Search found 28 matches

by Rivental1
Thu Jul 02, 2020 3:13 pm
Forum: Finished Work
Topic: Nice Radio
Replies: 2
Views: 2241

Re: Nice Radio

Wow! It looks very realistic!
by Rivental1
Tue May 19, 2020 5:38 pm
Forum: Development
Topic: LuxCore API and Unicode UTF-8 support
Replies: 4
Views: 3133

Re: LuxCore API and Unicode UTF-8 support

Thank you! Many of my files have russian names so it's very useful for me!
by Rivental1
Mon Apr 20, 2020 7:07 pm
Forum: Development
Topic: PATHGPU with OpenCL and CUDA support
Replies: 78
Views: 38063

Re: PATHGPU with OpenCL and CUDA support

It is really fantastic news!!! Thank you!
by Rivental1
Sun Apr 12, 2020 8:42 pm
Forum: User Support
Topic: Refraction roughness
Replies: 6
Views: 3503

Re: Refraction roughness

Thanks! I did'nt know about this node.
by Rivental1
Sun Apr 12, 2020 8:16 pm
Forum: User Support
Topic: Refraction roughness
Replies: 6
Views: 3503

Refraction roughness

Hello! I have two quetions... 1) Is there any way to add roughness only for refraction (keep reflection sharp) in the glass shader? 2.) (For developers) Can you add rougness parameter in the architectural glass (maybe in Luxcore 2.5)? Architectural glass + volume (homo or hetero) gives stunnig resul...
by Rivental1
Fri Mar 20, 2020 9:37 pm
Forum: User Support
Topic: Luxcore 2.4 issue with OpenCL render
Replies: 2
Views: 2077

Re: Luxcore 2.4 issue with OpenCL render

Thank you! Yes.. that how it works... and now render is pretty fast! (without recompilation)
by Rivental1
Fri Mar 20, 2020 8:21 pm
Forum: User Support
Topic: Luxcore 2.4 issue with OpenCL render
Replies: 2
Views: 2077

Luxcore 2.4 issue with OpenCL render

Hello! I have issue with openCL engine. Version of luxcore 2.4 (i know it is can be unstable). I think the cause of that can be my card geforce MX130 but in 2.3 everything ok.
by Rivental1
Wed Feb 26, 2020 3:07 pm
Forum: User Support
Topic: World volume + PGI = rerror
Replies: 7
Views: 3289

Re: World volume + PGI = rerror

Thanks! I hope this solution can be helpful for someone else.
by Rivental1
Tue Feb 25, 2020 4:20 pm
Forum: User Support
Topic: World volume + PGI = rerror
Replies: 7
Views: 3289

Re: World volume + PGI = rerror

Of course...
by Rivental1
Tue Feb 25, 2020 12:32 pm
Forum: User Support
Topic: World volume + PGI = rerror
Replies: 7
Views: 3289

World volume + PGI = rerror

Hello!
Luxcore 2.3 beta 2.
Blender 2.81
When i use PGI or DLSC with world volume (homogeneous) my render is freeze (when cash computing) after some time i have to close blender.
It's happen only when i use world volume. When i use cashes with other volumetric objects everything ok.