Search found 131 matches

by TAO
Tue May 26, 2020 9:34 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCore
Replies: 201
Views: 51233

Re: MaxToLux - 3ds Max Integration for LuxCore

And, Sphere Light ...
Annotation 2020-05-27 020230.jpeg
by TAO
Mon May 25, 2020 5:32 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCore
Replies: 201
Views: 51233

Re: MaxToLux - 3ds Max Integration for LuxCore

First fully functional LuxLight.
Annotation 2020-05-25 220041.jpeg
by TAO
Tue May 19, 2020 10:32 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCore
Replies: 201
Views: 51233

Re: MaxToLux - 3ds Max Integration for LuxCore

Improvement of Cloth material integration.
Cloth2.jpg
Cloth3.jpg
Cloth4.png
by TAO
Mon May 18, 2020 10:39 am
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCore
Replies: 201
Views: 51233

Re: MaxToLux - 3ds Max Integration for LuxCore

The material scene for MaxToLux base on the LuxCoreRenderer material scene.

MaxToLux.jpg
by TAO
Sun May 17, 2020 4:19 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCore
Replies: 201
Views: 51233

Re: MaxToLux - 3ds Max Integration for LuxCore

It is normal if the tiles are small and/or the AA is low: the tile (with AA) is the basic task of TILEPATH, if the work is small, the overhead of CPU<=>GPU communication can become larger than the work itself (so the GPU load is very low). Just use an higher AA and you will see the GPU load to incr...
by TAO
Sun May 17, 2020 12:33 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCore
Replies: 201
Views: 51233

Re: MaxToLux - 3ds Max Integration for LuxCore

I can confirm TILEPATHOCL is slower than PATHOCL and it just uses less than 20% of GPU.
I will investigate to see if the issue has come from MaxToLux or LuxCore itself.
Annotation 2020-05-17 170248.jpeg
by TAO
Sun May 17, 2020 12:12 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCore
Replies: 201
Views: 51233

Re: MaxToLux - 3ds Max Integration for LuxCore

Anything should be okay.
The GPU usage in task manager show different usage than the GPU tweak on my pc
Annotation 2020-05-17 164023.jpeg
by TAO
Sun May 17, 2020 12:07 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCore
Replies: 201
Views: 51233

Re: MaxToLux - 3ds Max Integration for LuxCore

Does the "TILEPATHOCL" setting run on gpu ? cause i see the cpu usage at full with many rendering tiles ? Yes, it works on GPU. oh , then i guess "TILEPATHSAMPLER" option on gpu is very slow, or doesn't use the gpu at all. TILEPATHCPU : 1 minute = 60 samples TILEPATHOCL : 1 minute = 70 samples ( ve...
by TAO
Sun May 17, 2020 12:04 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCore
Replies: 201
Views: 51233

Re: MaxToLux - 3ds Max Integration for LuxCore

Thanks for the tip, yeah it worked after i shortened the path. thanks . i am testing the scene all-settings now . Thank you for your replay. Honestly, I don't know whats the issue with the long-path but it's not about 3dsmac and it will happen with luxCore itself. I'm still investigating the issue....
by TAO
Sun May 17, 2020 11:53 am
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCore
Replies: 201
Views: 51233

Re: MaxToLux - 3ds Max Integration for LuxCore

a1-kh wrote:
Sun May 17, 2020 11:50 am
Does the "TILEPATHOCL" setting run on gpu ? cause i see the cpu usage at full with many rendering tiles ?
Yes, it works on GPU.