Search found 693 matches

by TAO
Thu Sep 09, 2021 2:51 pm
Forum: Finished Work
Topic: Skin Shader | Digital Emily
Replies: 6
Views: 195

Re: Skin Shader | Digital Emily

Nice, well done. it will be great to see a tutorial about it.
by TAO
Mon Aug 23, 2021 4:31 pm
Forum: Development
Topic: Two well known luxcore problems.
Replies: 50
Views: 2131

Re: Two well known luxcore problems.

Dade wrote:
Mon Aug 23, 2021 1:38 pm
Sharlybg wrote:
Mon Aug 23, 2021 10:19 am
Dade wrote:
Mon Aug 23, 2021 9:44 am


There is no test scene in the linked post.
here you go RoughBall.blend
I fixed a bug in rough glass material. This was before the fix:


old.jpg


and this is now:


new.jpg
great, is it available in GitHub yet?
by TAO
Mon Aug 23, 2021 12:32 pm
Forum: Finished Work
Topic: Interior Moutarde
Replies: 5
Views: 600

Re: Interior Moutarde

amazing as always. keep up the good work.
by TAO
Sun Aug 22, 2021 1:54 pm
Forum: Development
Topic: Color spaces support (aka OpenColorIO v2.0)
Replies: 27
Views: 4910

Re: Color spaces support (aka OpenColorIO v2.0)

am I getting it correctly? I think we need first to understand how Blender color management works: people will expect the LuxCore support will be similar/coherent with Blender default one. This is the Blender color management documentation page: https://docs.blender.org/manual/en/latest/render/colo...
by TAO
Fri Aug 20, 2021 11:01 pm
Forum: Finished Work
Topic: FELIX tests
Replies: 12
Views: 836

Re: FELIX tests

You are right, here is the original: https://www.napolidavivere.it/wp-content/uploads/bfi_thumb/Reggia-di-Caserta-notte-715p1x49ns4bud2cr2e7ib409br99plbiqqbd3rl29g.jpg however the light conditions are a bit different. Yeah, exactly what I have in mind, a little bit more dramatic light and add glass...
by TAO
Fri Aug 20, 2021 3:35 pm
Forum: Finished Work
Topic: FELIX tests
Replies: 12
Views: 836

Re: FELIX tests

Great job dude, i like to see more glossiness and perhaps a little bit of reflection on surfaces.
by TAO
Mon Aug 16, 2021 11:13 am
Forum: Development
Topic: Color spaces support (aka OpenColorIO v2.0)
Replies: 27
Views: 4910

Re: Color spaces support (aka OpenColorIO v2.0)

am I getting it correctly? I think we need first to understand how Blender color management works: people will expect the LuxCore support will be similar/coherent with Blender default one. This is the Blender color management documentation page: https://docs.blender.org/manual/en/latest/render/colo...
by TAO
Fri Aug 13, 2021 4:01 pm
Forum: Development
Topic: Color spaces support (aka OpenColorIO v2.0)
Replies: 27
Views: 4910

Re: Color spaces support (aka OpenColorIO v2.0)

Camera is probably better to be associated with the "Outputs", not the "Inputs" lable. Here you should be able to define the config file and the color space output or display out. This is also part of the tone mapping process, so it should be a tone mapper option inside the combo box, not a separat...
by TAO
Fri Aug 13, 2021 11:08 am
Forum: Development
Topic: Color spaces support (aka OpenColorIO v2.0)
Replies: 27
Views: 4910

Re: Color spaces support (aka OpenColorIO v2.0)

I'm trying to do a quick implementation for OCIO in 3dsmax and blender and i want to know if i get the idea correctly. Here is what i have in mind. Add color space rollout In the camera option section below the LUT. Screenshot 2021-08-13 125105.jpg Add color space node in the material editor, so it ...
by TAO
Thu Aug 12, 2021 1:14 pm
Forum: Finished Work
Topic: Scandinavian style interior apartment | LuxCoreRender (latest) & Blender 2.93
Replies: 3
Views: 447

Re: Scandinavian style interior apartment | LuxCoreRender (latest) & Blender 2.93

Very nice renders, it will be good to upload the images here too.