Search found 44 matches

by neo2068
Sun Jul 08, 2018 6:14 pm
Forum: User Support
Topic: No result while rendering without ambient
Replies: 10
Views: 872

Re: No result while rendering without ambient

There has been a bug in LuxCore which lead to wrong results with power based sampling (https://github.com/LuxCoreRender/LuxCor ... 872540ba5b). When I try the test scene with latest build, it renders correctly.
by neo2068
Tue Jul 03, 2018 6:26 pm
Forum: Finished Work
Topic: Lux Crystals
Replies: 4
Views: 873

Re: Lux Crystals

Great images! :D
by neo2068
Mon Jul 02, 2018 7:14 pm
Forum: User Support
Topic: Bidirectional strange with glossy material
Replies: 20
Views: 1250

Re: Bidirectional strange with glossy material

IIRC, the glossy material isn't the same for the frontface and the backface, i.e. the backface is matte and the frontface is glossy. So the reflection on the left interface (air->glass) and the reflection on the right interface (glass->air) aren't the same. Why do you use a mix material for you poly...
by neo2068
Fri Jun 29, 2018 7:51 pm
Forum: General Discussion
Topic: CGI tech news box
Replies: 70
Views: 12729

Re: CGI tech news box

High-Performance Procedural Noise using an Histogram-Preserving Blending Operator: https://eheitzresearch.wordpress.com/722-2/ (this could be extremely useful for GPUs) Woah this is even better than I hoped for when I saw the "Noise" in the title! Auto-tiling of image maps - very cool. And the trip...
by neo2068
Sun Jun 24, 2018 6:43 pm
Forum: User Support
Topic: Orthographic camera does not match 3D view
Replies: 5
Views: 765

Re: Orthographic camera does not match 3D view

I am working on the issue. The first issue when unit scale isn't 1 should be fixed. There is a remaining issue with changing unit scale during view port rendering.
by neo2068
Tue Jun 12, 2018 6:53 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 1629

Re: Compiling on Linux

You could try to pinpoint the problem to the exact line where it fails, e.g. with gdb. gdb ./programs/blender-2.79b-linux-glibc219-x86_64/blender (gdb) run (gdb) backtrace (You can also use the graphical frontent for gdb, nemiver: https://en.wikipedia.org/wiki/Nemiver) sudo apt-get install nemiver ...
by neo2068
Sun Jun 10, 2018 3:01 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 1629

Re: Compiling on Linux

B.Y.O.B. wrote:
Sun Jun 10, 2018 2:53 pm
Try to run this in bash, then start Blender from the same bash session:

Code: Select all

export LC_ALL=en_US.UTF-8
It gives the same error as before in blender.
by neo2068
Sun Jun 10, 2018 2:45 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 1629

Re: Compiling on Linux

It definitely has something to do with blender. The following code run fine with python3 testcode.py and crashes inside blender on the last line with std::bad_cast. On my system python 3.5.2 is installed and blender is compiled with python 3.5.3. Can that be a problem? from BlendLuxCore.bin import p...
by neo2068
Sat Jun 09, 2018 9:12 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 1629

Re: Compiling on Linux

Does it happen also with official binaries ? It could be the Blender international font settings :?: No, it only happens with my build. This is what ldd pyluxcore.so gives. official release in BlendLuxCore-v2.1alpha1-linux64: linux-vdso.so.1 => (0x00007ffdd7fe5000) libembree3.so.3 => /home/michael/...
by neo2068
Sat Jun 09, 2018 6:40 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 1629

Re: Compiling on Linux

LuxCoreUI and manual python import works but when I use it in Blender i get Traceback (most recent call last): [Exporter] Init ERROR: std::bad_cast Traceback (most recent call last): File "/home/michael/.config/blender/2.79/scripts/addons/BlendLuxCore/engine/viewport.py", line 19, in view_update eng...