Search found 2625 matches

by Sharlybg
Mon Jan 10, 2022 3:47 pm
Forum: Computer Graphic News
Topic: FELIX real time implementation of Luxcore
Replies: 5
Views: 961

Re: FELIX real time implementation of Luxcore

That is a great achievement to run bidir at that level ?
by Sharlybg
Mon Jan 10, 2022 10:50 am
Forum: User Support
Topic: Cache problems
Replies: 6
Views: 243

Re: Cache problems

I set all values to the minimum, the cache worked after an hour and a half, but on subsequent scenes it was still long even taking into account that the cache was saved. This is obviously not the correct behaviour. And I still believe something is wrong. But without a test scene we can't really hel...
by Sharlybg
Sun Jan 09, 2022 9:48 pm
Forum: User Support
Topic: Cache problems
Replies: 6
Views: 243

Re: Cache problems

Cache settings are linked to the scene design : 1__ How much diffuse surface do you have compared to reflective one 2__ How much opening do you have to let light enter 3__ Overhal lighting setup In most case I proceed like this : 1__photon count : It is dependent to scene size but I start with 1 and...
by Sharlybg
Sun Jan 09, 2022 8:08 pm
Forum: User Support
Topic: Cache problems
Replies: 6
Views: 243

Re: Cache problems

You are just running through the first kernel compilation.
you need to let this process finish correctly the first time.
Btw your cache settings may not be optimal I can tell more
if you share some screenshot of the scene.
by Sharlybg
Sun Jan 09, 2022 7:22 pm
Forum: General Discussion
Topic: Some general questions about the terminology
Replies: 11
Views: 514

Re: Some general questions about the terminology

I totally understand, but it would be nice to have some speed presets from luxcore itself. The problem as Dade told you is that speed isn't necessary related to engine settings. But also to some trick arround shaders and faking behaviour like with the current cycles caustics implementation. If we w...
by Sharlybg
Fri Jan 07, 2022 10:31 am
Forum: Finished Work
Topic: The Extensive Grass Library
Replies: 3
Views: 195

Re: The Extensive Grass Library

That is simply incredible. And it is also compatible with cycles and eevee. well done :)
by Sharlybg
Tue Jan 04, 2022 9:30 am
Forum: Finished Work
Topic: The Darkness - New type of Art with LuxCore
Replies: 3
Views: 389

Re: The Darkness - New type of Art with LuxCore

Great work Omid !
It open the door for nebula and galaxy kind
Of work to. Big thanks for sharing and the Max
Tyflow bridge ;)
by Sharlybg
Tue Dec 28, 2021 8:20 pm
Forum: Finished Work
Topic: Productviz / Packshot by Juliano Lisboa
Replies: 7
Views: 586

Re: Productviz / Packshot by Juliano Lisboa

Really amazing details on this one.
Really nice to see lux outside architectural
Rendering.
by Sharlybg
Mon Dec 27, 2021 9:35 pm
Forum: Finished Work
Topic: Productviz / Packshot by Juliano Lisboa
Replies: 7
Views: 586

Re: Productviz / Packshot by Juliano Lisboa

Such a photo look to it.
The effect of glass absorption
Is really nice.
And bottle modelling very pro.

Can't wait for your next work.
Vamos Brasilia :D
by Sharlybg
Mon Dec 27, 2021 9:32 pm
Forum: Finished Work
Topic: Colonial facade of Cidade de Goias (Brazil)
Replies: 2
Views: 227

Re: Colonial facade of Cidade de Goias (Brazil)

That feel really nice to see more from you Jhon.
Amazing jo again. That monday was really great ;)