Search found 116 matches
- Sat Jul 01, 2023 9:04 am
- Forum: User Support
- Topic: Blender 3.6 crashes
- Replies: 5
- Views: 10823
Re: Blender 3.6 crashes
Luxcore 2.61 is not compatible with Blender 3.6. There are a lot of API changes in Blender going on which breaks compatibility. Here you can find the updated version which should work with Blender 3.6. https://github.com/LuxCoreRender/BlendL ... _v2.7beta1
- Sun Apr 02, 2023 8:55 pm
- Forum: User Support
- Topic: material preview
- Replies: 1
- Views: 8791
Re: material preview
There was a bug in Blender with uninitialzed data in the preview scene. It should be fixed in v3.4.1.
- Thu Jan 26, 2023 9:45 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 347277
Re: LuxCoreRender daily/automatic builds
Traceback (most recent call last): File "/Volumes/TOSHIBA_EXT/GitHub/Blender_Addons_2020/addons/BlendLuxCore/ui/render/viewport.py", line 68, in draw can_use_optix = viewport.can_use_optix_denoiser(context) File "/Volumes/TOSHIBA_EXT/GitHub/Blender_Addons_2020/addons/BlendLuxCore/pro...
- Wed Apr 27, 2022 7:35 pm
- Forum: User Support
- Topic: GL Error: 1280
- Replies: 3
- Views: 1860
Re: GL Error: 1280
Hi! I have also seen that error. It happens too with the Blenderkit addon on which the Luxcore Asset Library is based on. I didn‘t have had the time to investigate the cause of it.
- Mon Mar 14, 2022 8:46 pm
- Forum: User Support
- Topic: Luxcore running on Blender 3.1
- Replies: 13
- Views: 7505
Re: Luxcore running on Blender 3.1
The first fix was only related to the compatibility with Python 3.10. I pushed a fix for the deformation problem. Now it should work with Blender 3.1.JulianoLisboa wrote: ↑Mon Mar 14, 2022 11:17 am This problem still persists in today's new build, the cube is all deformed in rendering.
- Sun Mar 13, 2022 10:45 am
- Forum: User Support
- Topic: Luxcore running on Blender 3.1
- Replies: 13
- Views: 7505
Re: Luxcore running on Blender 3.1
Ok. Then, something has changed in the blender mesh data structure or transformation. We have to have a look at it. Thanks for testing.
EDIT:
The mesh export is broken in Blender 3.1. I opened an issue:
https://github.com/LuxCoreRender/BlendL ... issues/756
EDIT:
The mesh export is broken in Blender 3.1. I opened an issue:
https://github.com/LuxCoreRender/BlendL ... issues/756
- Sat Mar 12, 2022 8:52 am
- Forum: User Support
- Topic: Luxcore running on Blender 3.1
- Replies: 13
- Views: 7505
Re: Luxcore running on Blender 3.1
Hi! Blender 3.1 uses Python 3.10. The latest BlendLuxCore still uses Python 3.9 to be compatible with Blender 3.0. BlendLuxCore and Blender need to be compiled with the same Python version. You have to wait until the automatic build pipeline is updated or build LuxCore on your own with /python310 pa...
- Wed Dec 22, 2021 11:54 pm
- Forum: User Support
- Topic: LOL project issues
- Replies: 3
- Views: 2227
Re: LOL project issues
Hi! 1- If I try to refresh the library from the server after the first attempt the shaders and objects images will not show up anymore unless every time I click on update from the server. 3- At the time of receiving the new thumbnail from the server the viewport of the blender is so laggy and someti...
- Sat Dec 26, 2020 11:50 am
- Forum: General Discussion
- Topic: Wiki broken
- Replies: 21
- Views: 16878
Re: Wiki broken
Today, I repeated the test from a different PC and the HTTP response is the identical this time but chrome and the others didn't show the correct website. I tried to access the site via my ISP at home and the mobile provider of my mobile phone which uses chrome but the same result.
- Fri Dec 25, 2020 10:14 pm
- Forum: General Discussion
- Topic: Wiki broken
- Replies: 21
- Views: 16878
Re: Wiki broken
In the response header of the https request there are addtional tags for the browsers which doesn't work: Firefox: HTTP/1.1 200 OK Date: Fri, 25 Dec 2020 22:04:02 GMT Server: Apache X-Powered-By: PHP/7.3.23 X-Content-Type-Options: nosniff Content-language: en Vary: Accept-Encoding,Cookie,User-Agent ...