Search found 52 matches

by neo2068
Wed Oct 09, 2019 8:39 am
Forum: Development
Topic: OpenVDB support
Replies: 33
Views: 7081

Re: OpenVDB support

It is https://github.com/LuxCoreRender/WindowsCompileDeps/blob/master/x64/Release/lib/blosc.lib but, may be, is a OpenVDB/Blosc version problem ? I was using the version used by Blender for compatibility (it is a quite old version). Thank you for the hint. I updated the OpenVDB library in the branc...
by neo2068
Wed Oct 09, 2019 5:36 am
Forum: Development
Topic: OpenVDB support
Replies: 33
Views: 7081

Re: OpenVDB support

Thank you. Blender smoke simulator is very slow and often gives strange results... So would be great to render VDB cash from other programms, like Houdini or Cinema 4d with FumeFX or TFD. Strange why blender no read other VDB files... LuxCore has support for VDB files from other programs as Dade sh...
by neo2068
Sun Sep 22, 2019 8:19 pm
Forum: Works in Progress
Topic: Room
Replies: 14
Views: 1873

Re: Room

Sobol is ugly and should never be used. UUHHH :shock: What I don't understand that either :o Could you post a side-by-side comparison - or have you just done that? They look totally different? Thanks Nope. I didn't intend to discuss this. Here's comparison: Path 3k samples Sobol: sobol_3k.png~ Metr...
by neo2068
Mon Aug 26, 2019 6:46 pm
Forum: User Support
Topic: Material Null generates Visible Edges and Intersections
Replies: 10
Views: 782

Re: Material Null generates Visible Edges and Intersections

I don't know how Blender works but are you using an array of cubes instead of a single big cube :?: Yeas, there are several cubes. Edges show up although cubes do not overlap. Edges also show up, as kintuX showed, with single cubes. There is also a another issue, first thought to be inner total ref...
by neo2068
Fri Aug 23, 2019 2:17 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 660
Views: 91341

Re: BlendLuxCore Development

One question. Do blendluxcore support renderlayer ? Yes it supports render layers. In blender 2.8 there is no differentiation between view layers and render layers. First you have to add a new view layer on the top right menu. Then you can assign collections to that layer and the third step is to d...
by neo2068
Thu Aug 01, 2019 9:53 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 660
Views: 91341

Re: BlendLuxCore Development

Here is a video of the BlendLuxCore material preview in the new Blender 2.8. The addon is still WIP but B.Y.O.B. and I are working hard to get it ready soon. The first minute shows how the preview looks like for cycles and then it shows the LuxCore preview. https://www.youtube.com/watch?v=-hzIuX8hfE...
by neo2068
Sun Jul 14, 2019 6:47 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 660
Views: 91341

Re: BlendLuxCore Development

B.Y.O.B. wrote:
Sat Jul 13, 2019 6:11 pm
Since a few days I'm working on a "cycles node reader" that translates Cycles nodes to LuxCore materials at export time.
No actual visible node trees are modified, and you can enable/disable the usage of the Cycles nodes for each material at any time.
Very cool. Nice feature.
by neo2068
Thu Jul 11, 2019 7:15 pm
Forum: Works in Progress
Topic: playing with caustics
Replies: 89
Views: 13711

Re: playing with caustics

Dade wrote:
Thu Jul 11, 2019 6:33 pm
[...]
It was probably adapteted to old SLG by Neo, not sure. It is a quite famous scene, I don't remeber who was the original author :?:
I think it was already there when I started convertion of some demo scenes. It is so long ago... :lol:
by neo2068
Sun Jul 08, 2018 6:14 pm
Forum: User Support
Topic: No result while rendering without ambient
Replies: 10
Views: 2243

Re: No result while rendering without ambient

There has been a bug in LuxCore which lead to wrong results with power based sampling (https://github.com/LuxCoreRender/LuxCor ... 872540ba5b). When I try the test scene with latest build, it renders correctly.
by neo2068
Tue Jul 03, 2018 6:26 pm
Forum: Finished Work
Topic: Lux Crystals
Replies: 4
Views: 1911

Re: Lux Crystals

Great images! :D