Search found 2328 matches

by Sharlybg
Thu May 13, 2021 9:53 am
Forum: Finished Work
Topic: Pepita Wedding
Replies: 3
Views: 93

Re: Pepita Wedding

Thanks guys for your kind comment.
Dez you get a pretty nice wedding so :)
by Sharlybg
Wed May 12, 2021 8:13 pm
Forum: General Discussion
Topic: AI Photorealism enhance by Intel
Replies: 1
Views: 50

AI Photorealism enhance by Intel

Ai is changing a lot of stuff in the Computer and CGI field and no one want to be Left behind. Look at this one click photorealism AI by INTEl LAB : https://youtu.be/P1IcaBn3ej0 Applied to GTA video game. Imagine Luxcore 5 years later when all that become even better and mainstream features like den...
by Sharlybg
Wed May 12, 2021 7:55 pm
Forum: General Discussion
Topic: Problems for getting the caustics in a pool
Replies: 22
Views: 146

Re: Problems for getting the caustics in a pool

The scene suffer multiple issues : 1__ Specular depht shoud be higher for such kind of render as shown in the tutorial. here it is 6 you need at least 12 or higher. 2__ you need caustic only inside the pool not eleswhere so all the large surfaces outside with material set to photon GI yes will eat a...
by Sharlybg
Wed May 12, 2021 7:22 pm
Forum: Finished Work
Topic: Pepita Wedding
Replies: 3
Views: 93

Pepita Wedding

I continue to have fun with Luxcore and LOL asset library. This project was in my mind since quite sometime now. I wish to catch the fairy tail mood in this kind of situation also very representative of the INFP personality inside world (For those who knows a bit about MBTI and cognitve function ;) ...
by Sharlybg
Wed May 12, 2021 4:56 pm
Forum: Development
Topic: Direct Light Sampling Cache (aka Light cache part I)
Replies: 45
Views: 30554

Re: Direct Light Sampling Cache (aka Light cache part I)

Can someone clear my brain a bit about DLSC parameter meaning and impact on rendering quality/cache Computing speed :
It happen that each time i try to use it it take forever to compute and it look more intensive compared to PGI.
DLSC.jpg
by Sharlybg
Tue May 11, 2021 10:19 am
Forum: Development
Topic: Scene texture maps resize policy
Replies: 4
Views: 108

Re: Scene texture maps resize policy

Can't wait to test it.
by Sharlybg
Mon May 10, 2021 6:46 pm
Forum: User Support
Topic: Does not seem to use my GPU
Replies: 5
Views: 85

Re: Does not seem to use my GPU

mardymarvin wrote:
Mon May 10, 2021 6:35 pm
I am just using task manager to see if the GPU is being used as it was taking longer then before to render things. I have selected all the GPU option in blender as I used to do.
What about GPUz
by Sharlybg
Mon May 10, 2021 10:37 am
Forum: Finished Work
Topic: Luxcore Animation : Memories of Sahel
Replies: 2
Views: 160

Re: Luxcore Animation : Memories of Sahel

Dez! wrote:
Mon May 10, 2021 3:38 am
Atmospheric work. Water hypnotically lubricating
Thanks Dez Glad that you Like it ;)
by Sharlybg
Sun May 09, 2021 12:57 pm
Forum: Finished Work
Topic: Luxcore Animation : Memories of Sahel
Replies: 2
Views: 160

Luxcore Animation : Memories of Sahel

Memories of Sahel is a short animaton Experimentation done with Blender 2.92 and Luxcore 2.5 MEMORIES of SAHEL_02.jpg The challenge was to perform a water surface animation With visible SDS caustics animated using the Luxcore Caustics cache feature pairing with Light tracing Youtube Link https://you...
by Sharlybg
Sat May 08, 2021 8:29 pm
Forum: User Support
Topic: Persistent Cache not loaded
Replies: 13
Views: 389

Re: Persistent Cache not loaded

Have you run one frame rendering (to create the cache file) than disabled the "Compute & Overwrite " flag and run the animation rendering ? You .blend is rendering fine here: frames.jpg Yes this what i did before but look like at some point the cache was compute withoute Light tracing enable. So en...