Search found 495 matches

by Sharlybg
Mon Sep 24, 2018 2:38 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 395
Views: 21787

Re: BlendLuxCore Development

When a new link is about to replace an old link, reconnect the old link to another suitable socket on the same node, if possible.
Thanks a lot for this one "love it" ;)
by Sharlybg
Sat Sep 22, 2018 9:46 pm
Forum: Works in Progress
Topic: First render in LuxCore - interior
Replies: 17
Views: 307

Re: First render in LuxCore - interior

I think you can use a lower clamp value ( arround 1/3 of actual value) to speed up things.
by Sharlybg
Fri Sep 21, 2018 10:10 am
Forum: Works in Progress
Topic: First render in LuxCore - interior
Replies: 17
Views: 307

Re: First render in LuxCore - interior

Ok !

Can you try to render at a smaller resolution ( for fast preview) with Normal map disconnected and show the result ?
by Sharlybg
Fri Sep 21, 2018 9:18 am
Forum: Works in Progress
Topic: First low-key interior test with LuxCore
Replies: 8
Views: 166

Re: First low-key interior test with LuxCore

It is always a great pleasure to see someone else re-discover all the potential inside this engine ;) great work BTW.
by Sharlybg
Fri Sep 21, 2018 9:15 am
Forum: Works in Progress
Topic: First render in LuxCore - interior
Replies: 17
Views: 307

Re: First render in LuxCore - interior

Really nice start ;)
I have a problem with ceiling and grain on wall shader, so I would appreciate any suggestions.
Can we see your ceilling shader node ?

what is your clamping value ?

Render setting ?
by Sharlybg
Mon Sep 17, 2018 9:32 am
Forum: User Support
Topic: hair and fur
Replies: 36
Views: 783

Re: hair and fur

Awesome results ! you're inspiring :idea:
by Sharlybg
Fri Sep 14, 2018 6:54 am
Forum: Finished Work
Topic: Luxcore 2.1 Benchmark
Replies: 38
Views: 1296

Re: Luxcore 2.1 Benchmark

32 min 49 sec on GTX 1050M With Rx 580 this time will be splited into 3. I've tried disabling "compositing" in the post process render settings and actually it renders correctly. If I re-enable it it turns out full white. Just go back to compositor and connect render layer node to the rest of the n...
by Sharlybg
Thu Sep 13, 2018 9:34 pm
Forum: User Support
Topic: Mesa 1.8.1.6 with LuxCoreRender 2.1a3 on Debian 9.5 with 4.17 kernel
Replies: 4
Views: 106

Re: Mesa 1.8.1.6 with LuxCoreRender 2.1a3 on Debian 9.5 with 4.17 kernel

Please try to edit your first post and put console tect into code mod like this :

Code: Select all

Code
by Sharlybg
Wed Sep 12, 2018 10:34 am
Forum: User Support
Topic: hair and fur
Replies: 36
Views: 783

Re: hair and fur

I will have to check again if I can somehow do the first step in C++ as well, but last time I looked it wasn't feasible.
(by the way the same hair system takes 20.951 s to export with the old code)
That is a huge improvement anyway ;)