Search found 2429 matches

by Sharlybg
Wed Jun 23, 2021 9:46 pm
Forum: Development
Topic: OptiX intersection
Replies: 6
Views: 71

Re: OptiX intersection

Hey Dade, thank you for the explanation. I hope, I could help a bit with luxcorerender development (I've done something like an illuminance sensor for old good lux render, but never try to push it into the repository). I'll put my note into "LuxCoreRender Project wants you!" topic :) Hi Chuchur ! C...
by Sharlybg
Sun Jun 20, 2021 5:51 pm
Forum: Development
Topic: Film-only out-of-core rendering support (CUDA-only)
Replies: 22
Views: 397

Re: Film-only out-of-core rendering support (CUDA-only)

I was wondering the same. But as the memory consumption on my Windows machines wasn't affected by the "old" OOC, I have also left it unchecked now. And Windows seems to support OOC (in Cycles anyway), it's just nor supported in Luxcore for Windows. If i remenber well it is windows limitation. Maybe...
by Sharlybg
Sun Jun 20, 2021 4:04 pm
Forum: Development
Topic: Film-only out-of-core rendering support (CUDA-only)
Replies: 22
Views: 397

Re: Film-only out-of-core rendering support (CUDA-only)

Added support for it in the Blender addon, it's in the same location as the regular "out of core" setting (render properties, Sampling panel). Thanks Simon for super quick add :shock: Maybe i ask. When the user select this new option is going to be regular OOC+Film OOC ? And if yes it mean that win...
by Sharlybg
Sun Jun 20, 2021 3:04 pm
Forum: Computer Graphic News
Topic: Beautiful Glitter Simulation…Faster Than Real Time! ✨
Replies: 8
Views: 831

Re: Beautiful Glitter Simulation…Faster Than Real Time! ✨

Emm, you should read the paper ... the idea has couple of limits ... really :roll: That one , do they mean specular to specular path (if that make any sense ) ? The main limitation of our method is its restriction to specular chains with a single vertex, hence other strategies remain necessary to h...
by Sharlybg
Sun Jun 20, 2021 2:49 pm
Forum: Development
Topic: Film-only out-of-core rendering support (CUDA-only)
Replies: 22
Views: 397

Re: Film-only out-of-core rendering support (CUDA-only)

That is very welcome giving the fact that GPU get quite often limited by memory ;)
thanks you for that !
by Sharlybg
Sun Jun 20, 2021 10:30 am
Forum: Computer Graphic News
Topic: Beautiful Glitter Simulation…Faster Than Real Time! ✨
Replies: 8
Views: 831

Re: Beautiful Glitter Simulation…Faster Than Real Time! ✨

This is very interessting as it can solve the need for a cache to compute SDS caustics. Also it can speed up interior with lot of reflective surfaces. And carpaint glittering could be achieveable now. Hum I like it. Now it depend on how well the paper is wrote and how hard the method is to implement...
by Sharlybg
Sat Jun 19, 2021 6:15 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 898
Views: 307500

Re: BlendLuxCore Development

Ctrl+G can't work in luxcore material node to create node group.
Anyone succeed to make it work ?
by Sharlybg
Fri Jun 18, 2021 12:36 pm
Forum: Finished Work
Topic: Luxcore Light group animation Schminke House Löbau 1930s
Replies: 8
Views: 297

Re: Luxcore Light group animation Schminke House Löbau 1930s

It is already done :
Light group animation Youtube tutorial
https://youtu.be/85IKzo_2D_g
by Sharlybg
Fri Jun 18, 2021 10:15 am
Forum: Development
Topic: Scene texture maps resize policy
Replies: 42
Views: 2352

Re: Scene texture maps resize policy

Dade wrote:
Fri Jun 18, 2021 10:06 am
Sharlybg wrote:
Thu Jun 17, 2021 6:09 pm
Displacement crash it for sure here is the file. To be able to render just disconnect the displacement node from the material output.

Download file
https://drive.google.com/file/d/1xF6-Zv ... sp=sharing
I should have fixed this problem.
great will check that.