Search found 30 matches

by Piita
Wed May 22, 2019 5:57 am
Forum: Finished Work
Topic: Hall Of Fame short animation
Replies: 8
Views: 130

Re: Hall Of Fame short animation

Looks great! The music fit perfectly to this calm and beautiful scene :)
You can get more control over the dof if you use an empty as camera target.
by Piita
Mon May 20, 2019 8:17 pm
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 13
Views: 228

Re: Env. Light Visibility Cache

Looks promising indeed
by Piita
Mon May 20, 2019 10:33 am
Forum: Development
Topic: Material/Texture rework in v2.3
Replies: 18
Views: 714

Re: Material/Texture rework in v2.3

Glass takes time to render so I was thinking if there is a way to speed that up with a material that assumes the glass has even thickness(such as car windows). Since it has even thickness luxcore might be able to calculate the refraction path as soon as the ray hits the material. You would get the r...
by Piita
Mon May 20, 2019 8:39 am
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 131
Views: 12754

Re: Different Works in Progress

Cool-looking renders. Weird and interesting :)
by Piita
Thu May 16, 2019 4:58 pm
Forum: User Support
Topic: Projection flickers when animated
Replies: 9
Views: 161

Re: Projection flickers when animated

I downloaded the sources today (v2.2 beta2) and used luxcoreui to render some frames that showed the problem with the version I had before (2.2 alpha1). It looks like it's fixed. Awesome work, Dade! Edit: It was very random on my machine. I exported the scenes from two frames and alternated renderin...
by Piita
Thu May 16, 2019 2:34 pm
Forum: User Support
Topic: Resolution controls in camera settings
Replies: 5
Views: 113

Re: Resolution controls in camera settings

That is a very good idea :)
by Piita
Thu May 16, 2019 2:31 pm
Forum: Works in Progress
Topic: Interior & exterior gghouse
Replies: 21
Views: 742

Re: Interior & exterior gghouse

Yes you should add an interior volume for the water. Click the Add button on the material output node and you should now have a clear volume node added for you. Put a slight blue color as absorption color. The water in your render looks dark. Make sure that transmission and reflection color is full ...
by Piita
Tue May 14, 2019 1:46 pm
Forum: User Support
Topic: Projection flickers when animated
Replies: 9
Views: 161

Re: Projection flickers when animated

That is really strange. I rendered a whole bunch with different settings and it appeared to affect only opencl scenes. But then I started getting the same error in cpu scenes too. I added an area light and it appears to work fine while the spot light is having trouble staying lit. Sometimes it's ok,...
by Piita
Mon May 13, 2019 11:59 am
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 131
Views: 12754

Re: Smoke is always worth a Glimpse

FarbigeWelt wrote:
Sun May 12, 2019 7:41 pm
OpenCL Path, color shade is post processed
Animated GIF
Smoke-5.gif
Cool! :)
by Piita
Thu May 02, 2019 7:33 pm
Forum: News
Topic: LuxCoreRender v2.2beta1 released
Replies: 19
Views: 1602

Re: LuxCoreRender v2.2beta1 released

provisory wrote:
Thu May 02, 2019 1:53 pm
Here I used only procedural textures, and - as expected - the patterns nicely follow the shape of the leaves:

leaf0006.jpg

Very very cool!