Search found 529 matches

by TAO
Thu May 06, 2021 7:12 pm
Forum: Finished Work
Topic: Galaxy
Replies: 0
Views: 18

Galaxy

Fun with luxCore.
Image
glexy2.jpg
by TAO
Thu May 06, 2021 2:16 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 599
Views: 165560

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

MaxToLux v0.9.0213-beta This is a beta release of MaxToLux, a LuxCore plugin for Autodesk® 3ds Max® 2019, 2020, 2021, And 3ds Max 2022 The first time you use the GPU render plugin will try to Compile the Kernels and it can take up to 5 minutes base on the PC configuration, it's not a crash nor a bu...
by TAO
Wed May 05, 2021 5:27 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 599
Views: 165560

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

This is the final LuxTeapot archived as max 2018 version. I tried to make it smaller, TAO tried too, but so far we didn't succeed. I'm a noob in modelling in 3ds Max and the LuxTeapot is modeled in Rhinoceros 7 LUxTeapot.zip NOTE: LuxTeapot for correct mapping needs to have Unwrap UVW, or Edit Poly...
by TAO
Wed May 05, 2021 5:26 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 599
Views: 165560

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Add shadow catcher option.
Screenshot 2021-05-05 192558.jpg
by TAO
Tue May 04, 2021 9:45 pm
Forum: Finished Work
Topic: Beach scene
Replies: 7
Views: 427

Re: Beach scene

looks great, I prefer something in between. :)
by TAO
Mon May 03, 2021 9:07 am
Forum: Finished Work
Topic: New Free Shader Package
Replies: 12
Views: 1152

Re: New Free Shader Package

i manage to test a few scenes and i think the automatic conversation of the scenes from Blender to 3dsmax won't work as it expected, because there are many shader/map nodes in blender that not exist in 3dsmax. For example Pointiness, Band, etc. So either i need to create a map for this situation or ...
by TAO
Mon May 03, 2021 1:13 am
Forum: Finished Work
Topic: New Free Shader Package
Replies: 12
Views: 1152

Re: New Free Shader Package

Great, just one question.
Am i doing something wrong, because it will be stuck on 0% all the time?
Screenshot 2021-05-03 031003.jpg
If i try many times finally it will download a few objects but even with the download manager, it takes time to start the download.
by TAO
Sun May 02, 2021 10:41 am
Forum: Development
Topic: Faster Compiling kernels
Replies: 29
Views: 1567

Re: Faster Compiling kernels

I have made my case for Opencl. I will leave it there. I will adapt to what ever comes. [ Apple on other hand with their metal might be a proper alternative for CUDA. My personal opinion is that CUDA is purely a compute APi, it ignores graphics completely, like Opencl. Direct X 12 (which has existe...
by TAO
Sun May 02, 2021 8:56 am
Forum: Development
Topic: Faster Compiling kernels
Replies: 29
Views: 1567

Re: Faster Compiling kernels

We should at least leave it as it is and see what will happen in the future, that's the least we can have.
by TAO
Sat May 01, 2021 7:10 pm
Forum: Development
Topic: Faster Compiling kernels
Replies: 29
Views: 1567

Re: Faster Compiling kernels

Honestly, you know OpenCL better than anyone and it is sad to see nothing change in it.
At least we can leave it as it is or just update to the new version for now.