Search found 2402 matches

by Sharlybg
Mon Jun 14, 2021 8:16 am
Forum: General Discussion
Topic: LuxeedRay opensource renderer
Replies: 45
Views: 772

Re: LuxeedRay opensource renderer

About that quality vs performance and realtime i don't think you get my point. It isn't that we have to fear UE5 or Unity or Eevee. What i mean is that each render engine have a relative Performance/quality ratio or balance linked to a set time. And no matter you're on realtime or offline this Ratio...
by Sharlybg
Sun Jun 13, 2021 2:38 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 623
Views: 192596

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Hm that is great boost ;)
The video youtube is delete ...
by Sharlybg
Sun Jun 13, 2021 12:21 pm
Forum: Tutorials, Tips and Tricks
Topic: blender live (Zygene butterfly)
Replies: 2
Views: 45

Re: blender live (Zygene butterfly)

C'est claire tu taff de dingue man tu t attaque a des sujets plutot complexe et ceux avec Luxcore.
Montrant que dans tous les cas le logiciel est vraiment a la hauteur et production ready comme on dit.

Je me demande juste si tu le reuploaderas via youtube pour plus d exposition ?
by Sharlybg
Sun Jun 13, 2021 10:27 am
Forum: User Support
Topic: Performance issues
Replies: 51
Views: 5905

Re: Performance issues

Dez! wrote:
Sun Jun 13, 2021 1:33 am
Sharlybg wrote:
Sat Jun 12, 2021 8:48 pm
I understand. What is this switch ? You can still switch between GPU and cpu for viewport rendering :?:
Image
I was thinking that another switch was removed. Missreading
by Sharlybg
Sat Jun 12, 2021 11:10 pm
Forum: User Support
Topic: CUDA/OPTIX Killer Shader
Replies: 4
Views: 1326

Re: CUDA/OPTIX Killer Shader

Look like the bug is still there on 2.6 build. People could easily get this brutal crash condering the amount of Nvidia user and LOL plant package.
by Sharlybg
Sat Jun 12, 2021 8:48 pm
Forum: User Support
Topic: Performance issues
Replies: 51
Views: 5905

Re: Performance issues

I understand. What is this switch ? You can still switch between GPU and cpu for viewport rendering :?:
by Sharlybg
Sat Jun 12, 2021 8:59 am
Forum: User Support
Topic: How to get clear glass?
Replies: 5
Views: 178

Re: How to get clear glass?

Try to set the shadow color of the outer shell to white (this setting is in the advanced options in the output node). May I ask a question - why Glass and volume parameters didn't automatically update shadow color? It's a little bit counterintuitive. And why there is an option such as shadow color?...
by Sharlybg
Fri Jun 11, 2021 9:14 am
Forum: User Support
Topic: Performance issues
Replies: 51
Views: 5905

Re: Performance issues

There is basically a lot of stuff to be done. Lot of key feature ask about each time. And clearlly a single man can't handle all that pressure. This is the reason why i propose the fusion or try to attract other sttruggling project. I'm not myself a Devs even if i want that. i don't know the gap bet...
by Sharlybg
Thu Jun 10, 2021 10:08 pm
Forum: User Support
Topic: Performance issues
Replies: 51
Views: 5905

Re: Performance issues

Sure wann't hurt anyone feeling or be disrespectfull to the job done so far. Sometime it look like people have to argue like hell to proove some obvious pattern and i don't think it help making things better. How many time this issue has been pointed out by users and could have been prioritize over ...
by Sharlybg
Thu Jun 10, 2021 6:15 pm
Forum: User Support
Topic: Performance issues
Replies: 51
Views: 5905

Re: Performance issues

From what I can test on my scene, turning off Light Tracing in the viewport gives me back 50% - 75% of the responsiveness (while using GPU). Switching to CPU viewport rendering (also without Light Tracing) gives me back realtime viewport responsiveness. This isn't a solution. So basically we are ba...