Search found 1077 matches

by Sharlybg
Mon Jul 22, 2019 4:26 pm
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 161
Views: 6208

Re: Env. Light Visibility Cache

However I'm not sure about cache, if those patches can't be fixed it's unreliable and I would not risk using it at all Can you provide a small scene that show the issue ? What do you mean? The scene is in the attachment where I posted some results. i mean do you get some kind of artefact or splotch...
by Sharlybg
Mon Jul 22, 2019 11:30 am
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 161
Views: 6208

Re: Env. Light Visibility Cache

However I'm not sure about cache, if those patches can't be fixed it's unreliable and I would not risk using it at all
Can you provide a small scene that show the issue ?
by Sharlybg
Mon Jul 22, 2019 9:22 am
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 161
Views: 6208

Re: Env. Light Visibility Cache

I understand the point of moving the default setting to none by default. It is the way to go as Luxcore community will mostly be composed of new Users. But the new cache work very well in case it was designed for ( Interior scene lit by small to average opening). Also the 1min or less building time ...
by Sharlybg
Sun Jul 21, 2019 1:31 pm
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 161
Views: 6208

Re: Env. Light Visibility Cache

Thanks you for this opencl support i was waiting for that one. P.S. 3 days to find a damn bug (who ended to be not related to Env. Light Visibility Cache at all) :roll: You hit my curiosity. And now i want to know more about that one. Even if i don't have the techinical ability to understand sometime.
by Sharlybg
Sat Jul 20, 2019 12:56 pm
Forum: General Discussion
Topic: CGI tech news box
Replies: 118
Views: 32303

Re: CGI tech news box

It is an online learning algo. As Dade said in the PGI development it is too hard to make it work on GPU while being faster than offline method.
But who know how far imagination can lead Us :roll:
by Sharlybg
Thu Jul 18, 2019 8:50 am
Forum: Finished Work
Topic: cappellini-bac-chair-and-table-set-cgmood
Replies: 5
Views: 170

Re: cappellini-bac-chair-and-table-set-cgmood

Such lower rendertime is a good sign that someone know how to work with Luxcore. If you don't get low rendertime even without PGI and OIDN it is clear you miss something in your workflow.

Well done Keep it up !
by Sharlybg
Thu Jul 18, 2019 8:46 am
Forum: Finished Work
Topic: Semi Classic Bedroom
Replies: 8
Views: 203

Re: Semi Classic Bedroom

Well executed ! like it isn't your first lux try. ;)

Can you share a bit more about your workflow.

Clamping setting/ Photon_GI/ lighting.
by Sharlybg
Tue Jul 16, 2019 8:57 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 589
Views: 67515

Re: BlendLuxCore Development

Wow this is a monster features. :o a total game changer. no reason for people to not try and stay on luxcore :P

BRAVO SIR BYOB this is a great achievment.
by Sharlybg
Mon Jul 15, 2019 11:51 am
Forum: General Discussion
Topic: AMD Ryzen 9 3900X
Replies: 23
Views: 1127

Re: AMD Ryzen 9 3900X

The new Radeon 5700 XT looked promising and is for sure a good gaming card but to compute heavily is not its strength as LuxMark 3.1 tests show. The 5700 XT is much slower than any new card it only reaches the level of R9 390X this is 2.2 times slower than NVIDIA GeForce RTX 2070 Super or 2.5 times...
by Sharlybg
Fri Jul 12, 2019 5:18 pm
Forum: Works in Progress
Topic: ArtGlass Test Animation
Replies: 8
Views: 316

Re: ArtGlass Test Animation

That is sadly not going to work because you'd need a Mac version of v2.2beta2 which doesn't exist. I hope once 2.2 is ready for release our Mac maintainer will update from 2.1 release but in the meantime nothing has happened. You may ask on the MacOS thread though What a mistake i totally forgot he...