Search found 743 matches

by TAO
Tue Jan 11, 2022 11:13 pm
Forum: Development
Topic: Material X Developent
Replies: 1
Views: 152

Re: Material X Developent

Hi folks, just to inform all that AMD has released there Material X shaders under GPU open initiative. It has a whole material X structured shader. In case any one interested! Thanks! https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon I saw that a little while ago, and honestly think ...
by TAO
Tue Jan 11, 2022 11:24 am
Forum: Finished Work
Topic: The Darkness - New type of Art with LuxCore
Replies: 3
Views: 389

Re: The Darkness - New type of Art with LuxCore

Another artwork uses the same technique with adding a little bit of modification. in this one, I like to be able to notice particles

Faceless
Faceless-01-Lux_Signed-S.jpg
Created in 3dsmax and rendered in LuxCore
by TAO
Wed Jan 05, 2022 9:46 am
Forum: News
Topic: LuxCorRender2.6alpha osx - static
Replies: 1
Views: 667

Re: LuxCorRender2.6alpha osx - static

amazing job. weldone.
by TAO
Mon Jan 03, 2022 10:27 pm
Forum: Finished Work
Topic: The Darkness - New type of Art with LuxCore
Replies: 3
Views: 389

The Darkness - New type of Art with LuxCore

Personally, I love particles, simulation, and volumes so I always like to recreate a few popular works and because of that, I decide to add more support for particles in MaxToLux to be able to somehow render particles through luxCoreRender. And now, I'm super excited to announce that flow is now sup...
by TAO
Mon Jan 03, 2022 10:05 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 659
Views: 317539

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

I'm super excited to announce that flow is now supported in MaxToLux, od course there are a few limitations considering that LuxCore doesn't support particles natively so you need to add a tyMessher or any type of geometry node in tyFlow to be able to render particles. 3dsmax particle flow can be re...
by TAO
Tue Dec 28, 2021 8:28 pm
Forum: Finished Work
Topic: Productviz / Packshot by Juliano Lisboa
Replies: 7
Views: 586

Re: Productviz / Packshot by Juliano Lisboa

I am surprised by the details and render look.
Great job.
by TAO
Tue Dec 28, 2021 1:17 pm
Forum: Development
Topic: MayaToLux - Autodesk Maya plugin for LuxCoreRender
Replies: 19
Views: 6554

Re: MayaToLux - Autodesk Maya plugin for LuxCoreRender

I created the first beta version and it works, it has a few issues that I need to solve before uploading the code on the server and publishing the first release. Considering the difficulty that the main core developer "Dade" mention a few days ago I need to consider a few things before doing more wo...
by TAO
Mon Dec 27, 2021 10:34 pm
Forum: News
Topic: LuxCoreRender v2.6
Replies: 14
Views: 1391

Re: LuxCoreRender v2.6

Amazing job, congratulations.
by TAO
Mon Dec 27, 2021 10:32 pm
Forum: Finished Work
Topic: Brazil archviz works using luxcore
Replies: 7
Views: 448

Re: Brazil archviz works using luxcore

amazing, keep up good job.
by TAO
Fri Dec 24, 2021 10:13 am
Forum: Development
Topic: Cycle X (and OpenCL)
Replies: 92
Views: 25758

Re: Cycle X (and OpenCL)

In reality Lux speed is among the best. The issue is that many people doing benchmark for example don't factor the quality. Some engine just ignore calculation to avoide noise and loose data as a result what become to obvious at the final output when compared with a less shortcut prone solution. wh...