Search found 550 matches

by TAO
Fri May 14, 2021 1:48 pm
Forum: General Discussion
Topic: Problems for getting the caustics in a pool
Replies: 24
Views: 212

Re: Problems for getting the caustics in a pool

This part needs a little bit more depth or darker color, it's pure white and also too close to the surface. That's a correct behaviour. Exactly how it would look in real life: shallow water clear/deep shows absorption... Same for caustics, shallow water sharp and deeper water blurry. Trying to make...
by TAO
Thu May 13, 2021 10:52 pm
Forum: General Discussion
Topic: Problems for getting the caustics in a pool
Replies: 24
Views: 212

Re: Problems for getting the caustics in a pool

This part needs a little bit more depth or darker color, it's pure white and also too close to the surface. Also, you need to replace the sky if you want to use Hdri, and you are good to go. I mostly fix the issue with modeling, materials, light sources, etc, the artistic part is all yours. :) Now t...
by TAO
Thu May 13, 2021 9:58 pm
Forum: General Discussion
Topic: Problems for getting the caustics in a pool
Replies: 24
Views: 212

Re: Problems for getting the caustics in a pool

I think that's what you need right? if it is let me know so I can send it to you. Screenshot 2021-05-14 000107.jpeg Of course, you will need to add your own light and other stuff, the most problem caused by the ground modeling problem with a few hide segments and also a problem with many undefined l...
by TAO
Thu May 13, 2021 6:59 pm
Forum: General Discussion
Topic: Problems for getting the caustics in a pool
Replies: 24
Views: 212

Re: Problems for getting the caustics in a pool

This is how you can see the caustic pass but first you have to activate the showing of the caustic pass. I have attached two captures in order to activate the showing info caustic's pass and how to show this caustic pass. I hope it helps. I'm not able to find the option I do not know why! by the wa...
by TAO
Thu May 13, 2021 5:35 pm
Forum: General Discussion
Topic: Problems for getting the caustics in a pool
Replies: 24
Views: 212

Re: Problems for getting the caustics in a pool

it's a new render with the exact same settings hope that helps.
Screenshot 2021-05-13 193339.jpeg
I am really an amateur in blender you need to tell me how I can get the caustic pass for you.
by TAO
Thu May 13, 2021 5:05 pm
Forum: General Discussion
Topic: Problems for getting the caustics in a pool
Replies: 24
Views: 212

Re: Problems for getting the caustics in a pool

I think you can try these parameters if you do not already do.
Screenshot 2021-05-13 190412.jpeg
As you can see the result should be what you can start with it to get what you want.
by TAO
Thu May 13, 2021 2:49 pm
Forum: General Discussion
Topic: spectral caustics in luxcore?
Replies: 2
Views: 472

Re: spectral caustics in luxcore?

Thank you for the heads up.
by TAO
Thu May 13, 2021 1:41 pm
Forum: Development
Topic: Scene texture maps resize policy
Replies: 4
Views: 124

Re: Scene texture maps resize policy

Really nice feature, I cant wait to try it. that's amazing to be able to resize all textures with a factor at the sametime.
by TAO
Thu May 13, 2021 1:27 pm
Forum: Development
Topic: Would it be possible to get Alpha on Glass Materials?
Replies: 23
Views: 446

Re: Would it be possible to get Alpha on Glass Materials?

You right about the accuracy, this type of transparency can not be accurate but what if add an option for it, like Corona, so the user can choose glass Alpha or transparency type. Screenshot 2021-05-13 152432.jpeg Sometimes, accuracy is not the case, and especially in Arch-Viz we need to have some k...
by TAO
Wed May 12, 2021 10:21 pm
Forum: General Discussion
Topic: AI Photorealism enhance by Intel
Replies: 1
Views: 58

Re: AI Photorealism enhance by Intel

I think AMD has an AI denoiser that is open source and works perfectly with CPU, GPU, and just to mention with OpenCL too. More will come soon. https://community.amd.com/t5/radeon-prorender-tkb/ai-denoising/ta-p/420920?attachment-id=192 https://radeon-pro.github.io/RadeonProRenderDocs/en/rif/filters...