Search found 682 matches

by TAO
Sun Jul 25, 2021 6:15 am
Forum: User Support
Topic: Camera projection
Replies: 19
Views: 389

Re: Camera projection

That's no longer a camera projection though. It's more a rotated planar projection (if we assume Cam1 is an orthographic camera). By the way it's not clear to me why this needs to be implemented as a shape. Cycles does this stuff without baking it into the mesh vertices. Bake has no rendering cost:...
by TAO
Sat Jul 24, 2021 4:11 pm
Forum: User Support
Topic: Camera projection
Replies: 19
Views: 389

Re: Camera projection

Let say we have two cameras, Cam1 that should be used as a camera projection map as the first camera and Cam2 that I want to use as actual render view. That's no longer a camera projection though. It's more a rotated planar projection (if we assume Cam1 is an orthographic camera). By the way it's n...
by TAO
Sat Jul 24, 2021 10:24 am
Forum: User Support
Topic: Camera projection
Replies: 19
Views: 389

Re: Camera projection

I added the support for camera projection UV shape. The UV of a mesh can be computed with the following syntax: scene.shapes.obj_shell_src.type = mesh scene.shapes.obj_shell_src.ply = scenes/luxball/luxball-shell.ply ## scene.shapes.obj_shell.type = cameraprojuv scene.shapes.obj_shell.source = obj_...
by TAO
Thu Jul 22, 2021 4:59 pm
Forum: User Support
Topic: Loading kernels tooo slow
Replies: 15
Views: 705

Re: Loading kernels tooo slow

B.Y.O.B. wrote:
Thu Jul 22, 2021 3:40 pm
I think so, but there might be subtle differences with the floats being stored in Blender properties and passed through Python, etc.
I can say the same thing for 3dsmax too.
by TAO
Thu Jul 22, 2021 10:26 am
Forum: User Support
Topic: Camera projection
Replies: 19
Views: 389

Re: Camera projection

I added the support for camera projection UV shape. The UV of a mesh can be computed with the following syntax: scene.shapes.obj_shell_src.type = mesh scene.shapes.obj_shell_src.ply = scenes/luxball/luxball-shell.ply ## scene.shapes.obj_shell.type = cameraprojuv scene.shapes.obj_shell.source = obj_...
by TAO
Sun Jul 18, 2021 2:44 pm
Forum: User Support
Topic: Camera projection
Replies: 19
Views: 389

Re: Camera projection

Dade wrote:
Sun Jul 18, 2021 11:01 am
It looks to me more as a modeller tool than a renderer one but it should easy to add anyway.
it would be great to have it.
by TAO
Sat Jul 17, 2021 11:58 pm
Forum: User Support
Topic: Camera projection
Replies: 19
Views: 389

Re: Camera projection

That ain't the same... even example above is quite basic and can be achieved with different techniques. But advantage of Camera Projection is in more complex scenes, since user can texture an object from many & any POV, as it can position "Camera(s)" where ever & at any desirable distance, angle to...
by TAO
Fri Jul 16, 2021 10:00 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 642
Views: 217902

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

nice effect. remind me of the minecraft AI enhancer : https://twitter.com/i/status/1415069048098930690 Exactly, Minecraft is one of the games that was created with this technique, you can name more. the basic idea that I'm following here is to make lux core more usable in other areas than just real...
by TAO
Fri Jul 16, 2021 9:56 pm
Forum: User Support
Topic: Camera projection
Replies: 19
Views: 389

Re: Camera projection

There is a projected light source :?: What are you looking exactly for ? Exactly as kintuX explains, I need a fixed map from the camera projected on the object. So it will be fixed on the whole screen. that is really handy when there is no UV map of any kind and still you need to map an object base...
by TAO
Fri Jul 16, 2021 6:21 pm
Forum: User Support
Topic: Camera projection
Replies: 19
Views: 389

Camera projection

Is there any type of Camera projection map, or any fixable texture map base on camera view in LuxCore?