Search found 26 matches
- Fri Aug 21, 2020 8:30 pm
- Forum: User Support
- Topic: Inconsistent result with camera clipping
- Replies: 4
- Views: 3013
Re: Inconsistent result with camera clipping
This is still relevant with luxcore 2.4 stable...
- Wed Jul 01, 2020 8:37 pm
- Forum: User Support
- Topic: Inconsistent result with camera clipping
- Replies: 4
- Views: 3013
Re: Inconsistent result with camera clipping
Also with clipping on and reducing clip start also produces weird result.... It tends to look like the image with clipping disabled. Is there anything I can try to help debug? Maybe I'm missing some something and that is the reason for the weird result? Does this has to do anything with light rays b...
- Wed Jul 01, 2020 3:51 pm
- Forum: User Support
- Topic: Inconsistent result with camera clipping
- Replies: 4
- Views: 3013
Re: Inconsistent result with camera clipping
There is similar inconsistency in the results with blender 2.83.1 and luxcore 2.4beta1 with camera clipping on/off. Does anyone else have the same problem on this one or it only happens at my pc?
- Sat May 30, 2020 1:52 pm
- Forum: User Support
- Topic: Inconsistent result with camera clipping
- Replies: 4
- Views: 3013
Re: Inconsistent result with camera clipping
Rendering for 1 minute each but the difference is visible.
- Sat May 30, 2020 11:22 am
- Forum: User Support
- Topic: Inconsistent result with camera clipping
- Replies: 4
- Views: 3013
Inconsistent result with camera clipping
1) Change to rendering view.
2) Different result occurs by turning clipping on/off.
Luxcore 2.4 alpha0
Blender 2.83 Beta
2) Different result occurs by turning clipping on/off.
Luxcore 2.4 alpha0
Blender 2.83 Beta
- Mon Oct 07, 2019 2:42 pm
- Forum: Finished Work
- Topic: Lux in ''VFX''
- Replies: 13
- Views: 12377
Re: Lux in ''VFX''
woaaa great work!
- Tue Sep 24, 2019 8:28 pm
- Forum: General Discussion
- Topic: Light Path Node equivalent for LuxCore?
- Replies: 1
- Views: 3529
Light Path Node equivalent for LuxCore?
Will something like the "light path node" that cycles has, be supported in the future? Or that's not possible? (in both bidir and path)
I think this will unlock many possibilities....
I think this will unlock many possibilities....
- Wed Sep 18, 2019 6:52 am
- Forum: User Support
- Topic: When sun has a specific rotation default cube appears red?
- Replies: 3
- Views: 2694
Re: When sun has a specific rotation default cube appears red?
Ah this makes sense, thank you
- Tue Sep 17, 2019 9:25 pm
- Forum: User Support
- Topic: When sun has a specific rotation default cube appears red?
- Replies: 3
- Views: 2694
Re: When sun has a specific rotation default cube appears red?
Also a sun rotation of [-90,0,0] causes the same problem too
I also remember about almost a year ago I think, that I got somehow very red lights in a .blend that had 1 laser light with rotation [-90,0,0]. So this problem might not be new
I also remember about almost a year ago I think, that I got somehow very red lights in a .blend that had 1 laser light with rotation [-90,0,0]. So this problem might not be new
- Tue Sep 17, 2019 9:20 pm
- Forum: User Support
- Topic: When sun has a specific rotation default cube appears red?
- Replies: 3
- Views: 2694
When sun has a specific rotation default cube appears red?
I might be missing something here but: All used colors in the .blend are white, but somehow the cube appears orange/red. Rotating the cube doesn't fix the problem. Rotating the sun fixes the problem. The further sun rotates from [90,0,0] the more correct the color is.