Search found 867 matches

by Sharlybg
Wed Mar 20, 2019 4:01 pm
Forum: Development
Topic: Tiled OIDN Denoising
Replies: 36
Views: 922

Re: Tiled OIDN Denoising

Really inspiring result :)
by Sharlybg
Tue Mar 19, 2019 5:02 pm
Forum: Development
Topic: PhotonGI cache
Replies: 852
Views: 35939

Re: PhotonGI cache

Nice add ;) this should be written in tooltips : "NOTE: for obvious reasons, covering with cache entries a 3D volume is more complex than a 2D surface so there may be cases, like a large air volume for a large open scene, where it is not practical. In that case, just check the disable PGI flag for t...
by Sharlybg
Fri Mar 15, 2019 1:30 pm
Forum: Development
Topic: Front and back material transparency (aka light invisible object)
Replies: 11
Views: 237

Re: Front and back material transparency (aka light invisible object)

i start to understand. It that light can pass through object but only from the inside. Can be use to create efficient light bulb i think :idea:
by Sharlybg
Fri Mar 15, 2019 12:35 pm
Forum: Development
Topic: Front and back material transparency (aka light invisible object)
Replies: 11
Views: 237

Re: Front and back material transparency (aka light invisible object)

I'm a bit confused. Is this an object or material property? Can this be used to create real thick glass object that let's light through(no shadows or caustics)? Me too ( i'm confused) but search for your post to understand as you're used to this kind of thing with corona. But here it seem quite dif...
by Sharlybg
Thu Mar 14, 2019 3:18 pm
Forum: Works in Progress
Topic: Maxime residence
Replies: 5
Views: 209

Re: Maxime residence

How about render time and hardware ?

PGI On ?
by Sharlybg
Thu Mar 14, 2019 7:56 am
Forum: Development
Topic: PhotonGI cache
Replies: 852
Views: 35939

Re: PhotonGI cache

Did I do something wrong modeling the door or is it a PGI issue? The look up radius must be smaller of half of the door depth. So specify the radius by hand to a value like 1cm. To balance the very small radius you have also to scale back the brute force parameter (so from 6 to something like 6 * 1...
by Sharlybg
Thu Mar 14, 2019 7:48 am
Forum: Works in Progress
Topic: playing with caustics
Replies: 43
Views: 4856

Re: playing with caustics

How many time for this one on wich computer ?
by Sharlybg
Wed Mar 13, 2019 8:30 am
Forum: Development
Topic: LuxCore for Maya
Replies: 18
Views: 280

Re: LuxCore for Maya

motaman wrote:
Wed Mar 13, 2019 12:22 am
i will be posting here.

https://github.com/motamano/MayaLuxCore

:) :geek:
Look like a fresh juice on a sunny day :D
by Sharlybg
Tue Mar 12, 2019 10:38 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 453
Views: 45917

Re: BlendLuxCore Development

It doesn't work on light cpu. so we are not going to be able to tweak this viewport render ? how reproduce it in blendluxcore node system ;)
by Sharlybg
Mon Mar 11, 2019 2:10 pm
Forum: General Discussion
Topic: CGI tech news box
Replies: 94
Views: 23585

Re: CGI tech news box

I'm just being realistic, not fooling anyone. I prefer quality, since i deliver quality works, that's all. Speed kills! ;) So something like Bidir + online learning will be great for you :?: Also Spectral rendering. Anyway currently the project need to attract more user. And be closer to what is no...