Search found 7 matches
- Tue Oct 18, 2022 6:03 pm
- Forum: Development
- Topic: unable to compile luxcore on Ubuntu 21.10
- Replies: 2
- Views: 8373
Re: unable to compile luxcore on Ubuntu 21.10
I'm having this exact issue when trying to compile LuxCoreRender on a Github Action Runner with Ubuntu 22.04. I tried running the exact commands from the wiki: sudo apt install git git clone https://github.com/LuxCoreRender/LinuxCompile.git cd LinuxCompile ./first_run.sh I've attached the entire bui...
- Mon Mar 15, 2021 11:08 am
- Forum: User Support
- Topic: hair and fur
- Replies: 41
- Views: 24859
Re: hair and fur
Yes, it's implemented here: https://github.com/LuxCoreRender/BlendLuxCore/blob/9259e4e9229a855dc342bee91825a848c43d7fdb/export/hair.py#L229 If use_instancing is True here, instancing is enabled for the mesh by setting an identity matrix for the "transformation" property. If this property ...
- Sun Mar 14, 2021 8:18 pm
- Forum: User Support
- Topic: hair and fur
- Replies: 41
- Views: 24859
Re: hair and fur
I think I will add an option to enable instancing for hair, to save memory. Sorry for the bump, but I was wondering, was this ever added as an option? I'm using the C++-API and I'm trying to render an animal with ~3m hair, but it requires too much memory to be viable (I'm using TESSEL_RIBBON_ADAPTI...
- Wed Feb 17, 2021 1:58 pm
- Forum: Development
- Topic: General baking questions
- Replies: 4
- Views: 2788
Re: General baking questions
It looks like a bug when using NOP image pipeline plugin with CUDA, I have to check. As work around you can force the image pipeline to run on CPU and there should be no problem. Am I correct in assuming that linear tonemap with a scale of 1 is equivalent to NOP? It looks like a bug when using NOP ...
- Tue Feb 16, 2021 9:29 am
- Forum: Development
- Topic: General baking questions
- Replies: 4
- Views: 2788
General baking questions
Hello! I'm trying to get accustomed to how baking works in LuxCoreRender, however there are a few points I'm a little confused about: 1) I've tried baking the lightmaps for the bake demo scene ( https://github.com/LuxCoreRender/LuxCore/blob/master/scenes/bake/render-bake.cfg ) using luxcoreconsole. ...
- Tue Feb 09, 2021 8:59 pm
- Forum: Development
- Topic: Baking directional lightmaps?
- Replies: 2
- Views: 2339
Re: Baking directional lightmaps?
Thank you for the quick response! The issue isn't the lightmap baking itself, it's the baking of light directions . This Unity article explains it pretty well (most modern Engines support directional lightmaps though): https://docs.unity3d.com/Manual/LightmappingDirectional.html I.e. for every sampl...
- Tue Feb 09, 2021 3:19 pm
- Forum: Development
- Topic: Baking directional lightmaps?
- Replies: 2
- Views: 2339
Baking directional lightmaps?
Hello! I'm relatively new to LuxCoreRender (using the C++ API), and I noticed in the changelog for version 2.3 it says "BAKECPU now correctly includes the dot product of shading normal and light direction in light maps", does that mean we can use LuxCoreRender to bake directional lightmap ...