Search found 2165 matches

by Sharlybg
Thu Jan 14, 2021 2:00 pm
Forum: User Support
Topic: LuxCoreUI camera aspect
Replies: 3
Views: 69

Re: LuxCoreUI camera aspect

bartek_zgo wrote:
Thu Jan 14, 2021 1:37 pm
Thanks, that is perfect. In my opinion it should be default option when you open a scene using interface. If you want to change it after, it is your decision. By default should be this one.
I think the same.
by Sharlybg
Thu Jan 14, 2021 1:39 pm
Forum: Development
Topic: Disney BRDF material
Replies: 122
Views: 26596

Re: Disney BRDF material

thank,Thank you. I'll try.
Could be very nice to have this issue fixed if possible :?
by Sharlybg
Thu Jan 14, 2021 12:22 pm
Forum: Development
Topic: Dark rough glass
Replies: 3
Views: 149

Re: Dark rough glass

lacilaci wrote:
Thu Jan 14, 2021 7:28 am
If disney material in luxcore had multiscatter ggx this problem should be solved, unless there is some other trickery going on.
To the Devs is that possible and less hard ?
by Sharlybg
Thu Jan 14, 2021 12:21 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 290
Views: 92636

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

TAO wrote:
Thu Jan 14, 2021 11:21 am
Moving MaxToLux installer to Wix to have a better user experience, look and also be opensource on this part of the project too.

installer-Wix.jpg
It look refreshing and very nice. Will be even better with a more finished and polished background render ;) (maybe your last livingroom render)
by Sharlybg
Wed Jan 13, 2021 8:20 pm
Forum: Finished Work
Topic: Lynx spider
Replies: 7
Views: 191

Re: Lynx spider

Very very nice animation and render. very realistic. the kind of thing you want to be much longer ;)
by Sharlybg
Wed Jan 13, 2021 8:16 pm
Forum: Development
Topic: Dark rough glass
Replies: 3
Views: 149

Dark rough glass

This is a known issue since a moment now. And even if we manage to live with that thanks to feature like shadow color it is still anoying to deal with high roughness glass surfaces. And it is even hard when you have homgenous volume in the mix. single_comp.png single_0.png Cycles Render Cycles_rough...
by Sharlybg
Wed Jan 13, 2021 2:11 pm
Forum: Development
Topic: Fresnel fonction & layer weight node
Replies: 0
Views: 59

Fresnel fonction & layer weight node

Hi guys ! Here is the situation : we are trying to create a nice Velvet shader with Luxcore engine but we are stopped by some issues. __We first try with the original velvet shader in side Luxcore. it was good and have control we need like smoothness of transition between color in the middle and col...
by Sharlybg
Tue Jan 12, 2021 3:29 pm
Forum: User Support
Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
Replies: 9
Views: 251

Re: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta

Here is the Output from the Console:
You can use this quote features to make line of code easy to read ;)
quote_code.jpg
by Sharlybg
Mon Jan 11, 2021 7:05 pm
Forum: Works in Progress
Topic: Bazaar ....
Replies: 14
Views: 280

Re: Bazaar ....

Btw being able to code addon on Max plus abiity to do nice archi render is very impressive. Do you have a portfolio of past work ? That's very kind of you. I'm a developer, so work on anything that interest me. I started programing as a child, in past mostly worked on visual effects, Animations, Ga...
by Sharlybg
Mon Jan 11, 2021 4:50 pm
Forum: Works in Progress
Topic: Bazaar ....
Replies: 14
Views: 280

Re: Bazaar ....

Btw being able to code addon on Max plus abiity to do nice archi render is very impressive.
Do you have a portfolio of past work ?