Search found 57 matches

by neo2068
Fri Nov 15, 2019 6:53 pm
Forum: Development
Topic: OpenVDB support
Replies: 43
Views: 8687

Re: OpenVDB support

Here is what I get with the OpenVDB Node. I had to flip the axis but the file seems to be imported correctly for me.
TurbulenceFD smoke and fire.jpg
by neo2068
Thu Nov 14, 2019 9:02 pm
Forum: Development
Topic: OpenVDB support
Replies: 43
Views: 8687

Re: OpenVDB support

Rivental1 wrote:
Thu Nov 14, 2019 5:57 pm
Wow!!! I hope this will work well with OpenVDB files from Turbulance FD.
It should work. Do you have any sample files? Then I can check if there need to be special handling.
by neo2068
Mon Nov 04, 2019 10:49 am
Forum: Development
Topic: OpenVDB support
Replies: 43
Views: 8687

Re: OpenVDB support

You need to update both Linux Bin. Deps and Windows Bin. Deps repositories however you can not push the new binaries on a branch because Azure will still use the master branch to compile even your OpenVB branch. So you have to push them on the master branch but before you should check if the new Bl...
by neo2068
Sun Nov 03, 2019 3:25 pm
Forum: Development
Topic: OpenVDB support
Replies: 43
Views: 8687

Re: OpenVDB support

Great work. P.S. the Windows build on your branch is currently failing on Azure for missing BLOSC symbols: https://dev.azure.com/LuxCoreRender/LuxCoreRender/_build/results?buildId=969 Yes, I had to do some changes in the cmake configuration. There was a mismatch of cmake variables for blosc, i.e. $...
by neo2068
Sun Nov 03, 2019 2:37 pm
Forum: Development
Topic: OpenVDB support
Replies: 43
Views: 8687

Re: OpenVDB support

Hi! Here is an update of my work on the openVDB node in Blender. Via this node you currently can use - VDB files created with the internal smoke simulation of Blender - external files and file sequences created with other programs, e.g. Houdini The node still is in very early state and the UI elemen...
by neo2068
Wed Oct 09, 2019 8:39 am
Forum: Development
Topic: OpenVDB support
Replies: 43
Views: 8687

Re: OpenVDB support

It is https://github.com/LuxCoreRender/WindowsCompileDeps/blob/master/x64/Release/lib/blosc.lib but, may be, is a OpenVDB/Blosc version problem ? I was using the version used by Blender for compatibility (it is a quite old version). Thank you for the hint. I updated the OpenVDB library in the branc...
by neo2068
Wed Oct 09, 2019 5:36 am
Forum: Development
Topic: OpenVDB support
Replies: 43
Views: 8687

Re: OpenVDB support

Thank you. Blender smoke simulator is very slow and often gives strange results... So would be great to render VDB cash from other programms, like Houdini or Cinema 4d with FumeFX or TFD. Strange why blender no read other VDB files... LuxCore has support for VDB files from other programs as Dade sh...
by neo2068
Sun Sep 22, 2019 8:19 pm
Forum: Works in Progress
Topic: Room
Replies: 14
Views: 2531

Re: Room

Sobol is ugly and should never be used. UUHHH :shock: What I don't understand that either :o Could you post a side-by-side comparison - or have you just done that? They look totally different? Thanks Nope. I didn't intend to discuss this. Here's comparison: Path 3k samples Sobol: sobol_3k.png~ Metr...
by neo2068
Mon Aug 26, 2019 6:46 pm
Forum: User Support
Topic: Material Null generates Visible Edges and Intersections
Replies: 10
Views: 904

Re: Material Null generates Visible Edges and Intersections

I don't know how Blender works but are you using an array of cubes instead of a single big cube :?: Yeas, there are several cubes. Edges show up although cubes do not overlap. Edges also show up, as kintuX showed, with single cubes. There is also a another issue, first thought to be inner total ref...
by neo2068
Fri Aug 23, 2019 2:17 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 661
Views: 96421

Re: BlendLuxCore Development

One question. Do blendluxcore support renderlayer ? Yes it supports render layers. In blender 2.8 there is no differentiation between view layers and render layers. First you have to add a new view layer on the top right menu. Then you can assign collections to that layer and the third step is to d...