Search found 534 matches

by Sharlybg
Tue Oct 16, 2018 2:19 pm
Forum: General Discussion
Topic: CGI tech news box
Replies: 59
Views: 10922

Re: CGI tech news box

Interesting paper about direct light here :

https://eheitzresearch.wordpress.com/705-2/
by Sharlybg
Mon Oct 15, 2018 11:43 am
Forum: User Support
Topic: DLSC test
Replies: 49
Views: 1393

Re: DLSC test

just use simple plane mesh with opacity texture to reproduce the shape of your bulb filament : easy and efficient ;)
by Sharlybg
Mon Oct 15, 2018 9:30 am
Forum: User Support
Topic: DLSC test
Replies: 49
Views: 1393

Re: DLSC test

I mean your final Goal. wich kind of render output you want to achieve.
V-Ray_photo reference_3D render.jpg
by Sharlybg
Mon Oct 15, 2018 9:21 am
Forum: User Support
Topic: Artifacts when viewed without camera
Replies: 10
Views: 128

Re: Artifacts when viewed without camera

Racleborg wrote:
Mon Oct 15, 2018 6:53 am
.........so, is it normal to have artifacts in orthographic view?
Only BYOB can solve it !
by Sharlybg
Sun Oct 14, 2018 8:15 pm
Forum: User Support
Topic: DLSC test
Replies: 49
Views: 1393

Re: DLSC test

Please show me an image reference of what you want to achieve + your actual render.
by Sharlybg
Sun Oct 14, 2018 1:47 pm
Forum: User Support
Topic: DLSC test
Replies: 49
Views: 1393

Re: DLSC test

Architectural looks wrong.. This goes back to the missing feature hiding objects and lights from diffuse/reflection/camera... DLCS is for direct light. With emitter mesh enclosed in glass with high IOR will give hard to compute indirect light and caustics rays for simple path tracer. So switch to b...
by Sharlybg
Sun Oct 14, 2018 10:37 am
Forum: User Support
Topic: DLSC test
Replies: 49
Views: 1393

Re: DLSC test

Are there some performance improvenents planned for dlcs calculation? In a scene with several lightbulbs (thick glass) I lowered entry count 10x and raised entry radius to 60cm and yet it takes forever to start remdering. I shut down blender after 4 minutes. For your thick glass use architectural g...
by Sharlybg
Sun Oct 14, 2018 10:33 am
Forum: User Support
Topic: Artifacts when viewed without camera
Replies: 10
Views: 128

Re: Artifacts when viewed without camera

Theses artifact are mostly visible in orthographic view not in perspective view.

True ??
by Sharlybg
Sun Oct 14, 2018 10:29 am
Forum: User Support
Topic: LuxCore Experimental and api option not showing
Replies: 14
Views: 248

Re: LuxCore Experimental and api option not showing

so how do i convert cycles materials
No automatic convertion possible now. So you have to recreate them yourself manually like new material.
by Sharlybg
Fri Oct 12, 2018 10:00 am
Forum: Finished Work
Topic: Luxcore New Tutorial
Replies: 5
Views: 475

Re: Luxcore New Tutorial

Finally nobody really found the hidden message behind this RENDER. Look closely with eye open you will maybe found it .