Search found 75 matches

by neo2068
Fri Mar 20, 2020 6:06 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 732
Views: 118574

Re: BlendLuxCore Development

Great feature, B.Y.O.B. :D
by neo2068
Mon Feb 24, 2020 6:32 am
Forum: Development
Topic: OpenVDB support
Replies: 56
Views: 14452

Re: OpenVDB support

I found the problem and solved it. It was my mistake, sory... I set wrong frame range in render settings. But now i have another problem (maybe i do something wrong again). Now, my beautiful fire shakes. I think the cause of that can be box offset. VDB file was generated in Turbulance FD converter....
by neo2068
Sun Feb 23, 2020 2:25 pm
Forum: Development
Topic: OpenVDB support
Replies: 56
Views: 14452

Re: OpenVDB support

Which version of blender are you using? In 2.82 there have been a rework of the smoke simulation and blendluxcore doesn't work with it yet. There could be a bug with smoke texture update in animation as it is tricky to catch the frame number change. A test file would be helpful. Is the openVDB file ...
by neo2068
Sun Jan 19, 2020 7:32 pm
Forum: User Support
Topic: Full crash in this scene... and it's nearly empty... what's happening?
Replies: 8
Views: 699

Re: Full crash in this scene... and it's nearly empty... what's happening?

If just a default cube with Disney shader is added, then it works okay for me. Yes, the problem seems to be that the scene is completly empty and env. light cache is enabled. It tries to build the cache but it is emty. If you look into the console output there is warning. [LuxRays][62.781] Total tr...
by neo2068
Sun Jan 19, 2020 7:21 pm
Forum: User Support
Topic: Full crash in this scene... and it's nearly empty... what's happening?
Replies: 8
Views: 699

Re: Full crash in this scene... and it's nearly empty... what's happening?

The scene crashes because you are using the environment light cache. If you disable it, it renders. I have to check, why the crash happens.
by neo2068
Sun Jan 05, 2020 12:15 pm
Forum: Development
Topic: Triplanar mapping / stochastic texturing
Replies: 123
Views: 6087

Re: Triplanar mapping / stochastic texturing

Yes, it works as expected, now. I set local mapping as default for triplanar mapping but leave 3d mapping node. if someone wish to use global mapping or uv mapping for some reason he can plugin a 3d mapping node.
by neo2068
Sat Jan 04, 2020 4:13 pm
Forum: Development
Topic: Triplanar mapping / stochastic texturing
Replies: 123
Views: 6087

Re: Triplanar mapping / stochastic texturing

Thanks Dade for reworking. There is still something strange. With local mapping it shouldn't matter how the object is transformed but if you rotate the object then the texture gets distorted. Is the hitpoint position or normal evaluated in local or global coordinate frame?
triplanar.png
by neo2068
Fri Jan 03, 2020 7:28 am
Forum: Development
Topic: Triplanar mapping / stochastic texturing
Replies: 123
Views: 6087

Re: Triplanar mapping / stochastic texturing

I can confirm that there is something wrong with the triplanar mapping. If I use default color input it renders correctly but if I use local mapping it doesn't. If I use same uv index it renders not correctly, too. With different uv index (but same copied uv map) it renders correctly. When I use sta...
by neo2068
Fri Jan 03, 2020 5:51 am
Forum: Development
Topic: Triplanar mapping / stochastic texturing
Replies: 123
Views: 6087

Re: Triplanar mapping / stochastic texturing

Should the triplanar mapping be exported with local mapping or all textures? The imagemap texture node export uvmapping2d as default mapping.
by neo2068
Thu Jan 02, 2020 6:06 am
Forum: User Support
Topic: flat color background not working..?
Replies: 5
Views: 309

Re: flat color background not working..?

I fixed the issue. Happy new year, BTW.