Search found 784 matches

by TAO
Thu Mar 28, 2024 4:05 pm
Forum: Development
Topic: FSR AKA FidelityFX and DLSS Super Resolution
Replies: 10
Views: 16470

Re: FSR AKA FidelityFX and DLSS Super Resolution

I will publish a new version very soon, it's much better faster, and with far fewer crashes, adding a layer to manage SDFs order, undo option, convert to mesh, and more, the open beta channel will be available soon.
by TAO
Sun Nov 26, 2023 9:22 pm
Forum: Development
Topic: FSR AKA FidelityFX and DLSS Super Resolution
Replies: 10
Views: 16470

Re: FSR AKA FidelityFX and DLSS Super Resolution

I hope i can find a time and release the build that I already prepared. by the way, if you are interested in my other plugins and add-ons you can check my GitHub. for example the PolyHaven assets manager for Maya https://github.com/OmidGhotbi/polyhavenassets or My SDF modeling addon for Blender The ...
by TAO
Sat Sep 30, 2023 9:05 am
Forum: Development
Topic: FSR AKA FidelityFX and DLSS Super Resolution
Replies: 10
Views: 16470

Re: FSR AKA FidelityFX Super Resolution

Chaos group adds DLSS 3.5 supersampling to vantage and it will be added to all of its products. Also, Amd add FSR supersampling to proRenderer.
It's sad that I gave up on that idea so soon.
by TAO
Sat Sep 30, 2023 9:01 am
Forum: Computer Graphic News
Topic: Temporally Stable Real-Time Joint Neural Denoising and Supersampling
Replies: 1
Views: 19653

Re: Temporally Stable Real-Time Joint Neural Denoising and Supersampling

Chaos group adds DLSS 3.5 supersampling to vantage and it will be added to all of its products. Also, Amd add FSR supersampling to proRenderer.
by TAO
Sun Oct 23, 2022 12:27 pm
Forum: Computer Graphic News
Topic: Temporally Stable Real-Time Joint Neural Denoising and Supersampling
Replies: 1
Views: 19653

Temporally Stable Real-Time Joint Neural Denoising and Supersampling

Temporally Stable Real-Time Joint Neural Denoising and Supersampling https://www.intel.com/content/dam/develop/external/us/en/images/temporally-stable-joint-neural-denoiser-teaser.png Abstract Recent advances in ray tracing hardware bring real-time path tracing into reach, and ray traced soft shado...
by TAO
Wed Oct 12, 2022 11:05 pm
Forum: Development
Topic: odil24's own repo for LuxCoreRender development
Replies: 10
Views: 12113

Re: odil24's own repo for LuxCoreRender development

it will be a good idea to create a pull request so the repository gets merged after approval.
by TAO
Wed Oct 12, 2022 11:04 pm
Forum: General Discussion
Topic: Server with multiple CPU or Server with multiple GPU
Replies: 2
Views: 8627

Re: Server with multiple CPU or Server with multiple GPU

I'm totally agreed with mib2berlin, you need a really good GPU or it is better to go with CPU as it can speed up all other processes too. Generally using GPU for small and medium protect is a good idea but for big projects, it's not recommended as big projects normally need a huge amounts of memory ...
by TAO
Wed Oct 12, 2022 10:57 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 328354

Re: LuxCoreRender daily/automatic builds

it will be more convenient if you send a pull from your repo to the original repository, so it will be merged with it at the end.
by TAO
Wed Sep 21, 2022 8:20 am
Forum: Development
Topic: Need help to help (add blender node inside BlendLuxcore)
Replies: 2
Views: 7017

Re: Need help to help (add blender node inside BlendLuxcore)

I think the best source you can find about blendluxcore is GitHub, as a developer I know it's hard to jump into a big code without good documentation or explanation but at the moment we have a problem with human resources and there is no one to give you a big heads up into it but I believe if you ch...
by TAO
Wed Sep 21, 2022 8:14 am
Forum: Finished Work
Topic: Cyber spider
Replies: 2
Views: 8324

Re: Cyber spider

Wow, like always you are amazing man, perfect job.