Search found 215 matches

by TAO
Sun Jan 17, 2021 3:47 am
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 292
Views: 93865

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

MaxToLux v0.7.1701-beta.1 installer-Wix-3.jpg Plugin Download link available for 3dsmax 2019-2020-2021 in a single installer package https://github.com/LuxCoreRender/MaxToLux/releases Sample scene Available on GitHub https://github.com/LuxCoreRender/MaxToLux/tree/master/SampleScenes Try to not usin...
by TAO
Sun Jan 17, 2021 1:15 am
Forum: User Support
Topic: Strange Behavior with OpenCl
Replies: 0
Views: 181

Strange Behavior with OpenCl

In addition to the last dark render with bump texture on LuxCore 2.4 and up. I keep seeing the same pattern with geometries even with no texture at all. low poly and high poly. This is happening only with openCL. Screenshot 2021-01-17 020440.jpg Screenshot 2021-01-17 020508.jpg The same scene with C...
by TAO
Sat Jan 16, 2021 8:54 pm
Forum: User Support
Topic: Wrong Diffuse color with Bump in new luxCore 2.4 and up
Replies: 1
Views: 245

Re: Wrong Diffuse color with Bump in new luxCore 2.4 and up

Is anyone seeing the same issue and if it's the case is there any solution to it?
by TAO
Sat Jan 16, 2021 8:50 pm
Forum: Development
Topic: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
Replies: 7
Views: 650

Re: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Charact

That was a different approach but I don't think that's the way you can do it everywhere especially if you consider C++ 11 or 14 as a standard. Also, remember if you can not see a character, many other applications and also LuxCore may not be able to see that correctly too. it's not just about showin...
by TAO
Thu Jan 14, 2021 9:12 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 292
Views: 93865

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

It look refreshing and very nice. Will be even better with a more finished and polished background render ;) (maybe your last livingroom render) Yes, absolutely. I Changed the image and make a few changes in UI. I'm a beginner in Wix Toolset and it's a bit painful to work with the interface. Maybe ...
by TAO
Thu Jan 14, 2021 8:48 pm
Forum: Finished Work
Topic: Lynx spider
Replies: 8
Views: 561

Re: Lynx spider

Amazing job. I'm fascinated with every aspect of it.
Just Wow.
by TAO
Thu Jan 14, 2021 11:21 am
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 292
Views: 93865

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Moving MaxToLux installer to Wix to have a better user experience, look and also be opensource on this part of the project too.
installer-Wix.jpg
by TAO
Thu Jan 14, 2021 2:31 am
Forum: Tutorials, Tips and Tricks
Topic: Luxcore Vs Cycles Round II
Replies: 3
Views: 982

Re: Luxcore Vs Cycles Round II

Very nice comparison, I'm very amazed by LuxCore Cache performance and looks.
And the scene, WOW.
Well done.
by TAO
Wed Jan 13, 2021 3:06 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 292
Views: 93865

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

It is possible with VFB like in Corona renderer or V-ray All of the renderers you named are like Arnold and they all implement their own VFB and compositor for this purpose. I'll try my best to find a good solution for it and if it's not going to work I'll going to create Lux Visual frame buffer as...
by TAO
Wed Jan 13, 2021 11:18 am
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 292
Views: 93865

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

I have a question, what about light groups, in luxrender we could edit the different light groups by gain, color and power while rendering. Is this supported in maxtolux? I coundn't find it in blender but as I said i'm a total noob with blender. The lightgroup workflow in Blender was changed for v2...