Search found 363 matches

by Sharlybg
Wed Jun 20, 2018 11:56 am
Forum: Development
Topic: Direct Light Sampling Cache (aka Light cache part I)
Replies: 20
Views: 1117

Re: Direct Light Sampling Cache (aka Light cache part I)

you're reaching striking result. I estimate a jump 8X or 12X (woawou :shock: ). DLSC is implemented like a new light strategy. It can be selected like any other strategy. Is there any reason to keep the older light strategy ? Or do you think there are some lighting scenario where older light strateg...
by Sharlybg
Sat Jun 16, 2018 9:20 pm
Forum: User Support
Topic: Error after 17h rendering
Replies: 10
Views: 292

Re: Error after 17h rendering

Asticles wrote:
Sat Jun 16, 2018 4:59 pm
Ok, thanks for your support!
Theses guys are sincerely amazing ! The reason why i feel at home only here.
by Sharlybg
Fri Jun 15, 2018 10:57 am
Forum: Development
Topic: Direct Light Sampling Cache (aka Light cache part I)
Replies: 20
Views: 1117

Re: Direct Light Sampling Cache (aka Light cache part I)

In scenes with many light sources, this method should be vastly superior to the current generic light strategy.
So with LC1 we remove light strategy completely (no need to keep it) ?
by Sharlybg
Fri Jun 15, 2018 9:48 am
Forum: Development
Topic: Magic Area Light
Replies: 3
Views: 233

Re: Magic Area Light

To be honest I don't see how the magic area light would be different from a portal/visibility map. Portals and the visibility map can only improve direct light sampling thanks for your answer ! You're probably right. Maybe my idea is worse ;) . But really want to understand. The main thing that mak...
by Sharlybg
Fri Jun 15, 2018 8:57 am
Forum: Development
Topic: Direct Light Sampling Cache (aka Light cache part I)
Replies: 20
Views: 1117

Re: Direct Light Sampling Cache (aka Light cache part I)

Ouuu!!!
Photorealism will remain the same?
Yes
In scenes with many light sources, this method should be vastly superior to the current generic light strategy.

This method is also unbiased.
by Sharlybg
Thu Jun 14, 2018 7:57 pm
Forum: Development
Topic: Magic Area Light
Replies: 3
Views: 233

Re: Magic Area Light

:?
Sorry guys i know we are progressing in LC method but i just got this idea and really want to know if it is viable.
Just want to know if this idea can work.

Please if you can tell me ;)
by Sharlybg
Thu Jun 14, 2018 4:21 pm
Forum: Development
Topic: Direct Light Sampling Cache (aka Light cache part I)
Replies: 20
Views: 1117

Re: Direct Light Sampling Cache (aka Light cache part I)

Dez! wrote:
Thu Jun 14, 2018 3:24 pm
What will it be? Even faster rendering?
Fast rendering and super efficient sampling in scene with many light source.
by Sharlybg
Thu Jun 14, 2018 9:57 am
Forum: Works in Progress
Topic: Smoke Test
Replies: 5
Views: 460

Re: Smoke Test

Wow nice result. also denoiser work great with smoke more than i imagine ;)
by Sharlybg
Wed Jun 13, 2018 2:30 pm
Forum: Development
Topic: Magic Area Light
Replies: 3
Views: 233

Magic Area Light

Please read it until the end if you can ;) Recently i was doing some test to find a way to deeply reduce render time in Interior rendering. So i tried to find what slow down interior render. The principle is quite simple : If light source is easy to find , not hiden and bouncing through cumbersome ...
by Sharlybg
Sun Jun 10, 2018 4:55 pm
Forum: Development
Topic: Direct Light Sampling Cache (aka Light cache part I)
Replies: 20
Views: 1117

Re: Direct Light Sampling Cache (aka Light cache part I)

So beautifull and wonderfull to have such power under your finger. The first time an opensource engine enter caching tech.
;)