Search found 17 matches

by Piita
Tue Apr 23, 2019 10:29 am
Forum: Finished Work
Topic: Smile?
Replies: 2
Views: 79

Re: Smile?

:shock:

That's... creepy.

I like that :)
by Piita
Thu Apr 18, 2019 7:22 am
Forum: Works in Progress
Topic: wip
Replies: 7
Views: 336

Re: wip

Nice!
by Piita
Mon Apr 08, 2019 7:06 am
Forum: Finished Work
Topic: Caffe
Replies: 6
Views: 345

Re: Caffe

Those are beautiful! Interesting walls with all those holes :)
by Piita
Mon Apr 08, 2019 7:02 am
Forum: Finished Work
Topic: Big Sister
Replies: 9
Views: 453

Re: Big Sister

Yes, that's OK.
You could link to this: https://piitas.blog/
by Piita
Sat Apr 06, 2019 9:02 am
Forum: Finished Work
Topic: Big Sister
Replies: 9
Views: 453

Re: Big Sister

Thanks, you guys! :)


Fox wrote:
Thu Apr 04, 2019 4:24 pm
Where do you get your patience do add so many details?

I took a plasmid for that :D
bioshock patience+.jpg
by Piita
Thu Apr 04, 2019 3:25 pm
Forum: Finished Work
Topic: Big Sister
Replies: 9
Views: 453

Big Sister

Hi guys! Wow. That was a long break :oops: Ever since Bioshock was released in 2007, the underwater city of Rapture has had its hooks in me. I instantly fell in love with the atmosphere, storytelling, game play, art and sound style. Then Bioshock 2 came with even crazier plot twists, action and wtf-...
by Piita
Thu Jan 11, 2018 9:08 pm
Forum: Works in Progress
Topic: Fire Caustics
Replies: 14
Views: 2321

Re: Fire Caustics

Lovely!
by Piita
Wed Jan 10, 2018 7:40 pm
Forum: Development
Topic: BlendLuxCore Particles support
Replies: 14
Views: 3033

BlendLuxCore Particles support

To my knowledge, these 3 areas are the most expensive to export: Meshes (already accelerated in C++) Particle/Hair systems Smoke/Fire systems The particle/hair system is quite expensive to export if using many particles/particle systems. If no edits have been made to the particle system, it would b...
by Piita
Wed Jan 10, 2018 7:25 pm
Forum: User Support
Topic: Hi and Blender Normal Map
Replies: 4
Views: 953

Re: Hi and Blender Normal Map

The wiki documentation is still very new and will not fully reflect the current state of the exporter. This will change in time though. Sorry for the confusion.
by Piita
Mon Jan 01, 2018 4:43 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 478
Views: 50375

Re: BlendLuxCore Development

I have been trying to get a grip on the code but it has been difficult. I managed to get velvet working but I have no idea what I did :) But it will come to me, it just requires a lot of practice. I found it very surprising that I did not have to do anything about saving/loading the blend files. I t...