Search found 2428 matches

by Sharlybg
Sun Jun 20, 2021 5:51 pm
Forum: Development
Topic: Film-only out-of-core rendering support (CUDA-only)
Replies: 12
Views: 96

Re: Film-only out-of-core rendering support (CUDA-only)

I was wondering the same. But as the memory consumption on my Windows machines wasn't affected by the "old" OOC, I have also left it unchecked now. And Windows seems to support OOC (in Cycles anyway), it's just nor supported in Luxcore for Windows. If i remenber well it is windows limitation. Maybe...
by Sharlybg
Sun Jun 20, 2021 4:04 pm
Forum: Development
Topic: Film-only out-of-core rendering support (CUDA-only)
Replies: 12
Views: 96

Re: Film-only out-of-core rendering support (CUDA-only)

Added support for it in the Blender addon, it's in the same location as the regular "out of core" setting (render properties, Sampling panel). Thanks Simon for super quick add :shock: Maybe i ask. When the user select this new option is going to be regular OOC+Film OOC ? And if yes it mean that win...
by Sharlybg
Sun Jun 20, 2021 3:04 pm
Forum: Computer Graphic News
Topic: Beautiful Glitter Simulation…Faster Than Real Time! ✨
Replies: 8
Views: 537

Re: Beautiful Glitter Simulation…Faster Than Real Time! ✨

Emm, you should read the paper ... the idea has couple of limits ... really :roll: That one , do they mean specular to specular path (if that make any sense ) ? The main limitation of our method is its restriction to specular chains with a single vertex, hence other strategies remain necessary to h...
by Sharlybg
Sun Jun 20, 2021 2:49 pm
Forum: Development
Topic: Film-only out-of-core rendering support (CUDA-only)
Replies: 12
Views: 96

Re: Film-only out-of-core rendering support (CUDA-only)

That is very welcome giving the fact that GPU get quite often limited by memory ;)
thanks you for that !
by Sharlybg
Sun Jun 20, 2021 10:30 am
Forum: Computer Graphic News
Topic: Beautiful Glitter Simulation…Faster Than Real Time! ✨
Replies: 8
Views: 537

Re: Beautiful Glitter Simulation…Faster Than Real Time! ✨

This is very interessting as it can solve the need for a cache to compute SDS caustics. Also it can speed up interior with lot of reflective surfaces. And carpaint glittering could be achieveable now. Hum I like it. Now it depend on how well the paper is wrote and how hard the method is to implement...
by Sharlybg
Sat Jun 19, 2021 6:15 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 898
Views: 305040

Re: BlendLuxCore Development

Ctrl+G can't work in luxcore material node to create node group.
Anyone succeed to make it work ?
by Sharlybg
Fri Jun 18, 2021 12:36 pm
Forum: Finished Work
Topic: Luxcore Light group animation Schminke House Löbau 1930s
Replies: 8
Views: 181

Re: Luxcore Light group animation Schminke House Löbau 1930s

It is already done :
Light group animation Youtube tutorial
https://youtu.be/85IKzo_2D_g
by Sharlybg
Fri Jun 18, 2021 10:15 am
Forum: Development
Topic: Scene texture maps resize policy
Replies: 38
Views: 1704

Re: Scene texture maps resize policy

Dade wrote:
Fri Jun 18, 2021 10:06 am
Sharlybg wrote:
Thu Jun 17, 2021 6:09 pm
Displacement crash it for sure here is the file. To be able to render just disconnect the displacement node from the material output.

Download file
https://drive.google.com/file/d/1xF6-Zv ... sp=sharing
I should have fixed this problem.
great will check that.