1alpha1 But the error is still there. I put a symlink LuxCore_pyluxcore into LinuxCompile and started th...
by neo2068
Fri Jun 08, 2018 6:49 am
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 442

Re: Compiling on Linux

Hi! I am currently on my notebook (fresh installation of ubuntu 16.04 LTS) and tried to compile luxcore, but it fails with a zlib linking error. It also seems that the linker didn't find the libraries and it tries to link against the system zlib library without -fPIC compilation. The preceding stage...
by neo2068
Sun Jun 03, 2018 8:45 pm
Forum: User Support
Topic: Can't install BlendLux
Replies: 7
Views: 235

Re: Can't install BlendLux

I had also an error with LuxCoreRender v2.1alpha1 binaries. Blender didn't helped much: Import Error:DLL load failed, but LuxCoreUI complained a missing DLL: libmmd.dll from Redistributable libraries for the Intel® C++ https://software.intel.com/en-us/articles/redistributable-libraries-of-the-intel-...
by neo2068
Wed May 16, 2018 1:29 pm
Forum: User Support
Topic: volume scatter material
Replies: 15
Views: 465

volume scatter material

Hi! The volume scatter shader hasn't been ported to LuxCoreRender. For what reason do you need it? You could achieve the same with a 'Null' Material and a homogeneous scattering volume. The volume can be added with the 'add' button next to the interior volume input in the output node as FiatLux wrote.