Search found 2704 matches

by Sharlybg
Fri Jul 22, 2022 8:44 am
Forum: User Support
Topic: bidir vs Photon GI (CPU)
Replies: 6
Views: 510

Re: bidir vs Photon GI (CPU)

In the second example I wonder why Pgi loose so much brightness compare to Bidir.
Different clamping Value ?
by Sharlybg
Mon Jul 11, 2022 2:32 pm
Forum: General Discussion
Topic: Digital emily head link
Replies: 0
Views: 660

Digital emily head link

Pretty usefull for test on skin shader but hard to find workable link
So I post it here as a safe guard :

https://vgl.ict.usc.edu/Data/DigitalEmily2/
by Sharlybg
Sun Jul 10, 2022 4:13 pm
Forum: General Discussion
Topic: 3D jewelry Blendernation article mentioning Luxcore
Replies: 1
Views: 146

Re: 3D jewelry Blendernation article mentioning Luxcore

Thanks so much Everything with good support is welcome.
by Sharlybg
Sun Jul 10, 2022 4:11 pm
Forum: Development
Topic: Luxcore To Aces Study
Replies: 21
Views: 2547

Re: Luxcore To Aces Study

You can try Luxcore with Blender 2.93 actually with ocio Thanks a very kind Blender developer Nyck . Hope he soon get an account on the forum: You can download this window build to test : https://drive.google.com/file/d/18ph2O0B9eCO8R-U4MTOr4olf4h5ZW-il/view?usp=sharing You can see this message also...
by Sharlybg
Sat Jul 09, 2022 10:35 pm
Forum: User Support
Topic: Help understanding roughness
Replies: 3
Views: 214

Re: Help understanding roughness

You are right map gamma should be set to 1 for all non color maps.
sometime one can let it at 2.2 or higher just to make it more contrasty.
But it is better to use the color ramp node of luxcore for that.
by Sharlybg
Sat Jul 09, 2022 8:47 pm
Forum: User Support
Topic: Help understanding roughness
Replies: 3
Views: 214

Re: Help understanding roughness

Your Hdri is to dull and flat to see reflection properlly.
by Sharlybg
Wed Jul 06, 2022 7:45 am
Forum: Development
Topic: Color spaces support (aka OpenColorIO v2.0)
Replies: 52
Views: 21680

Re: Color spaces support (aka OpenColorIO v2.0)

With the blender implementation of ACES for Lux i have got HDRi didn't have input colorspace but the dev told me that it was Raw input.
And in my test it was looking very correct and simillar to Cycles hdri + input utility linear srgb
by Sharlybg
Sun Jul 03, 2022 7:15 pm
Forum: Development
Topic: Physical Sky + ACES
Replies: 8
Views: 784

Re: Physical Sky + ACES

I have tested Dade Idea thanks to a Bender addon Dev on Twiter. ( @Dade By the way people seem to not be able to create an account on the forum) And Temperature setting seems to give nice result : Sky_Luxcore.jpg Here are the full test : https://forums.luxcorerender.org/viewtopic.php?p=34152#p34152
by Sharlybg
Sun Jul 03, 2022 7:12 pm
Forum: Development
Topic: Color spaces support (aka OpenColorIO v2.0)
Replies: 52
Views: 21680

Re: Color spaces support (aka OpenColorIO v2.0)

Thanks a kind Blender addon Developer on Twiter I have been able to Test A first implementation of luxcore Aces with Blendluxcore 2.6 and blender 2.93 as test bench. And here are the result. It much quite well Blender cycles behaviour : Aces_Lux_Cy.jpg Diffuse color input space seem to be right with...
by Sharlybg
Sat Jul 02, 2022 12:32 pm
Forum: Development
Topic: Color spaces support (aka OpenColorIO v2.0)
Replies: 52
Views: 21680

Re: Color spaces support (aka OpenColorIO v2.0)

Thank you very much Bartek for this really detail explanation
of ACES in Luxcore. This is going to help a lot. By The way I Think
you want to say ACEScg instead of " ACESng"