Search found 769 matches

by TAO
Mon May 16, 2022 5:17 pm
Forum: Development
Topic: Open pull requests
Replies: 1
Views: 203

Re: Open pull requests

Hi, Dade will check that as soon as he can.
by TAO
Thu Apr 21, 2022 8:38 pm
Forum: Finished Work
Topic: interior render
Replies: 2
Views: 463

Re: interior render

I love it, great job.
by TAO
Wed Mar 16, 2022 8:49 pm
Forum: Development
Topic: How to speedup instances operations?
Replies: 24
Views: 3329

Re: How to speedup instances operations?

Based on deleting the function source, all the slowness that you mention in the second test is coming from the order of deleting objects or in programming term order of the name vector that you send for deletion. for example, if you pup up the last item to the first item it will be fast but if you r...
by TAO
Mon Mar 14, 2022 8:14 am
Forum: Development
Topic: How to speedup instances operations?
Replies: 24
Views: 3329

Re: How to speedup instances operations?

amazing, i did exactly the same by rebuilding indexes only once and just wanted to push it on github, i think it is done now and do not need to work on it anymore, thanks again.
by TAO
Thu Mar 03, 2022 8:20 am
Forum: Tutorials, Tips and Tricks
Topic: LuxCore Smoke and Fire
Replies: 3
Views: 860

Re: LuxCore Smoke and Fire

i enjoyed it very much, thank you.
by TAO
Wed Mar 02, 2022 7:48 pm
Forum: Development
Topic: Could not locate required Intel Oidn files
Replies: 3
Views: 574

Re: Could not locate required Intel Oidn files

Sorry, it was my mistake WindowsCompile was on the wrong branch called "oiio_renamed" after I merged the master repo everything was fine and the source compiled with no Deps issue.
by TAO
Wed Mar 02, 2022 12:40 pm
Forum: Development
Topic: Could not locate required Intel Oidn files
Replies: 3
Views: 574

Re: Could not locate required Intel Oidn files

CMake Error at CMakeLists.txt:126 (MESSAGE): --> Could not locate required Intel Oidn files - Please check It's working flawlessly here: ... ... -- Intel OIDN support: enabled ... ... Compilazione completata. Avvisi: 0 Errori: 0 Tempo trascorso 00:10:52.96 Are you sure you are using the latest vers...
by TAO
Wed Mar 02, 2022 9:53 am
Forum: Development
Topic: How to speedup instances operations?
Replies: 24
Views: 3329

Re: How to speedup instances operations?

Hi. I have compiled the code. It is working but there is no time improvement. I have analyzed the code and in my opinion the problem is in NamedObjectVector::DeleteObj(const std::string &name); This code is dramatically slow. You should add DeleteObj(objectNamesArray) or something like that. Ta...
by TAO
Tue Mar 01, 2022 6:05 pm
Forum: Development
Topic: Could not locate required Intel Oidn files
Replies: 3
Views: 574

Could not locate required Intel Oidn files

Try to build windows from source with the latest source and I face this issue, I can download and add the Odin Files but I assume it should be automatically downloaded by the build script so I post it to be sure. CMake Error at CMakeLists.txt:126 (MESSAGE): --> Could not locate required Intel Oidn f...
by TAO
Tue Mar 01, 2022 4:34 pm
Forum: Development
Topic: How to speedup instances operations?
Replies: 24
Views: 3329

Re: How to speedup instances operations?

in the last scene, i added deleting multiple lights too, so you need to remove it or added it as blew to other parts of the code. in scene.h line 161 after DeleteLight deceleration add: void DeleteLights(std::vector<std::string> &lightNames); in luxcore.h line 1103 after DeleteLight deceleration...